A plea to nerf Dwayna (Arah p4/Seer path)

A plea to nerf Dwayna (Arah p4/Seer path)

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Posted by: Konu.1826

Konu.1826

Overall DPS is what counts. You might do more damage per hit, but can you keep hitting while evading damage? What about time warriors, guardians and thieves spend downed? Rangers using bows will usually be downed far less often, they don’t lose DPS from their pet for going ranged (who does the same damage whether you are using a ranged or melee weapon, although melee pets tend to do more damage than ranged ones) and they can continue to hit the target while strafing or moving to avoid damage. They don’t have to “get back into range” as often and will generally be more consistent with their damage.

To add to all of this, while it is possible to build and be successful with a glass cannon melee character, it’s far less risky to do it on a ranged build. So even if you do more damage in melee, with a ranged build you have more leeway to build glass cannon.

@dante I believe if you build appropriately for it, a 1h sword build will out DPS any shortbow or longbow build.

This thread is about Dwayna fight tho. Unless you pin her into an extremely narrow corner it is very unlikely to have the whole melee sector covered with red circles. Those circles trigger slow enough so there is no need to dodge or have any kind of downtime in dps when moving out of them unless you just started long rooting channel before the ring appeared, in which case you need to decide if it’s better to finish channel or lose dps.

Yes, I see many people tanking those rings in melee and getting downed but I also see ranged people do the same. If you are getting killed because of the rings you need to improve your gameplay. I still stick to my word that melee will generally out damage ranged. Ranged can be used for burst but majority of the time you want to melee if max dps is what you are seeking.

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Posted by: mays.2039

mays.2039

this boss is just stupid. came to her for the first with a good group of who never did her before (no the OMGBERSERKWARRIORS only). I am telling good, cause we had no problems with trash ans Lupi what so ever. And then there was Simin, 2 hours wasted and we did all the tricks, but she would just pop invis att 50% no matter how fast we dpsed her and put in spark.
Unclear why is there suddenly a boss with a dps check at all (dps check THAT hardcore). really not what arena stands for in their manifesto.

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Posted by: haviz.1340

haviz.1340

this boss is just stupid. came to her for the first with a good group of who never did her before (no the OMGBERSERKWARRIORS only). I am telling good, cause we had no problems with trash ans Lupi what so ever. And then there was Simin, 2 hours wasted and we did all the tricks, but she would just pop invis att 50% no matter how fast we dpsed her and put in spark.
Unclear why is there suddenly a boss with a dps check at all (dps check THAT hardcore). really not what arena stands for in their manifesto.

Seems like you weren’t aware of what to do at all if she’s was stealthing constantly at 50%.

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Posted by: mays.2039

mays.2039

this boss is just stupid. came to her for the first with a good group of who never did her before (no the OMGBERSERKWARRIORS only). I am telling good, cause we had no problems with trash ans Lupi what so ever. And then there was Simin, 2 hours wasted and we did all the tricks, but she would just pop invis att 50% no matter how fast we dpsed her and put in spark.
Unclear why is there suddenly a boss with a dps check at all (dps check THAT hardcore). really not what arena stands for in their manifesto.

Seems like you weren’t aware of what to do at all if she’s was stealthing constantly at 50%.

Oh boy, what could have we missed in genious way ‘dps, put in sparks fast,dps as hell’?

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Posted by: haviz.1340

haviz.1340

Oh boy, what could have we missed in genious way ‘dps, put in sparks fast,dps as hell’?

She stealths at 50% if you failed to run sparks fast enough. No amount of dps would help you unless you could 1 shot her. Your ‘dps, put in sparks fast,dps as hell’ is the reason why this topic exists in the first place.

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Posted by: Felicela.2810

Felicela.2810

Oh boy, what could have we missed in genious way ‘dps, put in sparks fast,dps as hell’?

She stealths at 50% if you failed to run sparks fast enough. No amount of dps would help you unless you could 1 shot her. Your ‘dps, put in sparks fast,dps as hell’ is the reason why this topic exists in the first place.

