Collaborative Development Topic- Game Modes

Collaborative Development Topic- Game Modes

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Posted by: JawjuhJoker.4956

JawjuhJoker.4956

I know I am not the only one who would like “HERO” mode brought back from GW1. When you are in a sparsely populated map it would be great to have a Hero as a sidekick. This would also encourage people to go out into the less populated maps because they know they would have someone to work with.

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Posted by: Safire.9143

Safire.9143

Capture the flag, Deathmatch, Castle siege (attackers/deffenders), I also like klarkc.3754 moba mode suggestion.

But mainly – BIGGER MAPS !!

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Posted by: Volrath.1473

Volrath.1473

My suggestions for new game modes are:

- Hutball like game (from SWTOR):
basically there are traps spread throughout the map, there is one ball and 2 bases the team that scores 3 times (takes the ball to the enemy base line) wins. This mode is very fun to play, it also promotes teamplay in both offensive and defensive as the ball carrier needs support and lines of pass so that he can throw the ball to a team mate (ground target) as the defending team tried to stop them and regain the ball. The traps add to strategy

- Conquer / Deffend / also exists in SWTOR):
There would be a keep or a tower, round 1, one team defends and the other attacks, the objective is to conquer this keep or tower. with 2 different “entry” points and 3 different layers to break in and once inside an orb to destroy. On round two the ream switch positions. The team that menages to destroy the orb faster wins. if non manages to destroy it, the one with more points (kills / siege destroyed) wins.

Note: I’m not a huge fan of SWTOR but i have to admit that the pvp there was by far the most fun I’ve seen

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Posted by: brently.7946

brently.7946

Some of the GW1 modes may be a good starting spot.

+1

Surely there is a big obstacle – the lack of a healer, compared to Gw1, which makes impossible to just do a carbon copy.

In a Jq/Fa Arena you can’t heal efficently your Carriers/Npc anymore.
In GvG you can’t heal the lord underpressure.
In a Ha/GvG/Ra you can’t fuse somebody to save them. Even proactive defence like SpiritBond/ProtSpirit/ect is gone.

There are 2 options.
Either a huge rebalance of classes (even adding a new one?) to fit in a “free trinity BUT there is a Healer” Gw1style system in Gw2
or
Rework mechanics to blend with Gw2 system.

I think everybody here will agree that the former would be a MASSIVE work to do, and with unknown results. While the latter sounds much more reasonable, even if it means reworking some key features of the modes.

Anyway, more modes. If Gw1 ones makes a return, even better.
But KotH/CtF/etc or even a MOBA style map could be considered too.

They could easily change the healing skill for each profession in special instances like JQ. Say a Warrior could heal target friendly and himself (carries get extra heal) + add swiftness. The Guards could AoE heal (carriers get extra heals) + add protection.

Something like this wouldn’t take much work and it wouldn’t affect the game outside the instance.

Edit: I forgot to say I would really like to see JQ in Guild Wars 2. It is what I miss the most from the original Guild Wars.

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Posted by: Spooko.5436

Spooko.5436

I also want an exclusively underwater map. However, before you add an exclusively underwater pvp map, Please make stomping/finishing your enemy underwater an actual possibility.

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Posted by: Kopa.4708

Kopa.4708

I would like to see a few modes added in but the major one I want is this.

UNDERWORLD AND FISSURE OF WOE REDUX

I believe that this is something that the game is missing out on. These areas were the Elite areas in GW1, and have quite a different feel to them than Fractals or dungeons.

Enter The Underworld or Fissure of Woe through a Portal to the Mists.

The team will be consisting of 5-8 players.

I would think being an elite area it will drop rare crafting materials used to trade for special Weapons and armor only found inside of FoW and UW as well as an end chest

Concept A dungeon-esque elite end game area for the more hardcore, and or adventurous players to enjoy.

They will be large maps involving specific points that work like a sort of group of quests or objectives, obtaining items, killing bosses, and defending areas. The area will have 11 or 12 objectives of which you need to complete to get the end chest, which will also have an NPC along side that will take your materials you have collected in trade for weapons special items and armor.

The cool part of these dungeons is you had those special weapons that could drop from chests, and you had obsidian armor, but you also had mobs that dropped COMPLETELY different weapons than what you would find in the regular world, Shadow weapons, Eternal Weapons, the Storm bow, as well as the Chaos Axe (Quite a few were hoping for a Chaos weapon set )

This was what I had such a blast on in the original guild wars, and what I feel is missing from this game as of right now. It involved team mechanics that went beyond player roles, it used thought out strategies, and it was fun to help teach new players to play the map. It also gave us something to work towards at the end when the game was done.

My verdict of the game as of right now is pretty good, its GORGEOUS, it has splendid world design, and I love exploring it, but its lacking in that little something at the end of the game when youve finished most everything there is. We can run dungeons, but GW1 proved it wasnt really enough, and GW2 has proven it as well. Fissure of Woe and Underworld are a blast and were something a little different that set the franchise apart from other MMOs, it was a dungeon yes….But also, not quite. It handled its self very differently.

