gw2 precursor recipe/scavanger hunt news?
Hi,
I suggested you to wait until June feature update. If it doesn’t come by that time, I would forget all those promises and just farm that horrible amount of gold …
btw, I’m waiting just for Dusk too. I think, it’s 8 months now…
Precursor crafting is highly likely to come at some point in the future. First they are still working on it (dev response) and second there are already some items in the game that are apparently linked to it (data mine).
(edited by Ignavia.7420)
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
because then nobody would craft them unless they were set to be soulbound on acquiring.
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
It won’t take 6 months to a year to grind for the mats needed to craft a precursor. And it you need that amount of money, then just grind the gold in 1-2 month and buy it.
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
because then nobody would craft them unless they were set to be soulbound on acquiring.
I think people would rather know they can eventually get one if they grind the mats rather than trying to pump 100’s of exotics into the MF for just a chance at one. In fact, I have heard many people on these forums say specifically they don’t care what it takes as long as there is an end to the road that doesn’t rely on RNG.
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
It won’t take 6 months to a year to grind for the mats needed to craft a precursor. And it you need that amount of money, then just grind the gold in 1-2 month and buy it.
Anet is not going to want to crash the precursor market. IIRC they even said as much, but I could be wrong about that.
Knowing that information and knowing how much precursors cost, how much gold/mats do you think it will take to craft one? 100 gold worth? Not likely.
I think people are going to be in for a big surprise on what it takes to craft a precursor. My 6 month estimation I stated was based on the OP’s idea of how long it would take him/her to grind the gold to buy one off the TP. If it takes the OP 6 months to grind the gold, I would expect it to take roughly the same time to grind the mats needed to craft one.
When they introduce precursor crafting I expect the recipe to involve and large amount of Tier 7 materials as well as some, maybe new, items that you need a good amount of but will be time gated.
Yak’s Bend
Lincoln Force [BOMB]
There is a rumor that the crafting will require at least 15 vision crystals. Not 100% certain, I just read it somewhere.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
because then nobody would craft them unless they were set to be soulbound on acquiring.
I think people would rather know they can eventually get one if they grind the mats rather than trying to pump 100’s of exotics into the MF for just a chance at one. In fact, I have heard many people on these forums say specifically they don’t care what it takes as long as there is an end to the road that doesn’t rely on RNG.
I don’t know why you assume it won’t take you 6 months to a year to grind the mats needed to craft a precursor. It isn’t like it’s going to take 20 gold in mats. I would just start farming gold now if I were you. You are going to need lots of it one way or another.
It won’t take 6 months to a year to grind for the mats needed to craft a precursor. And it you need that amount of money, then just grind the gold in 1-2 month and buy it.
Anet is not going to want to crash the precursor market. IIRC they even said as much, but I could be wrong about that.
Knowing that information and knowing how much precursors cost, how much gold/mats do you think it will take to craft one? 100 gold worth? Not likely.
I think people are going to be in for a big surprise on what it takes to craft a precursor. My 6 month estimation I stated was based on the OP’s idea of how long it would take him/her to grind the gold to buy one off the TP. If it takes the OP 6 months to grind the gold, I would expect it to take roughly the same time to grind the mats needed to craft one.
Crafted Precursors will be heavy on account bound mats, maybe even items like the gift of exploration or other tokens awarded for certain AP chests, story mode completion etc.
As already mentioned, Anet has no intention to bring the pre cursor prices down, if they wanted that, they would simply increase the droprate. The Scavenger Hunt/Crafting is intended to introduce a way for players to earn a precursor in a linear way, without RNG.
Thats why i agree that crafted precursors will be account bound and probably limited by account/character by gating ingredients through AP chests (account) or Story Mode (character).
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Crafted Precursors will be heavy on account bound mats, maybe even items like the gift of exploration or other tokens awarded for certain AP chests, story mode completion etc.
As already mentioned, Anet has no intention to bring the pre cursor prices down, if they wanted that, they would simply increase the droprate. The Scavenger Hunt/Crafting is intended to introduce a way for players to earn a precursor in a linear way, without RNG.
Thats why i agree that crafted precursors will be account bound and probably limited by account/character by gating ingredients through AP chests (account) or Story Mode (character).
I agree with what you are saying. My point was, even if the mats required are mostly account bound, as they probably should be, it’s still going to be a huge grind. If they don’t make it difficult to very-difficult to craft a precursor everyone will be running around with one in two weeks.