She stealths then sparks appear, so no matter what she stealths.

We just tried this fight and had the sparks down to around 5-7 seconds returning them, and the only time we could get her below 50% health was using the 4/5 trick. However upon completing this she stealthed around 30%, after only being out of stealth for less than 30 seconds.

The problem we had when fighting her was simple. She always disappeared at 50% health. We would run sparks she would go back up to 60-65% health and then disappear 15 seconds later soon as she hit 50% again.

Without doing the 4/5 trick it was impossible to stop her from getting above 50% health and disappearing at 50% each time.

I was timing her stealth. At once point she was only out of stealth for 5 seconds before going back in and healing. 5 seconds is not enough time to do anything against her heal.

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Posted by: Xalugami.2096

Xalugami.2096

She stealths then sparks appear, so no matter what she stealths.

We just tried this fight and had the sparks down to around 5-7 seconds returning them, and the only time we could get her below 50% health was using the 4/5 trick. However upon completing this she stealthed around 30%, after only being out of stealth for less than 30 seconds.

The problem we had when fighting her was simple. She always disappeared at 50% health. We would run sparks she would go back up to 60-65% health and then disappear 15 seconds later soon as she hit 50% again.

Without doing the 4/5 trick it was impossible to stop her from getting above 50% health and disappearing at 50% each time.

I was timing her stealth. At once point she was only out of stealth for 5 seconds before going back in and healing. 5 seconds is not enough time to do anything against her heal.

She has multiple phases.
Phase 1: If she unstealths with over 60% HP, she will stealth when she hits 50%. Even if it takes 5 seconds to shred her down to 50%, she’ll still stealth.
Phase 2: If she unstealths with less than 60% HP, she will stealth at 30 sec to 1 min intervals.
She can & will revert back to Phase 1 if the criteria are met.

You have got to run the sparks faster. We had to get it down to about 4-5 seconds for it to be noticeably effective (after a 4-1). Use your Blinks, Portals, & Swiftness to get around as fast as possible, go directly to the Sparks’ aggro range and go directly to the statue. It’s not at all a DPS race, in fact, I’d wager a group with white vendor gear can take down Simin as long as they knew how to run Sparks.

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Posted by: Felicela.2810

Felicela.2810

She has multiple phases.
Phase 1: If she unstealths with over 60% HP, she will stealth when she hits 50%. Even if it takes 5 seconds to shred her down to 50%, she’ll still stealth.
Phase 2: If she unstealths with less than 60% HP, she will stealth at 30 sec to 1 min intervals.
She can & will revert back to Phase 1 if the criteria are met.

You have got to run the sparks faster. We had to get it down to about 4-5 seconds for it to be noticeably effective (after a 4-1). Use your Blinks, Portals, & Swiftness to get around as fast as possible, go directly to the Sparks’ aggro range and go directly to the statue. It’s not at all a DPS race, in fact, I’d wager a group with white vendor gear can take down Simin as long as they knew how to run Sparks.

This what not true from our experience, using the 4/5 method we could get her to 30% which should put her in Phase 2. We found she would regen 15-20% health in the time it took us to run Sparks, which was between 5-7 seconds assuming they did not bug out which did happen from time to time. She would restealth as short at 15 seconds after coming out of stealth, even when below the 60% threshold. We were not capable of removing 20% health in less than 15 seconds, making the fight impossible as she would continue to heal back up and get back to Phase 1.

We used every speed boost possible, I would be out of combat and run with 25% passive and swiftness, ele was using ride the lighting etc to move quickly.

I am not saying she is possible but she needs to be toned down some. I am not asking it to be an easy fight, but our group I would say had above average coordination and communication to the normal pug, and this still was impossible for us to do.

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Posted by: pdfrod.1948

pdfrod.1948

We found she would regen 15-20% health in the time it took us to run Sparks, which was between 5-7 seconds assuming they did not bug out which did happen from time to time.

In 7 seconds Simin regenerates no more than 7% HP. Did you actually time your sparks run, or are you just making an educated guess?