Maybe Ill get in on the bandwagon and yell out GUILD VS GUILD as well

(edited by Kopa.4708)

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Posted by: nightzirch.3126

nightzirch.3126

Ive held several 1v1 inhouse cups within my guild. It has been alot of fun and with our custom arena it’s been very convenient. Last sunday I wanted to try something different and said it was going to be a 2v2 instead, on Forest of Niflhel between spawnpoints. To say like Borat, great success! After a while I started noticing something. It had more of a 2v2 team deathmatch feel to it, and everyone was so pumped up.

I come from Lotro where I didnt care much for PvP. It was basically a zerg or several guildies running around slaying soloers, making it very hard to run around alone. It is basically the same thing with WvW, but in WvW it’s been done alot better. Im still not a huge fan of WvW, but that is because of my interests. I enjoy smaller, fairer fights.

Team fights in tPvP are fun, but at times I lose the overview and it gets a kittenaotic. I really loved the 2v2 feel of the inhouse cup I hosted, and I would love to see more of that, but in the form of a game mode.

I suggest a Team Deathmatch with 4 teams. Either 2v2, 3v3 or 5v5. I think the biggest of them, 5v5, might get too chaotic, but fun nontheless. I imagine a small and square map where spawns are in the corners, but it wont take long to run to the middle. The teams will have different colors on their names so you can see the difference. Something like red, green and yellow.

This will be a new competative game mode and there will be great rewards, just like in the 8-team tournaments of the old days. Leaderboards and such I dont know about. I wouldnt focus on that at first, as I imagine that might slow down the development of this new game form.

I think that would be alot of fun. Hope this gets heard.

Hi, I’m Chris aka nightzirch
Snow Crows [SC]
Front-end developer – SecretToymaker.com

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Posted by: Fowidner.6930

Fowidner.6930

Like a lot of other players already saying;

A (team) arena, 1v1 2v2 5v5 or what ever would be really nice. Now you can join as an individual a 5vs5 battle (solo arena) or team up and go 5vs5, but still you can join as an individual a 5vs5 team battle.

So i really miss a X vs X battle where only premade teams can participate. It would be nice if you can create a team with X number of slots for people that want to join this team. And ofcourse an editable name for the team. Then you have really team rankings.

But one more thing. If this will come, I don’t want to care about points I have to capture. Give me some Deathmatch look a like gamemode or x time to have an awesome fight against another team and count the D/L rate. Ofcourse some subevents like killing a boss for extra powers or interact something to get a buff is welcome, just some less capturing.

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Posted by: insomniaproject.1348

insomniaproject.1348

“MAD Clocktower build”

Both Teams try to build the Mad Clocktower, with grabbing items and and put them on top of each other, and you also can Sabotage your enemies Tower.

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Posted by: FLUX.7549

FLUX.7549

I would really like to see:

- Guild ladder for different formats
- A /fame or /rank command like in GW1
- 2v2 or 3v3 in small arenas (gladiator style)
- 10vs10 “Kill the Lord” with short respawn time on large maps with strategic points (portals, flag, catapults, guildlord) -> classical gvg
- 5vs5 MOBA would work REALLY great! Starting with a LvL 80 character with white equipment, no traits and only one skill. Killing enemies grants money which is used to buy skill-scrolls and trait-point-scrolls (for unlocking). Also you can buy better equipment and upgrade units. Just an idea.
- 8vs8 return of the old Hall of Heroes (system). Kill count, king of the hill, capture the flag/relique run and of course deathmatch.

All this can be done in GW2. Just use your imagination :D

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Posted by: veasna.3675

veasna.3675

I would like a 1 player vs 1 player mode to happen in pvp. It helps me learn better about my profession and traits when I can test it out with a single player. Besides, losing or winning to a single player is a lot more enjoyable and more meaningful to players like me. Speaking only for myself, I don’t go to pvp that often because I don’t enjoy the win or the loss that much: when I win a fight, I feel like I’m cheating the game because I have help. When I lose, I feel frustrated for losing to a zerg of people because I got chain-stunt or chain-immobilize where my traits and weapons have little to no use. The win or loss just doesn’t feel justified.

Moving to another point, with the queen gauntlet update, one of the most exciting elements was the ability to watch my guildmates fighting in a cage trying to beat the boss. It’s a real spectacular spectator mode! Granted I would have liked more visibility. I remember feeling super giddy with excitement waiting for my queue while being able to watch how my guildmates were doing with the bosses. I got this amazing legitimate role-playing excitement seeing my characters watching his guildmates fighting in a cage. It was a great immersion!

Lastly, I would like to draw inspiration from this anime I watched called Flame of Recca where teams can win or lose based on single player vs sing player matches. It’s a best out of five type of competition. In this case, on top of 1 player vs 1 player, we can have tournaments where players can team up for tournaments and compete!

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Posted by: redux.1502

redux.1502

In terms of sPvP and tPvP:

I would love to see some permanent form of progression come out of it that is visible or available for others to see in WvW and PvE besides the /rank command. I love the idea of making legendary skins available in PvP, but how about making ascended weapons obtainable (for both PvP and PvE use) by progressing a certain number of ranks (say 20) in PvP? I love the game mode to death, but I feel no motivation to play it when I really get no palpable reward that crosses over when I exit. I understand that PvP and PvE are MEANT to be separate game worlds, and the separation of stats and traits all make sense to me. However, if cosmetics were transferrable to PvP in some form by participating in PvP, then it would make it a lot more rewarding.

