A plea to nerf Dwayna (Arah p4/Seer path)

A plea to nerf Dwayna (Arah p4/Seer path)

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Posted by: Awesome.6120

Awesome.6120

excuse me while I go throw an axe on my engi.

(please say tool kit or bombs so I can laugh again).

[SFD] – Maguuma

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Posted by: Kilrain Daggerspine.6843

Kilrain Daggerspine.6843

5 melee zerker team has no problems with dps check boss, more news at 10.

haha! must admit i laughed at the aboves reply aswell.

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Posted by: Ioflux.4369

Ioflux.4369

Its actually quite easy. We use 4 warriors (berserker with greatsword) and 1 guardian (berserker with hammer).

Im not doubting the team comp, im doubting the speed time clear. Just to be sure here, we’re talkin about killing everything along the path to the final boss since you claim you did no skipping.

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Posted by: Malediktus.9250

Malediktus.9250

There is nothing to laugh about. I am sure I could beat Simin with any given class combination. Only difference is some combinations might need 1-3 phases more but thats it.

Killing the trash groups is easy, if I would have to guess it would take about 15seconds per group. We do it this way, we go behind an edge so all trash group mobs go into one spot, guardian puts up wall of reflection against the projectiles and 4 warriors dps on it. If you try it you will be amazed how fast and easy the trash groups become.
The way the line of sight works in this game already small edges will break LOS and the enemies will stack up in one spot directly infront you.

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(edited by Malediktus.9250)

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Posted by: Ioflux.4369

Ioflux.4369

There is nothing to laugh about. I am sure I could beat Simin with any given class combination. Only difference is some combinations might need 1-3 phases more but thats it.

Killing the trash groups is easy, if I would have to guess it would take about 15seconds per group. We do it this way, we go behind an edge so all trash group mobs go into one spot, guardian puts up wall of reflection against the projectiles and 4 warriors dps on it. If you try it you will be amazed how fast and easy the trash groups become.
The way the line of sight works in this game already small edges will break LOS and the enemies will stack up in one spot directly infront you.

I run speed runs and looking for ways to set record times on dungeon clears. There’s at least 3-4 packs I know off the top of my head that certainly takes more than 15s to kill. Example: Champion spider before Lyssa or Champion Giant (whichever route you choose). Champion mob in front of Lupicus Door. Champion(clarification) mob after Simin. Also those lovely veteran sharks after Simin.

I’m definitely open to seeing the possibility of it being done, I just want harder proof than “oh we did it”.

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Posted by: Malediktus.9250

Malediktus.9250

Champion spider actually fast and easy with reflection wall, but ok that group takes a bit longer than 15s. For the sharks after Simin, we usually take the other (longer?) route which doesnt involve going into water there.
I might try to record it next time we do it, but I am not sure if I got enough HDD space for it, since I am playing in a resolution higher than full HD and I only got a SSD and a 320GB HDD which is probably to small for ~1hour.

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Posted by: Awe.1096

Awe.1096

There is nothing to laugh about. I am sure I could beat Simin with any given class combination. Only difference is some combinations might need 1-3 phases more but thats it.

Killing the trash groups is easy, if I would have to guess it would take about 15seconds per group. We do it this way, we go behind an edge so all trash group mobs go into one spot, guardian puts up wall of reflection against the projectiles and 4 warriors dps on it. If you try it you will be amazed how fast and easy the trash groups become.
The way the line of sight works in this game already small edges will break LOS and the enemies will stack up in one spot directly infront you.

You are again trying to prove something using an example with team using 4 warriors and 1 guardian? Fast and easy. I fear you might be trolling good Sir. You are min-maxing with that setup, and I am assuming all 5 players are way above average in terms of game skill.

This game is not balanced in PvE class performance. Perhaps a bit better in PvP but still I guess many people will find several flaws like in any game. The point is, it does not need to be balanced in PvE. I dont care if some other class is doing 50% more DPS from other. The game design should make it irrelevant for progress. Simin is one of the rare cases where it is not the true. Sure you can compensate with superior skill and experience but still you are making this harder on yourself when not doing it with optimal setup. Another example, Lupicus, you can play with him all day long if people know how to avoid damage. He will die eventually even if you are doing DPS of a sponge. So will all other bosses. Apart from Simin. Her mechanics might be nice but IMO they are a bit overtuned compared to what all other bosses in game are demanding. Make her a separate boss in some challenge dungeon? Sure, why not. Make her a random boss that kittenblocks your random team without reason? No. At this point the Dungeon Master achievement should be renamed to Simin Master.

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Posted by: Amodin.1092

Amodin.1092

So I tried this awful boss for the first time tonight. I am running with all guildmates on Mumble, so we can coordinate very well. We have the DPS with two warriors, mesmer, guardian, and necro who is handling the tears. Guardian and mesmer handling sparks.