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Posted by: haviz.1340

haviz.1340

This what not true from our experience, using the 4/5 method we could get her to 30% which should put her in Phase 2. We found she would regen 15-20% health in the time it took us to run Sparks, which was between 5-7 seconds assuming they did not bug out which did happen from time to time. She would restealth as short at 15 seconds after coming out of stealth, even when below the 60% threshold. We were not capable of removing 20% health in less than 15 seconds, making the fight impossible as she would continue to heal back up and get back to Phase 1.

That loop you described is either random or bugged and happens sometimes, whenever it happens I just keep running in hope it won’t happen again or put 3-4 sparks and then put 2-1 the next time.

Secondly, what I’m about to say it’s going to contradict what I’ve been trying to say before but if your whole team can get her to 30% it means you have an average dps of a single warrior. Two warriors can bring her to 10%.

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Posted by: Martin.6378

Martin.6378

i meen rly? you ask for sparks behavior after all this posts of frustation adn soo on… i was in arah with guild 5h (4h on dwayna kitten and still wtf? start to hate this game….rly nice anet…rly nice

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Posted by: Thereon.3495

Thereon.3495

My party were placing sparks into their slots using just two players with full movement speed boosts. We did so in no longer than 8 seconds on more than one occasion and never got close to downing her.

Simin’s health regen is just too high. The very fact that there’s a dedicated post on the forums must indicate that something is not right with the encounter. Im not even saying make it easier, im saying make it possible with every party combination. Give Simin some hard-hitting attacks that you have to do something like throw tears at her to avoid….make the AOE circles bigger….make it so that each set of sparks you get in ‘corrupts’ the statue and means Simin can only heal to 95% of her health, then 90 then 85…. Hell combine all of the above and make her hit harder the more times you have to put the sparks in.

I love a challenge but after spending over two hours at Simin trying everything Youtube could offer I can only conclude that for our party the task was impossible. Its not great coming to that conclusion 4 hours into a dungeon.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

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Posted by: Ioflux.4369

Ioflux.4369

Why are so many people asking for nerfs on this when the only reason they want to do this is get “dungeon master” or help someone get dungeon master. How much of a “dungeon master” (think beyond having a title) are you if you can’t clear an encounter and just keep asking for nerfs. Too many people think they deserve everything =/.

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Posted by: Ioflux.4369

Ioflux.4369

I also agree with this, alongside, Randall needs to be either have a ranged weapon or be totally passive! he gets in the way so many times! And Giganticus Lupicus on all paths needs to stop summoning 2 grubs simultaneously into phase 2 and nerf his phase 2 attacks. many of my parties have dropped like flies and it is impossible to revive since he’ll assault ressurectors! not all playsers have cat like reflexes!

Not all players have what it takes to do everything in the game.

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Posted by: Ioflux.4369

Ioflux.4369

well it shouldn’t be impossible

It isnt, people have dungeon master title.

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

Arah in general needs a huge nerf hammer. I’ve seen alot of dungeons in my time, this one is perhaps the most hardcore of them all. Near impossible in many cases, I’ve seen hardmode raids that have easier mechanics.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

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Posted by: Thereon.3495

Thereon.3495

Woah woah woah….I make a post then a load of people post after me saying ‘nerf Arah’!

I like Arah and I especially like its difficulty and im sure id do Path 4 again in the future, not just for the title (hell im in no rush for the title). However I firmly believe Simin needs a reworking but certainly not a flat out ‘nerf’. Keep it difficult but dont make it impossible for certain groups.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

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Posted by: haviz.1340

haviz.1340

And Giganticus Lupicus on all paths needs to stop summoning 2 grubs simultaneously into phase 2 and nerf his phase 2 attacks. many of my parties have dropped like flies and it is impossible to revive since he’ll assault ressurectors! not all playsers have cat like reflexes!