For example:
- Completing the monthly PvP achievements grants you an item that allows you to choose a piece of armor in your inventory and copy its skin into a permanent sPvP skin for use whenever you like.
- Gaining 20 ranks in PvP grants you an item allowing you to unlock a legendary or ascended skin that you own in PvE for PvP.
- Capturing 10,000 points in PvP unlocks the ability to display your current PvP rank on your nameplate (similar to the map completion star, but with the animal figures).
- New discoveries possible in Mystic Forge using a new tier of materials that you gain by completing challenges in PvP
(Challenges being timed events that you can start at any time. If you finish (say get 200 kills in one hour) then you gain a specific crafting material for the challenge you started)
- Unlockable PvP-only miniatures (could be other rewards for Challenges)
- Completing Daily PvP achievements gives a chest that now holds only items usable by your profession/armor type rather than being random.

Just some of my ideas! Glad you guys are doing this, and happy to know you’re listening to the community

Can’t wait to see how you guys change game types and modes!
Cheers!

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Guild VS Guild
Capture the Flag
Protect the VIP
Assault/defend (one team assaults an objective, the other defends)
king of the hill
team deathmatch
deathmatch
asura tossing

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

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Posted by: HighMaster.6072

HighMaster.6072

There are a few things that I believe Gw1 still has over Gw2 the GvG(guild vs Guild)
Guilds could buy real estate in the mists as a sudo gathering spot and to serve as a battleground for GvG sorta like Gw1.
More Variation on PvP. I love the capture points of gw2 pvp. but I would also like to see Capture the flag, King Of the Hill, Team Deathmatch(although with combat system probably be hard to balance TD.
One of my Most Favorite things from GW1 was Hall of Heroes I would like to see a team base PvP event that is similar.

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Posted by: Yasha.5963

Yasha.5963

I would love to see a siege/WvW type game mode. Basically, the map would have two forts, resource nodes, and npcs. Gaining resources should allow you to upgrade/build something (npcs, siege, buffs etc), goal is to defeat enemy Lord.

This is very similar to current WvW, so benefits from the fact that all/most of the resources are already in the game, the equal playing field of spvp, and possibly luring more WvW players into spvp.

It also shares similarities with MOBA, such as the victory condition and game progress being something concrete (destroy forts/kill lord) as opposed to a numerical score, resources, a type of npc “waves”, and choice of how to use resources.

Lastly, its just a fun and exciting type of game and something different to the tired death match/king of the hill/we have seen this in every other mmo-type “battleground”.

DM, 1v1, 2v2, KotH etc are all good gamemodes, but it just seems a waste to spend a huge initiative like this to make only something relatively mundane. I am hoping this is the chance to make something amazing/revolutionary that has not been done well before in mmos (like a WvW-type mode).

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Posted by: hackks.3687

hackks.3687

I’d also like to suggest that Build Templates be added before new game modes as these present the same problem as Skyhammer and Spirit Watch in that the standard conquest builds don’t carry the same efficacy, and given that maps are randomized there is no simple/efficient way to change builds in accordance with the maps.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Bloodmourne.7239

Bloodmourne.7239

You need to change the current activity party system and let parties join together. A team vs team keg brawl would be awesome and really fun to spectate.

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Posted by: Asurmir.7956

Asurmir.7956

I am in favor of arenas, specifically 3v3. Someone stated before that 2v2 is open to bunker/buster steamrolling pairs, not that enjoyable to play or watch.

If a moba-like mode were created, I would say look at SMITE. However, many among the community do not like the AI factor involved in the game in its current state. Adding a moba-mode wouldn’t help, but increase frustration.

I believe a Siege and Assault mode would be best, something involving Castles and Guild Lords.

Of course, to prevent stagnation there would need to be several resources to manage and more ways to gain entry to the castle than there are players to defend the castle.
And it should be a game mode consisting of 3 rounds so that both teams can play defenders at least once.

Asurmir “The Heretic” Ravenclaw
http://tinyurl.com/oaxdkgt

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Posted by: BlackhawkSOM.6401

BlackhawkSOM.6401

A 3 time a week tournament called Endurance or something like that. It would use the same conquest game type but gives a currency only obtainable by doing this game mode and you can buy certain skins with said currency.

It basically rewards you more if your team wins x matches in a row. Kind of like Heroes Ascent from GW1 except at a specific time(like 4 hours) frame so queue is short and people can requeue to keep competing.

<>Not sure if this can be counted as a “game mode” but im sure others would like to see something like this. It solves the problem for incentive and rewards.