I think people are going to be in for a rude awakening on what it will take to craft one.
its unlikely they’ll ever implement this, given people are giving them money for gold to buy them, if you hadn’t noticed the game is trending towards more monetization not less
All of you guys waiting to craft a precursor might as well start grinding gold now to buy one off the TP. You all know that they aren’t gonna make them something as easy as a 100g or anything and I’m sure it’s gonna one serious time sink to make it or the components if sellable are gonna be bigtime cash. Look at the Grenth and Dwayna ascended back items. That’s prolly just a fraction of what would be needed. My bet is there will be 2 options, the quick and expensive way which involves buying the mats off the TP for crazy prices which will rival the cost of a precursor now or option 2 which will be a long time gated system which will take 2-3 months to make. Or I guess there is an option 3 which is a little of option 1 and 2. Regardless don’t kid yourself into thinking its gonna be some weekend project you can whip out. And as we all see, Anet is going the way of the grind so I would guess this is gonna be the biggest grind of all.
Am I legendary yet!?
It’s funny to read these commentaries from people sitting on flipped pile of precursors. Sorry guys, precursor quest won’t be about gold.
Feel free to let your precursors rot in bank or TP.
It’s funny to read these commentaries from people sitting on flipped pile of precursors. Sorry guys, precursor quest won’t be about gold.
Feel free to let your precursors rot in bank or TP.
I never bought or sold a precursor, as prices have been stable for 6 months.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If you can wait a few months, I’d say save whatever gold you can for a month or two and wait for an update on precursor crafting. It’s been said it’s coming but we don’t really know when. It’s also been said it might be for new precursor for new legendaries, but it’s all user speculation for now as they haven’t confirmed anything yet. Should be beneficial either way, if it’s craftable you can get the mats to make your Dusk, if it’s only new precursors those will be new shinies everyone will want and result in old pre prices dropping in price.
I wouldn’t advice gambling all your gold on the Forge, it’s been known to drive people crazy when they wasted all their g down to the last few silver only to get nothing good in return. Save for now and see what the situation is in a couple weeks/months. A bit of patience can save a nice amount of gold. A guildie spent 900g on that same pre, Dusk, 2 weeks ago, only to find it dropped in price to 750g a few days ago.
Content Marketing Manager
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Wow, thanks for the information. Not expecting such an informative necro!
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
Good to know it’s not incoming anytime soon. Thanks for the update.
“We’re working on” it™
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Short Summary, ETA = No earlier than 2015
Those precursor prices are now going to rise beyond 1k gold after this post…gg
Indeed, thanks for the information. I’m getting more and more curious about those new means of progression.
Hint: [Suggestion] Extensible Ascended Gear/Precursor Crafting
This makes me angry beyond my limits (censoring myself to avoid unnecessary infractions)
Why should I have to farm gold and then give it to some (beep) who only happens to have gotten lucky with RNG ?
How is getting lucky with RNG translate into legendary ?
Stop placing bandages on it, it needs stitches !
Let me spell it out for you, having precursors attainable via RNG only is NOT acceptable any longer it has been more than 1 year already.
You know what, I’m done with this (censoring myself again) !
Why do I even bother ?
I will enjoy the game for what it is, when I can’t take the (censoring myself again) anymore I’ll just quit and look for greener pasture.
(edited by Latinkuro.9420)
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
I can hear lots of speculative markets crashing right about now.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Ok, but in the meantime, just give us all precursors now so we don’t have to wait for you to get your ducks in a row. I mean, take as long as you need, just don’t make us wait while you do it.
you spend complaining about it on the forums, you’d be
done by now.”
So, while you guys are replying to this topic, is there any chance of addressing the MASSIVE difference in crafting a 1H vs 2H when it comes to Legendary weapons? For the cost of a 1H Legendary, I can make a 2H one and get all the stats, whereas I need 2 1H’s to make up the difference.
Example of the disparity:
http://wiki.guildwars2.com/wiki/Incinerator
http://wiki.guildwars2.com/wiki/Twilight
They are the same materials bar unique items like instance tokens/flavor items, but if I wanted to make 2 Incinerators I have to get all those materials twice. How is that fair? Do you guys wonder why we see so many Legendary Greatsword’s everywhere, and so few of the 1H types? During the Marionette I seen the Legendary Pistol for the first time in my whole time playing GW2, and my server is Full.