You might be trolling because of all those exclamation marks but lupicus doesn’t spawn 2 grubs. It’s your party fault to keep attacking him while someone is infected which seemingly gives an impression of two grubs being spawned. Either stop attacking him when he’s near 75% whenever someone is infected or you know, try to dodge. For phase 2, I can only say that pugs make it about 3-4 times longer than it should have last which leads to many deaths because once again, pugs won’t even change traits/utilites for this fight.

Arah in general needs a huge nerf hammer. I’ve seen alot of dungeons in my time, this one is perhaps the most hardcore of them all. Near impossible in many cases, I’ve seen hardmode raids that have easier mechanics.

The only hard mechanic is using dodge. Do you want Arah on same level as CoF/AC? Because huge nerfs will lead to it.

(edited by haviz.1340)

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Posted by: LyzeUH.1398

LyzeUH.1398

I honestly hope they never nerf Arah…I completed Simin before the patch so…I wonder how much easier it is now…

I guess if you can’t run sparks…then you’ll have to all swap to berserker gear and DPS if you want completion…and if you still can’t do it after that…I think you guys are just doing something wrong…

And isn’t Simin’s health regen to do with how much time you spend pulling the sparks…?

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Posted by: Zogyark.4597

Zogyark.4597

I honestly hope they never nerf Arah…I completed Simin before the patch so…I wonder how much easier it is now…

I guess if you can’t run sparks…then you’ll have to all swap to berserker gear and DPS if you want completion…and if you still can’t do it after that…I think you guys are just doing something wrong…

And isn’t Simin’s health regen to do with how much time you spend pulling the sparks…?

It’s actually more difficult because she’s now invulnerable while stealthed.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: Konu.1826

Konu.1826

It’s actually more difficult because she’s now invulnerable while stealthed.

She was made invulnerable while stealthed/cleanse all conditions on stealth in an older patch than the January 28th.

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Posted by: Zogyark.4597

Zogyark.4597

It’s actually more difficult because she’s now invulnerable while stealthed.

She was made invulnerable while stealthed/cleanse all conditions on stealth in an older patch than the January 28th.

He didn’t specify which patch now did he.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

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Posted by: LyzeUH.1398

LyzeUH.1398

Hmm alright, to be more specific I completed this path and got DM roughly 3 weeks ago. But in all honesty this wasn’t so faceroll that I completed it on my first try.

I honestly hope they never nerf Arah…I completed Simin before the patch so…I wonder how much easier it is now…

I guess if you can’t run sparks…then you’ll have to all swap to berserker gear and DPS if you want completion…and if you still can’t do it after that…I think you guys are just doing something wrong…

And isn’t Simin’s health regen to do with how much time you spend pulling the sparks…?

It’s actually more difficult because she’s now invulnerable while stealthed.

Haha I would love to have been able to experience this first hand…that’s just pure EZ/faceroll mode…

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Posted by: Yitsul.8342

Yitsul.8342

I take back everything about lupicus, but I got to Simin for the first time today, and everyone gave up on it, now with that it looks like I’ll never get Dungeon Master… fml

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Posted by: haviz.1340

haviz.1340

Has anyone completed this recently? I just attempted this fight and had no success. Now, I’m well aware that after initially getting her to 50%, every stealth after that is time based. However, she would stealth at 50% every single time.

We had a mesmer with us so there were times when he would use time warp and we would get her down to 50 again in as little as 20 seconds and then boom, she stealths again. It was literally impossible to get her below 50. She was stealthing way faster than 1 minute. Yes, I was paying attention to the time, I am not guessing here.

It took you too long to get her below 50% after she reappeared. Reasons are two – you are too slow with running sparks, consider trying 4-1 or 3-2 and secondly, you could have too low dps that you had to compansate with fast enough runs. So either, improve your spark runs or get more dps, the latter being easier I guess. Another thing, she wasn’t buffed recently, in fact she was made easier for spark runners.

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Posted by: Tigerlily.3765

Tigerlily.3765

I had a very similar experience to the OP. We tried changing classes, we watched a number of vids, but it was still a no go. Maybe we didn’t have enough DPS, but that seems to go against Anet general philosophy about dungeons: any 5, or a balanced 5 at least, should be able to finish it.