Retuxan-80 Ranger-Rank 40
Jade quarry, MoG

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Posted by: troubledtoaster.9417

troubledtoaster.9417

This game is called Guild Wars 2. The only “Guild War” we’ve ever heard of involves infighting of early human guilds and kingdoms. It would be interesting to have an actual Guild War. Even if it involves us going into a new Fractal/The Mists via Coriolis Plaza in Lion’s Arch. Or reintroducing Guild Halls like what was done on Guild Wars 1, where matches involved taking turns fighting in each others “Guild Hall”. Guild Wars 2 is a great game in all respects. But I’d like to see some guilds warring in my Guild Wars 2.

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Posted by: voidwater.2064

voidwater.2064

Some mode suggestions:

For PvP
- Competitive modes with objectives other than capture-and-hold, like FA from GW1.
- Competitive modes with player numbers larger than SPvP but smaller than WvW
- CTF
- A mode like Onslaught maps from Unreal Tournament

For PvE:
- PVE dungeon mode with randomly generated labyrinth-type levels, focusing on exploration and clearing the maps
- 10-man dungeons/missions
- multi-part elite missions like Domain of Anguish or Underworld

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Posted by: Imperil.2043

Imperil.2043

A free for all PvP server. Like Asheron’s Call’s Darktide. A place where the players decide the factions and politics. Where Guilds actually mean something beyond bonus’s and a permanent chat room. The games current modes of PvP are fun, but are impermanent and without any real penalty. Imagine having to navigate the politics of an entire world to get a world event done. Having to unite guilds for one common goal, and trying to keep enemy factions at bay while dealing with the game world. That’s a game I want to play. Your world is beautiful and flawlessly put together, but its too perfect because the players don’t really interact with it and most certainly can’t change it.

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Posted by: Ironcloud.3892

Ironcloud.3892

I’d really like to see some smaller scale gamemodes, like 2v2/3v3 WoW-style single life arena for instance (with their own respective ladder).

- It would give things to do for people who want to play with friends, but don’t have enough players for teamQ.
- Queue times wouldn’t really be an issue as each match would likely be very short.
- It makes sPvP a lot more accessible to people who don’t want to invest too much time into a longer game of conquest, or for people who just want to fight against other good players without having to worry about objectives.
- It would highlight balance issues.
- It would also be really interesting seeing which team setups make their way up to the top.

Aside from the cheese comps which would pop up after a while, the only major issue I can foresee is it potentially killing off conquest soloQ considering its current state.

Regarding 1v1’s , I really can’t see it happening (unless you guys mean dueling). It would be far more about how lucky you are not to be queued up against a player running a counter build rather than actual skill, although the same can somewhat applied to 2v2/3v3’s, there is still that significant skill ceiling gap for player coordination.

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Posted by: LeDuc.1436

LeDuc.1436

Well a more solid “Capture the flag” style game-mode would be nice to include. The “Spirit Watch” map all ready has the Orb of ascension in it that gives it a familiar item in it that brings this map close to that idea, but in order to truly give you that, the capture points would have to be removed or able to be toggled on this map, and it could leave you with the Wolf and the Bear points to be the home bases for the Orb to be taken to.

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Posted by: V Man.8512

V Man.8512

First of all thank you for this initiative, it’s a great idea. I will echo what others have said about bringing back some old gw1 modes. You really nailed it on a couple of them in particular for me.

Fort Aspenwood – A mode where you try to breach a castle with npc guards and enemy players inside to assassinate their leader.

Alliance Battles – 7 capture points, all guarded by NPCs, and 3 parties of 4 on each team. It was a lot more mobile, and group oriented. My personal favourite pvp of all time. I still go back to GW1 for it on the AB weeks.

Or you could try some form of 3 team pvp perhaps.

An easy change you could trial would be switching capture shrine mechanics back like the ones in AB, where if you outnumbered the enemy you could still capture it back from them.

I also would like to see pvp dueling in some organised tournament format – winner stays on type of thing, but I think an added dueling system that could be used in the mists itself would be amazing.
Picture it – you can challenge anyone in the mists to a duel right there and then. If they accept you both go into combat right there in front of everybody. It would make the mists a crazy fun place just to hang out and watch the madness unfold.

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Posted by: Mateking.9564

Mateking.9564

Moba
5v5
Levelsystem/Traits
Every spawns as his seleceted Class
Start at level 1
Gaining 1level would level you up to level 5 the next to 10,15,20,25,…,80
Total of 17 level
Traitsystem can be left in place(gaining traits via leveling as stated above)
Traitorder can be preset before the game(freeing up the gameplay)
The Traitbook-buying system needs to be gone for this to work

Weapons
GW2 Weapons(can be preset like Traits)
Add the LoL-System to the Weapon abilities(GW2-system of unlocking to static but just starting with all of them is boring)

Abilities
Heal and First Ability on Level1
Second Ability on Level 20(Level5)
Third Ability on Level 40(Level9)
Elite on Level 60 (Level 13)
Can be preset before the game

Map
The standard Dota-map:
3 lanes
6Towers in Lanes
2 jungles with buffs and creeps
River in the middle
Bushes to hide in
Hidden Shops(maybe nice to have)
Basesetup: Dota2-style is nice so is the LoL-style

Shop/Items
Shop in each Base
Just Passive Items like statboost or gaining a boon/applying a condition
Itemorder can be preset before the game(Maybe difficult to do with Hidden shops)

Creeps
Skritt/Quaggan!!!!!

