Thank you all for the tremendous amount of good ideas and friendly open discussion. This feedback will be of great value to us as we continue to explore new game modes for Guild Wars 2.
There were a number of discussions about team sizes both larger and smaller than the game currently supports. A few of you hit on important issues with splitting the player base by adopting varying sizes of acceptable teams. That is a very real concern that we also share. But, some of you have also provided good solutions on how to address those concerns and we have been discussing additional ways to handle this as well.
A number of you have suggested drawing on GW1 for inspiration. Many have also shown their understanding of the differences between GW1 and GW2 and have made some great suggestions on how to draw from the past while maintaining what sets GW2 apart.
There were some fantastic ideas for new game modes proposed. Some of these we have tried and liked in the past which was exciting to see that we are on the same wavelength. Others definitely bring something new to the table and will give us more to think about as we go forward.
There was some great discussion about MOBA style games and how it could, should or should not be applied to Guild Wars 2. In that same vein were discussions about WvW influenced mechanics and more RPG themed objectives. These are all great elements for us to consider.
Finally, there are quite a few of you who live for the joy of pure combat and are looking to test your skills against other opponents in a more pure TDM/Arena format.
We have always believed that game modes are important to the growth and development of GW2. We have begun a new phase of prototyping for game modes and the feedback, ideas, concerns and suggestions you all have provided here will help give us perspective as we proceed. Thank you very much for your participation! We are looking forward to future Collaborative Development Initiative discussions with the PvP community.
Thanks,
John