The sparks have pathing issues and aggro on people trying to fight the boss.

I found this fight very frustrating. The idea of it is neat, but even with good coordination and trying different methods we only got the boss to about 40%. I would like to see a change here; I have had no other problems with any dungeons in the game even high level fracs.

Thanks

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Posted by: Wethospu.6437

Wethospu.6437


The sparks have pathing issues and aggro on people trying to fight the boss.

You acknowledge your problem. Why didn’t you do something about it?

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Posted by: Iehova.9518

Iehova.9518

Did her on Friday. Here are my comments:

1. Spark aggro range is still too high, why on Tyria don’t they fixate on the first guy who aggros them?
2. Holy heal batman, the invulnerability “fix” was totally uncalled for until the final spark fix.
3. At least 4-1 still works.

Now how can you feature her out similarly to the 70-second kill video?

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Posted by: Flipside.4152

Flipside.4152

Just completed this 2 hours ago with 2 GS wars (1 full berzerk, 1 valk/berzerk), 2 eles and 1 mesmer. Did the 4/5 trick. I am proud to say that only 2 of us were vets and 3 were newcomers to the path. Took us 4 hours. Here is what we did.

Us wars were using the following utilities Fury, Precision Banner/For Great Justice (for war 1 and war 2), On my mark, Signet of rage

Assign 1 dedicated tear thrower (least dps character) the rest dps.

1) At first we bring down its hp to 50% and setup 4/5 sparks and let it regen.
2) We bring it down to 50% again and one char takes one spark to drop its stealth. Takes 2 secs max if one camps one spark before Simin reaches 50%hp
3) Mesmer drops the Time Warp and all DPS Simin. Wars will use the fury stance when Time Warp is over.
4) Now you have approximately one minute to bring its hp to 1/4 from 50% so it would stop stealthing

Oh Glob Im so happy Im done with this path. Good luck

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Posted by: Sargon LL.4731

Sargon LL.4731

I think the problem is that all your progress can be wiped out if she heals too much. If there was some way of making sure you never lost progress, such as not having her heal past the amount of health she had the last time she came out of stealth. This way the times when she starts healing too early would only stall you, instead of effectively resetting her. I’ve also been in groups where she heals too often, and we shouldn’t be reduced to trying again and hoping she doesn’t bug.

I have no issue with any other aspect of the dungeon and wouldn’t want to see it made easier.

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Posted by: TheGreatA.4192

TheGreatA.4192

Our guild did the dungeon with a variety of classes and builds and did fine until getting to Dwayna. After several failed attempts, we just decided to bring in our warriors and mega DPS it down in 1 attempt, which worked.

I just think the boss should be made less about DPS’ing it down, because right now that’s exactly what it is about.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

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Posted by: ClockworkWolf.1874

ClockworkWolf.1874

Gave “Path 4” a shot last night with a handful of other people over from GW2LFG which happened to include someone with an Anet tag, and had an interesting run of it. Over all most of this dungeon was fine, even letting Lupi get 3 stacks of “Omnom Gubs” didn’t give us much of an issue, though Simin was something of a problem. Though as I see it there are different kinds of ‘issues’ with this fight:


Actual bugs:
- After doing spark runs a few times and getting used to the boss, the spark ‘sockets’ and the animations around them became invisible entirely. This made it rather more difficult to set them properly because while they’ll still lock a spark sent to them, they can’t be seen.

- The “Pres F while moving” issue that locks your movement keys and runs your character forward thing causes issues with tears at times.


Functional Concerns:

- There is no visual indicator or any kind as to which Phase Simin is in or when she is going to stealth. This means that after the initial Phase 1 that knocks her to 50%, should she happen to heal it can becoming rather confusing, though not impossible to discern if she is going to timer stealth or HP stealth at a given point. There is also essentially no visual cue that she is ready to stealth at the 60 second[?] mark as I don’t imagine most people keep stopwatches handy.