Backport
Only waypoint on the map the own base
Backport needs to be channeled

Obviously all that would need a lot of testing. But just add it in as beta the community wouldn’t hate on it not being “finished”(Hopefully)

I think that is it.

Hopefully all you guys like it and we will see this ingame.

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Posted by: Khallis.5708

Khallis.5708

i would love to see some sort of competitive MOBA (look at Smite) mode.

maybe it could be tied to the minis we get (and then add new ways to collect minis in game). so instead of using our characters we would use the minis we have unlocked.

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Posted by: Dreamtheater.6487

Dreamtheater.6487

Well The game is good, but the potencial is so HUGE to be awesome on SPVP:

1- Duels – 1v1 is perfect on this game without a specific roll, every professions could outplay any others with different builds of traits and combintion o f weapons, so simple and so awesome.
2 – 2v2 or 3v3 Rated Arenas: Simple and fun to plai with a close friend or to experiment the different profession combos. This is just awesome.
3 – League ranked systems, for solo queue players and teams with several divisions that categorize the players with different skills and experience.
-A similar mode like fort Aspenwood from GW1 or a King of The Hill, Capture the flag could be cool and fresh.
4 – A MOBA style could be hard to implement, but in GW2 is possible.

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Posted by: Jorge.2085

Jorge.2085

Like many have already said, I think one of the best modes of the game would be 1vs1 dueling, for example me challenging another player in Lion’s Arch, and if he accepts we either duel there, or be transported in a special arena.

I would also love the option of my guild being able to challenge another guild in war, in a special arena as well, on a count of 100 kills for example, and therefore a ladder with the best guilds per server.

I ’m not so keen about a MOBA mode, if people want to play something like that there is always LoL and Dota.. Imo 1v1 and GvG are the top priorities of the game at the moment

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Posted by: Roybe.5896

Roybe.5896

As far as mini-games, where’s the mini pet fighting ring? And/or the Asuran polymock game/arena.

As far as PvP I’d like to see AB’s come back and GvG.

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Posted by: ViRuE.3612

ViRuE.3612

As a few people have already mentioned SWTOR had some decent modes in particular Huttball and the Conquer/Defend one. While I’m not sure that Huttball would work well conquer/defend could and both of them were great fun and kept PvP going a longish time in SWTOR despite a reallly bad game.

CTF is old school but people understand it and enjoy playing it, plus it is very simple to shoutcast and easy to follow for viewers too so that shouldn’t be overlooked.

All of these examples had a really simple focus point (ball, flag, capture point) all through the map. The one thing I just don’t get inspired by in pvp with GW2 is how lacklustre conquest is to actually spectate. It isn’t much more fun to play the same thing over and over and over either.

The mini pvp thing for one of the living worlds was also quite fun, you guys have some imagination over there at Anet – start with the basics like ctf, rework some gw1 ideas and then come up with something fresh.

(edited by ViRuE.3612)

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Posted by: jonnis.2946

jonnis.2946

I really like the idea of a team arena, but feel that the damage coefficient currently in the game is quite high for such a game mode. Personally, I feel 5v5 is too hectic for such a game mode, that 2v2 would lead to gimmicky builds and that 3v3 would be ideal. However, I think to implement any of the three, you need to have a debuff that reduces damage done at the start of the game which wears off over time. It doesnt need to massively reduce it, if it just started out as everyone doing 2/3 damage (effectively a free constant protection buff) and slowly increased over time, then different set ups would have different advantages.

A very survivable set up would be trying to last until damage increased to full before finally just getting someone down, where a zergy set up might look to take one person down quite early, but would suffer in the late game. It might need tweaking, I’d suggest it would probably lead to more bunkery builds than otherwise, but its just a thought on team arenas. This could also be achieved by healing being more powerful initially.

It may be that the best way to rule out bunkery builds is to have the damage coefficient continue to increase after normal damage is resumed. In the 3v3 that I suggested though, there are not many classes that can currently deal with three people hitting on them, even if one of those three is a more supporty/bunkery character.

I think this gamemode would really enrich the meta though, I think build diversity would be significantly improved and it would really help to balance the supportive builds in the game, which are difficult to analyse in terms of effectiveness in conquest.

Id like to think compositions involving rangers/engis water field blasting would become popular, I really think finishers would at this stage dictate the top level players, and at the moment I think combo effects are for the large part only done by individuals or good players that spot fields, rather than coordinated. I appreciate that some are coordinated but in a 5v5 fight there are so many fields going down that its very difficult to do.

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Posted by: kastro.5842

kastro.5842

^
Arena!!! 1v1, 2v2, 3v3, etc. Using our own equips (not spvp equips). No other objective than killing the other player/team.
We need something like that desperately.

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Posted by: Za Life.8630

Za Life.8630

I would very much like to see a Bomb run mode:

1 railway towards the enemy team with lot’s of narrow parts and strategic opportunities around the track.
A cart with a big bomb on top is being pushed by the red team towards the blue teams castle, when the bomb reaches the castle in time it will explode if not the blue team wins.

there has to be at least 1 person pushing the bomb to keep it moving.
I understand that balancing this map is hard but a lot of fun stuff can be added along the track like big rockblocks coming down blocking the track or maybe something that pushes it back a part of the track, maybe some rail crossings where the cart can be redirected in a longer route by the enemy team. loads of ways to make this map.

yes this is inspired by TF2:D

or a golem with a designated route.