I figure if you guys ever address this problem it will be when you implement precursor crafting, cause I really don’t want to be punished again for making 1H precursors instead of a 2H. If I have to do double the materials for those also then I will just be truly amazed and saddened.
(edited by Zetsuei.8942)
Oooh Lordy sighs I guess I wait longer.
The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature
Hmm I guess this has to do with the introduction of ascended gear and how we can aquire ascended mats from activities all over the world – a thing that was mentioned by Colin when he talked about Precursor crafting. So this has taken it’s place then?!
What I’d like to add is my perspective: I was excited about the precursor crafting not because we would have gotten a reliable way to get a Legendary, but because there was this glimpse to add some “legendary” backstory to the Legendary itself – something that has been missing for these epic items since forever. To me personally a Legendary feels more like a gemstore item than any truely legendary artefact rooted in Guild Wars lore. A toy for rich people mostly, not something I’ve earned through a worthy adventure.
Gold is more important than Karma (something which isn’t affected by real money). I feel karma is quite broken because of this.
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Anyway you can comment if this is going to impact the new legendaries that were discussed in June 2013?
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
So you misguided thousands of players. We were all waiting for the feature pack just for this reason. I’m sitting on all my gifts for a couple of months now and I wait for trying out new builds just for this ability of legendaries having selectable stats.
It takes you so long to implement this that now I believe that you just lie about it the whole time. After another year of “implementing” you will state that “the game changed” and now you only support getting precursors only from BLTC boxes or something. Just like you are going to remove dyes from the loot.
I stopped believing.
I don’t care about ban or infraction points.
You lost me.
(edited by Mortifer.2946)
So months after what was talked about coming in late 2013… is still in development.
Honestly, the amount of “we’re looking into it”, “it’s coming at some point”, “soon”, etc things.. it’s just well.. disappointing to put it as nicely as I can. :/ (edit: though it’s better to have news, that no news which keeps us all wondering.)
(edited by Lothirieth.3408)
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Thanks for bringing us an update, I really appreciate it. Looking forward to when it arrives
I suppose it’s better to know than not to know, so on that front I am happy to see that communication.
On the other hand, this is the unfortunate, though well known, result of taking too long to implement a feature – by the time it’s ready, it needs further development to align with changes that occurred since the time development started. And by the time those changes are done, it needs even more, and so on. Entire games have essentially been “outrun” by the technology and platforms that they were designed to run on and thus never made it out of development for this reason.
The lesson: 1) Commit the necessary resources to get a feature done in a shorter time span, or 2) don’t bother committing any at all. And once you’ve gone ahead and told people you’re going to do something, #1 is your only sane option.
Wow, more excuses.
I seriously doubt Anet has any intention of ever implementing precursor crafting. This is all carrot & stick.
~~~~~~~~~ SOON ~~~~~~~~~~
Soon™
Unstable Shield, Unstable Light
The big hyped Feature Pack Update:
-class balance
-2 sigilds in 2h
-ferocity
Not happy with this at all. I hate that precursors are kitten near impossible to get for most of us. if you’ve had luck getting yours through a drop or the forge, yay you. I have dropped hundreds of rares and exos into the forge and have played since beta and I have never had a precursor drop.
We were told that precursor crafting was coming in 2013 it didn’t and now we wait till who knows when.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
(edited by Aidenwolf.5964)
Lovely.
((kicks cat))
Time to move on to something else. So tired of this merry-go-round bullkitten.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Wow, more excuses.
I seriously doubt Anet has any intention of ever implementing precursor crafting. This is all carrot & stick.
No… it’s ALL stick. They give you the illusion of carrot.
Mark, in all seriousness, how do you expect people like us that have been waiting for something like this to happen for well over a year and a half to react? Sticking with metaphors, this is shifting the goalposts.
More to the point, if it were you who were in our position right now, what would you be thinking, and how would you react?
Please read signature.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Dang. Now they got me scared with “our new updated reward and progression systems we’re working on”. I really hope it doesn’t mean more vertical progression, such as another grindy tier of gear beyond Ascended.
I fear it does.
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Nice, we waited for more than three months without any information, and now you let us know that the feature we waited for, will not be released in this “feature pack”.
Just for information, what are you going to release with a feature pack, without a desiderable one like the precursor crafting?
However, I hope that you’re aware that with your post, you’re going to ruin the economy around T6 mats and precursors, ’cause everyone is going to buy them after waiting so long.