- Sparks, while probably better behaved than before still have some issues. Ive had one hover around in a tiny circle around a socket once or twice before actually getting socketed finally, but those few seconds can easily be a fail condition.


Other Concerns:
- While I don’t actually hate this fight even after a good 2-3 hours working on it, it does seem almost strange or out of place to me. Not because it can be difficult but rather that, to my knowledge, it is the only fight in the game in both overworld and dungeons that is essentially a DPS Gate that cannot ultimately be overcome in another manner what so ever, over time. As some have mentioned if simin lost a little Max HP or healed slower or whathave with each successful spark run a team of more defensive or less DPS focused players could still eventually complete it. As it is now it is a boss at the end of a 2 hour dungeon path that can endlessly stalemate the entire run even if she cannot kill the party on sole account of “Not enough DPS”.

- More of a question: At times Simin seems to petrify two people concurrently instead the usual one, is there something specific that triggers this?

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Posted by: Wethospu.6437

Wethospu.6437

Simin doesn’t have phases. She hides when she is at <= 50% health and timer is out. If she keeps hiding at 50% that means timer always runs out.

If you compare Simin to 99% of encounters where you can faceroll without any brains then yes, it is a weird fight.

Whether one or two people get petrified depends on aggro. She uses “Dark Pact” to apply “Dead Eyed Stare”. When that expires you get “Petrify”. If she uses “Dark Pact” on same target all the time you get only one guy petrified. If she switches aggro you get more people petrified.

(edited by Wethospu.6437)

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Posted by: Malediktus.9250

Malediktus.9250

If you get downed during Simin fight, no matter which build or class, you are doing something terribly wrong.

1st person worldwide to reach 35,000 achievement points.

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Posted by: ComeAndSee.1356

ComeAndSee.1356


The sparks have pathing issues and aggro on people trying to fight the boss.

You acknowledge your problem. Why didn’t you do something about it?

It’s not a pathing issue — they aggro the person with the highness toughness nearby.

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Posted by: ComeAndSee.1356

ComeAndSee.1356

Arah in general is way too overtuned in terms of the crappy rewards given. Seriously, all of the boss fights take longer than complementing any other dungeon in-game. FOTM at 35+ is face roll compared to it.

With Arah being so hard I would expected Ascended gear to drop from it.

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Posted by: Seren.6850

Seren.6850

Simin doesn’t have phases. She hides when she is at <= 50% health and timer is out. If she keeps hiding at 50% that means timer always runs out.

If you compare Simin to 99% of encounters where you can faceroll without any brains then yes, it is a weird fight.

Whether one or two people get petrified depends on aggro. She uses “Dark Pact” to apply “Dead Eyed Stare”. When that expires you get “Petrify”. If she uses “Dark Pact” on same target all the time you get only one guy petrified. If she switches aggro you get more people petrified.

I’ve had her come out of stealth and restealth before a single 100 blade animation ended, the person that described the phases in detail seem to correlate with my experiences on simin

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: monkeydluffy.7896

monkeydluffy.7896

I need help as well full zerking warrior

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Posted by: Awe.1096

Awe.1096

OK, could someone please explain one thing. We had a group which lacked the DPS to bring her to 0% after using the 4-1 method. She restealthed on us again at around 10% on best try. So we figured we will just run the 5 sparks fast after that and kill her before she goes back to stealth again or just wear her down over time like that. We did the 5 sparks run OK and she appeared back at around 40% HP (was below half HP for sure) but only to stealth on us again after merely ~15 seconds which I measured looking at my cooldown which I used when she appeared. Other people in group could confirm that observation.

W managed to bring her to maybe 20-30% during those 15 seconds which was worth kitten becouse if we would run 5 sparks again, she would repop at over 50% pretty much resetting the fight. This was just soul shattering and after that the group decided to leave after spending entire evening learning that boss and fine-tuning the class squad.

WHY did she vanished after 15 seconds again if she appeared below 50% HP? What sort of sick DPS you would need to overcome such healing rate? Was our encounter bugged? I dig through all info google can serve me but I cant find nothing that could give me a clue.