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Posted by: Khallis.5708

Khallis.5708

To expand on my MOBA for Minis idea. have it where you play through the game and at different heart locations you can buy a random mini for laurels or karma (or you could buy packs for real cash)

give each mini 4 different skills and a role (typical MOBA roles)

so for example the Mini Seraph Juggernaut would be a tank his 4 skills would be

1) a wall that cant be passed through by friends or enemies
2) a straight foward attack that does damage and slows
3) a frontal cone stun
4) an AOE aura that he can place in front of him that reduces damage taken to allies.

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Posted by: Vegetation.6419

Vegetation.6419

One thing I’d like to see is the GW1 capping system, where one person cannot stop a whole team from capping the point. Instead, one player is gives his team +1 in capping/decapping speed, which would prevent one single person from keeping a point but would also encourage teamwork.

One other thing that I’d like to see implemented is a Team Arena/Random Arena style, where the objective is to annihilate the opposing team instead of capping some points.

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Posted by: PowerBottom.5796

PowerBottom.5796

Modified GvG

I’d love to see a Version of GvG from GW1, slightly modified to fit GW2’s game-mechanics better.

- 6v6: I feel like 8v8 is too much for GW2 and there are a lot of difficulties involved with such big teams, but less than 6 could be simply too few players for a game-mode like GvG. I haven’t been playing in quite a while, but with 1 more Player per Team, I think we’d also see more support-based builds.

- No Flagstand in the middle: Simply to eliminate the Flagrunner, which is a job no1 really wants to do anyways. Besides, it makes it possible to go below 8 Players per team more comfortably.

- New Mid-Area: In GvG, there needs to be a tension between multiple objectives and the mid should be the Area focused around Teamfights. I don’t like the Idea of a simple hold-the-point mechanic, simply because it would lead to Problems with too tanky builds that just are kinda annoying. What I propose would be a large midpoint like on Graveyard, but the Point would get Neutral again every 2 minutes after being captured. Every time you hold the Point for 1 Minute, you get a stat-buff.

- Gate: Similar to GW1, there could be multiple different ways of getting into the enemy base: Some Maps could be completely open, some would have destructable doors, some could have levers etc.

-NPC’s: There needs to be tons of NPC’s in the Enemy base: the main Throne-Room can be similar to what it is now, but there need to be more NPC’s scattered around the base and you should be forced to kill the outer NPC’s first to get into the Throne-Room.

- Morale: This basically was why ppl faught in the mid around the Flagstand: To gain morale by holding the Flag and to make the opponent loose morale by killing them and there should be sth. similar to it in GW2. So there needs to be a death-penalty opposed to the buff you gain from holding the Mid for 1 Minute. I’m thinking of a -10 stat-decrease per death and +50 per Minute holding the Mid. To make some comebacks possible, all negative Morale is removed once you get the buff; So even if you’ve died 10 times, you get up to -0 stats if you hold the mid (it would mean that teams that are on the backfoot would have to make a strong push with good timing, but they still have a choice between the mid and the enemy base)

- Victory or Death: This was used to force games to end in GW1 and to make splitting into the base without rushing the Guild-Lord a valid option for teams. In GW2, VoD could be set at 20-30 minutes and as in GW1, all the remaining NPC’s and the Guild Lord would walk into the middle with increased DPS (don’t know yet if the increased DPS is necessary for GW2, I don’t even think it was necessary in GW1) and fight there until one of the Lords is dead.

- Treb: I mention this last because I don’t really know how the Treb would fit into GvG in GW2, but I just like the Idea of a small secondary Objective. I kinda feel that it should fire towards the middle. Since the mid is now a large enough Point, it wouldn’t just be a necessity, but another way of maybe launching a comeback. You should still be able to destroy the Treb and repair it, but the repair-kit should respawn only every 5 minutes or so, so it is possible to kill off the treb based on a timing to ensure your team 5 minutes of a no treb guarantee. I really like small timings like that, because there’s always a tension between different objectives anyways, but those timings just intensify the decisions you have to make in a game.

(edited by PowerBottom.5796)

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Posted by: madzoran.4802

madzoran.4802

Instanced Duel.. why not?

Im not exactly sure, why you guys do not give us duels.
Why dont place an mini arena… 2ooo yards in diameter is way too maximum then.
Make it instanced multiplayer. I believe there will be parties of 2 people who want try things up. Just 2 players inside.

I know, there is possibility to duel in custom arena. This is just a compromise for who are not that rich.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

-More utilities implemented to create different strategy and tactics. Skyhammer although unpopular was a first step, although i would prefer just 2 portals up there that would lead to a capturepoint.

-Deadly environments (honestly, where is the lavaptit?)

-Progressive maps . (Home>3>2>1<2<3<Home)

-Pitfights in the mist

-Classbased pvp. who is the best thief,ranger? etc..