Well played, ArenaNet
(edited by Kronos.3695)
Not everyone, I won’t ever support some lucky Joe, flippers, this horrible implementation or farm purely gold for that long time
…The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration…
This is practically saying “Hey we haven’t been working on it at all, but as we looked at it now, our initial ideas we were throwing around don’t really work anymore. So back to drawing board”
…As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
“We’ll let you know a week before release”
Anet: We won’t have a carrot on the stick gear grind!
Anet: Instead we’ll just have ALL stick! we’ll string you along for years and years and never actually DO anything! Innovation!
I mean seriously… it’s been almost 2 YEARS since you said you were going to make a scavenger hunt. You could have built an entire new MMO called precursor wars 3 in this amount of time… At this point I have to assume it is just outright lies and you aren’t really working on this at all.
Anet: We won’t have a carrot on the stick gear grind!
Anet: Instead we’ll just have ALL stick! we’ll string you along for years and years and never actually DO anything! Innovation!
I mean seriously… it’s been almost 2 YEARS since you said you were going to make a scavenger hunt. You could have built an entire new MMO called precursor wars 3 in this amount of time… At this point I have to assume it is just outright lies and you aren’t really working on this at all.
Well to be fair or pedantic (or whatever other word might be appropriate) they have never actually said they were working on it. The only time they’ve commented on the subject is on the negative side. The first “progress” post I’ve seen said it was NOT being worked on. The second one (from Colin) said it was getting pushed back. Now this third one is another delay. This is actually very consistent so far.
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Ok, no ability to craft precursor. That’s not the end of the world but…
Do you plan to introduce any new legendary in feature patch?
Pls tell me yes, i really want a legendary focus that is not minstrel…
Save me from minstrel pls xD
FREE PYRO
Dang. Now they got me scared with “our new updated reward and progression systems we’re working on”. I really hope it doesn’t mean more vertical progression, such as another grindy tier of gear beyond Ascended.
I fear it does.
I think you missed the sentance before that one, where he said “…and our main horizontal progression systems are about to get some additional updates…” (emphasis added).
Seriously though, bummer news. I’ve been looking forward to this too. As a casual gamer who doesn’t have the time to grind a couple K gold, I am looking forward to having something I can work towards at my own pace. “Farming events for mystic toilet loot” isn’t my idea of a good time.
To be honest, either is farming for high end or time-gated crafting mats. I am totally down with the idea of a “scavenger hunt”. But requiring 250 of Material A, each of which is refined from 25 Component Bs, each of which can only be gathered 3/day from a Meta-Achievement Node C which you may or may not have earned a year ago (and hopefully you did, because there’s no other way to get it now) isn’t a Scavenger Hunt. It’s just obnoxious.
I would love to see some sort of system that allowed me to complete concrete tasks which ended in a particular precursor. Do This. Go There. Do That While Going Yonder. Collect the Four Mystical Doodads (each of which is a 100% guarenteed drop from completing the four particular event chains) and Forge them into the Gift of Studliness. It can be challenging, sure, cause otherwise everyone will be running around with one. But at least it’s task and achievement oriented, and something I can say “I Accomplished” without depending on the vagaries of RNG fate or my ability to repeatedly farm content I’m not interested in.
That’s what I would love to see. Guess I’ll keep waiting!
(edited by Rils.7368)
Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration.
Sure, it’s not good news, but it makes a lot of sense to me. Imagine Anet would implement a wardrobe system (something which is rumored lately)… wouldn’t you want to use your legendary-skin on each of your alts – with infinite charges like the achievement-skins? Of course this means more work on their side.
Anet hasn’t scrapped the feature, I’m sorry for overreacting at first.
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
You mean forcing us horizontally into Dungeons and FotM? Even if some of your players, myself included, extremely dislike instanced game play. Please stop inhibiting our progress behind RNG and instances…. ty!
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
Honestly, this sounds like a bunch of marketing gibberish that is nothing more than an excuse for why crafting methods of obtaining a precursor have been shelved yet again.
Summer of 2013 they listed precursor crafting as a year 2013 objective, then December 2013 we got a “we couldn’t fit it in” and it got slotted for sometime in 2014.
Now it’s being pushed back again.
Until when Mark? 2015? 2016? People are getting tired of what is coming across looking a lot like lies and obfuscation. It’s not just precursor crafting, it’s many things. Bugs that have been around since day one, precursor crafting, etc.
Arenanet is digging a hole, and they’d better start considering how they are going to get out of it, because the players aren’t as stupid as some would suppose.