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Posted by: Konu.1826

Konu.1826

OK, could someone please explain one thing. We had a group which lacked the DPS to bring her to 0% after using the 4-1 method. She restealthed on us again at around 10% on best try. So we figured we will just run the 5 sparks fast after that and kill her before she goes back to stealth again or just wear her down over time like that. We did the 5 sparks run OK and she appeared back at around 40% HP (was below half HP for sure) but only to stealth on us again after merely ~15 seconds which I measured looking at my cooldown which I used when she appeared. Other people in group could confirm that observation.

W managed to bring her to maybe 20-30% during those 15 seconds which was worth kitten becouse if we would run 5 sparks again, she would repop at over 50% pretty much resetting the fight. This was just soul shattering and after that the group decided to leave after spending entire evening learning that boss and fine-tuning the class squad.

WHY did she vanished after 15 seconds again if she appeared below 50% HP? What sort of sick DPS you would need to overcome such healing rate? Was our encounter bugged? I dig through all info google can serve me but I cant find nothing that could give me a clue.

The timer for next stealth starts when she stealths. If she stealthed having 10% and reappeared having 40% that means your spark run was too slow. That is the main reason why fast spark running is important: Every second spent running sparks is also one second less time to dps after simin reappears

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Posted by: Negrul.5423

Negrul.5423

As of right now, I have a little over seven hours on that boss alone. I don’t think the difficulty (if any) resides in the mechanics , but in the really buggy sparks movement: almost every time the sparks just stop 1-2 yards away from the traps for a few seconds(not aggro-ing or attacking anyone) which makes the boss heal more.

Proper Dungeon Finder is needed.

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Posted by: Meowwilson.5106

Meowwilson.5106

To me this path is ‘the dungeon’.. its that one that you cant simply just go into and finish in a few hours, unlike the other dungeons. You need a experienced group and a well thought out,tried group. It is also the path that makes the dungeon master title appealing to me.. the legendary weapon of titles. To nerf this dungeon would be very sad to me… despite the fact that i have spent 28+ hours in Arah path 4 with no success. I have talked to people that beat it recently even, so I know it is beatable.

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Posted by: Wethospu.6437

Wethospu.6437

Simin doesn’t have phases. She hides when she is at <= 50% health and timer is out. If she keeps hiding at 50% that means timer always runs out.

If you compare Simin to 99% of encounters where you can faceroll without any brains then yes, it is a weird fight.

Whether one or two people get petrified depends on aggro. She uses “Dark Pact” to apply “Dead Eyed Stare”. When that expires you get “Petrify”. If she uses “Dark Pact” on same target all the time you get only one guy petrified. If she switches aggro you get more people petrified.

I’ve had her come out of stealth and restealth before a single 100 blade animation ended, the person that described the phases in detail seem to correlate with my experiences on simin

Two options:
1) Her timer is random so she may re-stealth very fast occasionally.
2) We don’t know how time spent hiding actually affects her internal timer. Perhaps it goes double-speed to make sparks more important?

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Posted by: AlexDelux.4053

AlexDelux.4053

Aside from the fact that you need VERY high dps to kill her, her stealth seems to be bugged to me.
I know the 4/5 sparks trick, but sometimes she comes out of stealth even if she hasn’t fully healed and we could take her down to 30-40% health before she vanished, instead of
stealthing at 50% like she always did, so we put the sparks in place fast, but she disappeared again at about 25% health and she kept stealthing at 25%
Even with mesmer time warp, with warriors and and elementalist we couldn’t kill her.

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Posted by: Haley.2390

Haley.2390

I’ve completed this path about a dozen times without the 4-1 trick or attacking her while she is stealthed. My core group would normally have 3 guys running sparks (one guy gets two in back, one guy gets a bit of a head start before she stealths and grabs two in front west side, and last guy gets the third front spark.) We didn’t have any formation to prevent the sparks from aggroing other players (and they definitely did swap aggro often), but we made up for it by having everyone aware and ready to put sparks in should they need to.