-Deadly environments. Honestly, where is the lavaptit?

-Real altitude combat where the fall doesn’t have to mean death.

-Rich environments, think Esscher!

-!!! A SaB version of the original Guildwars pvp modes without the SaB and with the Guildwars + jumping ^^ !!!-

Sneaking in
-WvW: Other ways to capture Keeps and towers.
Example: An Asuran portal in a keep is activated for 1 minute when owning X towers and capturing Y ruins and holding them with X people for Y minutes.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Incurafy.6329

Incurafy.6329

Before you start implementing new game modes, I honestly think that the following should be priority, as outlined better in this thread:

  1. Make hotjoin 5v5, encourage team work and capturing/defending points (#2 will help with this).
  2. Create a proper tutorial, the current one doesn’t teach new players how to do practically anything.
  3. Each time the meta changes, update the default builds to match the meta so that new players have a decent build! I really don’t want to sound insulting, but the current default builds are terrible, and I have witnessed many hotjoin players running them because they don’t know any better.

Next, you need to encourage the PvE and WvW population to come to PvP. I think this can be done by:

  1. Announcing the winners of TeamQ tournaments in chat globally across every game mode, just like you used to do in GW1! What actually got me into PvP in GW1 was seeing this pop up all the time and I wanted to know what the hell it was and how I could get my name on it.
  2. Introduce prestigious awards for high ranking PvP players, again, just like in GW1 with the Bronze/Silver/Gold trimmed Guild Capes. It would also help to actually have guild capes, I don’t even understand why they’re not in GW2, personally.
  3. Introduce unique armours that can be worn in PvE (via transmutation stones or something, I’m sure you guys would be able to figure this one out) but are ONLY obtainable in PvP by winning high end tournaments and being ranked in the top 100 on the leaderboards. You can also create unique armours for lower achievements, but the best armours should come from the top.

Assuming that this increases the population dramatically, then you should introduce new game modes. I don’t know how you guys feel about this, but I personally feel that unless the population of people doing Solo/TeamQ’s dramatically increases, splitting the competitive playerbase between game modes is only going to have a serious detrimental affect on PvP in GW2.

Finally, my preferred game modes, AFTER the aforementioned has all been done and the population has increased.

  1. 1v1, 2v2, and 3v3 death match
  2. 8v8 Capture the Flag WITH a Guild Lord (make it self-healing to replicate having a Monk in GW1, since obviously we can’t heal it in a clutch moment like we could back then).
  3. 5v5 King of the Hill with a flag that gets you extra points for bringing it to the hill node when it’s in your control, no extra points if it’s not (similar to Spirit Watch).
  4. XvX GvG death match with an open field and some pillars and stuff for LoS/tactical play. X being 10, 15, or 20, depending on what you guys come up with.

EDIT: The modified GW1 GvG outlined by PowerBottom sounds absolutely brilliant. That can be added as #5 on my list. :P
EDIT2: PLEASE DON’T MAKE A MOBA MODE! If I wanted to play a MOBA I’d go play a MOBA. I want to play Guild Wars 2, not League of Legends. It’s an absolutely terrible idea and the last thing you want to do is just make a GW2 MOBA… argh.

thiefhitfor2kbetternerf
all is vain

(edited by Incurafy.6329)

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Posted by: ZacT.5721

ZacT.5721

As a member of a dedicated WvW guild who was trying to get into GvG’s around the time that the Bloodlust buff was introduced, I’d love to see a GvG arena where all players are on totally even playing fields, with noextra stat bonuses so that the battle would rely on the skll of the players.

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Posted by: PenguinEchoed.2480

PenguinEchoed.2480

I would return to this game if they added RA, HA and GVG like what was in guildwars 1. Obviously there would have to be lots of tweaking because the mechanics are different. But this game seriously needs a flashier game type because sitting on points is not very fun to play nor is it particularly great to watch.

Penguin – 50 Shades of Pink – Ele

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Posted by: Incurafy.6329

Incurafy.6329

^
Arena!!! 1v1, 2v2, 3v3, etc. Using our own equips (not spvp equips). No other objective than killing the other player/team.
We need something like that desperately.

Why would you want to use your own equipment? That makes absolutely no sense and is against the spirit of skill-based PvP that GW2 strives for.

thiefhitfor2kbetternerf
all is vain

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Posted by: Gele.2048

Gele.2048

RAIDS RAIDS RAIDs also arena whit rank points and gear progresion for pvp 2vs2 and 3 vs 3

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Posted by: Gele.2048

Gele.2048

^
Arena!!! 1v1, 2v2, 3v3, etc. Using our own equips (not spvp equips). No other objective than killing the other player/team.
We need something like that desperately.

Why would you want to use your own equipment? That makes absolutely no sense and is against the spirit of skill-based PvP that GW2 strives for.

cuz thac the thing that is killing the s pvp no progresion none its just stupid its like playing dress up game over and over for what ? finishers hell no something that will req some sort of effort even grind to get depending on rank and honor points

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

@Incurafy.6329
-Hotjoin is fine as it is. just make another hotjoin

-Next suggestions are more ego stroking then promoting gamemodes tbh.
But yeah “Incurafy.6329’s team won glory for our realm sounds nice” ^^

-Elitist armor sounds aweful tbh. just make it obtainable when you reach certain levels even as a casual after 2 years playing or something. i think most people won’t like climbing ranks like that and would create the same block for players as HA did.( R.10+ or @tf0 remember.)