The first time I did this path was insane. It took several attempts, we scoured YouTube for videos (the game was still pretty new at the time and the only video we could find was a blurry non-English one where they did the 4-1 trick with really high DPS and we didn’t really know what was going on in the video.) One guy was convinced the encounter was bugged and left after filing a support ticket. Our group DPS was horrendous as most of us were just recent 80s but two of us were convinced the encounter was not bugged and we eventually did it by pretty much having everyone absolutely aware of the sparks.

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Posted by: plama.3456

plama.3456

The biggest problem for me with this boss is, that we played about 12 hrs in experienced, good geared and balanced team, and we failed all attempts. After that, one of us went in party of 4 warriors and did Dwyna in 5 min. I give up.

(edited by plama.3456)

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Posted by: haviz.1340

haviz.1340

The biggest problem for me with this boss is, that we played about 12 hrs in experienced, good geared and balanced team, and we failed all attempts. After that, one of us went in party of 4 warriors and did Dwyna in 5 min. I give up.

I agree, brute force dps method shouldn’t work.

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Posted by: Toxyn.9608

Toxyn.9608

I posted much earlier in this thead about my team’s success with this boss. Something I did not mention is that we did not beat it in two spark runs. We had times when we had a short 10-15 second window for dps and ended up breaking even. This made running the sparks fast even more important. All sparks should be in place within ten seconds.

We knew a kill was possible and just battled through the fight until we had enough large dps windows that she died. I don’t see this as a problem.

As for sparks stopping short of the circles for no reason, that never happened to us. The only problem we had with sparks is that they would aggro nearby players. We fixed that by positioning Simin off to the side so the three other players did not get in the way. If the sparks are stopping short I am almost certain that means that the runner is stopping short for at least a second. The runner must run the sparks fluidly into position so they don’t get a chance to stop short.

In short, it sounds like improving your ability to run sparks will get you a kill.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Levistis.8356

Levistis.8356

I completed this two nights ago with my girlfriend and we finally achieved our Dungeon Master title.

The group was composed of 4 first timers, one of them had never been in Arah. 3 warriors, 2 guardians. I was in half knights/half beserkers gear, my girlfriend was in ALL blues, being a fresh lvl 80 (she played her Ele until Simin), and the third warrior was in all exotic knights pieces. My good guardian friend was beserker/soldier/knight, and my other guardian friend was full soldiers.

It took us a good hour and a half getting to Simin. When we got to her, we listened to one of our guardian friends who had ran it before, and tried his strategy. No “designated” tear thrower. We consistently brought her down to around 5% the first 5 attempts (using 4 and 1 method) and just could not bring her down. The guildie who had ran it before offered to leave, since he already had is title, so we accepted. We picked up a warrior from GW2LFG.com that had run it many times before. We tried a new strategy.

We had the guardian be the tear thrower and the bottom three spark runner. I took the top two. First, we stacked A LOT of tears on my friend. After that we did the 4 in 1 method. We got her down to 1% and I scream on vent to my friend GET THOSE kittenING SPARKS!!! We ran for our titles, and got the sparks, and kicked Simins kitten in. Took three hours in total, 4 first timers, 3 of them not even in full exotics, all three of those people NOT in full beserker non exotics.

It is possible folks, maybe not without super high dps people, but it is possible.

Magummadweller

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Posted by: supergica.8652

supergica.8652

It is possible folks, maybe not without super high dps people, but it is possible.

That’s the problem right here i think. While i don’t mind the difficulty and all that jazz (coordonation, good experienced players etc.) the fact that you absolutely need warriors to finish it is not such a good design. Get at least 3 full dps warriors and it’s easy. Don’t have that and it’s impossible. Tough luck if you’re anything other than a warrior/mesmer/guardian (maybe thief), you need to be carried by your teammates which is kinda sad.

Still, I can’t see any way to improve this fight without nerfing it, and nerfing it is not good, there must be something challenging in this game PVE-wise.