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: thunder.3209

thunder.3209

If you add some kind of arena, as almost everyone is asking for in this thread, not really care if 2v2, 3v3 or even 4v4, I would go back to guildwars2 (if those had any kind of incentive). Right now it was like playing for nothing, you really need to add more incentives to the PvP. Gameplay is so smooth, lot of potential being just ignored :/

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Posted by: Incurafy.6329

Incurafy.6329

^
Arena!!! 1v1, 2v2, 3v3, etc. Using our own equips (not spvp equips). No other objective than killing the other player/team.
We need something like that desperately.

Why would you want to use your own equipment? That makes absolutely no sense and is against the spirit of skill-based PvP that GW2 strives for.

cuz thac the thing that is killing the s pvp no progresion none its just stupid its like playing dress up game over and over for what ? finishers hell no something that will req some sort of effort even grind to get depending on rank and honor points

I disagree, I think what is killing sPvP is the lack of different game modes, the spammy metas, and the lack of frequent balance patches. There is progression in the form of ranks and cosmetic skins, just not enough of it, and that is supposed to be changing soon.

The whole point of having the same equipment in sPvP is so that everyone is on an even playing field and the result is determined by skill and builds, not gear.


@Incurafy.6329
-Hotjoin is fine as it is. just make another hotjoin

-Next suggestions are more ego stroking then promoting gamemodes tbh.
But yeah “Incurafy.6329’s team won glory for our realm sounds nice” ^^

-Elitist armor sounds aweful tbh. just make it obtainable when you reach certain levels even as a casual after 2 years playing or something. i think most people won’t like climbing ranks like that and would create the same block for players as HA did.( R.10+ or @tf0 remember.)

How is hotjoin fine as it is? Also, what do you mean by make another hotjoin? There are already 5v5 hotjoin arenas, but because of the lack of a proper tutorial, they’re just as zergy as the 8v8’s.

Well, they’re not supposed to be entirely ego stroking, more encouraging people to get into PvP, but that is kind of the point. PvP is all about winning for a lot of people and rewards for winning encourages competition. It’s a win win all around.

It’s not really elitist armour, it’s just armour that shows off that you’re a good player. If the leaderboards worked properly you wouldn’t be in the top 100 unless you were actually one of the best 100 players in NA/EU, meaning that competitive players are rewarded for their skill and determination. Having lower ranked unique armours is also necessary for obvious reasons, that’s why I mentioned it.

I do remember the HA rank limits, but I’m sure that Anet can find some sort of workaround to stop that from happening, but teams already don’t want people under r30/40/50 unless you can prove that you’re good enough.

thiefhitfor2kbetternerf
all is vain

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

OK. As I side note before I get started… Dueling has been a hot topic for some time. The desire for it hasn’t gone away, and it won’t. Make a simple UI for dueling, allow players to challenge each other in non-hostile territories (towns) and wager gold and/or items. If both players accept the duel have a fixed radius for combat centered on the location of the challenger. Both opponents are immune to damage from outside sources until completion of the duel and are incapable of damaging anything besides the other player or their spawns. Simple, but the code would take some serious work to implement (if it is even plausible).

To continue from before…

3) 5v5 spawn control – Plays mostly like death match, but there are two resurrection shrines, each of which respawn the defeated team members that control them every X minutes. Shrines can be flipped team to team by a secondary mechanic (a capture point, channel, orb, flag, depending on the map). Maps can be modeled as successors to the GW GvG maps. The combat system for GW2 would could really make for interesting implementations of all of those maps as long as you don’t make the environmental effects too complicated. No NPC’s (because PvP is better than PvAI). If a team controls both Rez Shrines for X time, then they automatically win. If a team scores X Kills, then they automatically win. If a team wipes and can’t respawn, then they obviously lose. Hard Rezzing defeated players would suddenly be a game changing play, there would be multiple ways to win the match, so there would be potential for clutch plays that turn a match (like flipping an opponents rez shrine when out numbered by out maneuvering).

4) CtF is obvious, but in 5’s everything needs an interesting secondary mechanic to avoid forcing a 5v5 team fight. I think if the scoring nodes could be flipped it would make for interesting strategic play. If you try to hold both nodes you force a you can’t score you can’t win, but if you go for flags you are exposed defending your scoring node. Again you can use a variety of different mechanics for flipping nodes, or even just make impassible, Lever Operated gates (like GW Frozen Isle had). Play to X minutes time or Y Flags scored. When there are multiple ways to win on any given map it adds much more depth than “Stand in Circles FTW”.

I’ll keep thinking on this. So far this is top of the head stuff that I think would be relatively quick to implement.

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Posted by: Gorthaur.7623

Gorthaur.7623

A flag, a lord in every base, three ways, increases of moral, who kills the lord wins… easy

(edited by Gorthaur.7623)