Here are the utter failures that I have noticed:

- Being petrified, when you have no petrification debuff on you.
- Using tear on said petrified person, to have it not work.
- Being out of agro range (reset), even at the beginning of the instance at the waypoint, to have the petrification continue endlessly. You ahve to log out of the game and come back in just to recover.
- I don’t know if this is a mechanic issue or if this is the way it is, but Stability use (signet, banner, whatever) does not remove the precursor debuff, and of course, the debuff itself.
- Sparks – OH MY GOD the sparks. They do not have a very good following behavior at all. Two people can go and hit them, bring them to the tree, then one will just come at you when you are 50 yards off and start attacking you when you did NOTHING to it.
- Spark placement – this has got to to be some of the most … I don’t know what kind of thing, but it fails on a massive level to try and get these things placed.

Pure disappointment and frustration out of this last path – but I guess that is the mentality of the developers – to only develop what 5% of the game population can pass, right? Mad King jumping puzzle was designed this way – why not this?

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Posted by: Awe.1096

Awe.1096

Pure disappointment and frustration out of this last path – but I guess that is the mentality of the developers – to only develop what 5% of the game population can pass, right? Mad King jumping puzzle was designed this way – why not this?

Just for the record. I would not compare Mad King jumping puzzle to Simin. Failing on JP was completly independent from profession or spec you are playing. It was also 100% up to you to complete it without the need of proper gameplay from other people. If someone failed to do it, I would say tough luck but that is fine. Simin on the other hand is asking you to fight an uphill battle if you bring sub-optimal party setup and/or if someone in your team performs sub-par. Also Mad King was not “bugged” in any way while on Simin there are several mechanics which sometimes behave in a questionable way. I dont dispute the need for content which is hard. I dispute however if the content is too hard in a way which does not belong to the core concept of the game. Manual dexterity on a jumping puzzle is something that belongs in GW2 by design. Simin does not belong in otherwise rather uniform concept of GW2’s dungeoneering.

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Posted by: maddoctor.2738

maddoctor.2738

Its actually quite easy. We use 4 warriors (berserker with greatsword) and 1 guardian (berserker with hammer).

If it’s so easy don’t use any warriors.
Maybe do it with 5 rangers or 5 engineers

If in order to make something easy you need a specific prof (Warrior) with a specific weapon (Greatsword) with specific gear (Berserker) then something is wrong with the game in general.

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Posted by: Iehova.9518

Iehova.9518

Expecting 4-1 to be “fixed” in the next patch in 3, 2, 1…

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Posted by: haviz.1340

haviz.1340

Expecting 4-1 to be “fixed” in the next patch in 3, 2, 1…

Hopefully.

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Posted by: Iehova.9518

Iehova.9518

Hopefully.

I’d agree, on the condition that spark AI is fixed to the point where using 4-1 becomes a liability.


And I’ve suggested fixating them on random members of the group like a gorillion times already

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Posted by: Lothirieth.3408

Lothirieth.3408

Great news Robert. I’m all for difficulty but a dps check isn’t a very good mechanic for that I think. Thanks for listening to us!

I’m also curious as to when this will be implemented?

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Posted by: Malediktus.9250

Malediktus.9250

There is nothing to laugh about. I am sure I could beat Simin with any given class combination. Only difference is some combinations might need 1-3 phases more but thats it.

Killing the trash groups is easy, if I would have to guess it would take about 15seconds per group. We do it this way, we go behind an edge so all trash group mobs go into one spot, guardian puts up wall of reflection against the projectiles and 4 warriors dps on it. If you try it you will be amazed how fast and easy the trash groups become.
The way the line of sight works in this game already small edges will break LOS and the enemies will stack up in one spot directly infront you.

You are again trying to prove something using an example with team using 4 warriors and 1 guardian? Fast and easy. I fear you might be trolling good Sir. You are min-maxing with that setup, and I am assuming all 5 players are way above average in terms of game skill.

This game is not balanced in PvE class performance. Perhaps a bit better in PvP but still I guess many people will find several flaws like in any game. The point is, it does not need to be balanced in PvE. I dont care if some other class is doing 50% more DPS from other. The game design should make it irrelevant for progress. Simin is one of the rare cases where it is not the true. Sure you can compensate with superior skill and experience but still you are making this harder on yourself when not doing it with optimal setup. Another example, Lupicus, you can play with him all day long if people know how to avoid damage. He will die eventually even if you are doing DPS of a sponge. So will all other bosses. Apart from Simin. Her mechanics might be nice but IMO they are a bit overtuned compared to what all other bosses in game are demanding. Make her a separate boss in some challenge dungeon? Sure, why not. Make her a random boss that kittenblocks your random team without reason? No. At this point the Dungeon Master achievement should be renamed to Simin Master.

Your post makes no sense. Obviously you start min / maxing when you did a dungeon several times before. Its a game design flaw that damage trumps in every part of PVE over vitality and toughness. Point is you can beat it with any given class combination if the people know what they are doing. And Arah is the highest lvl dungeon. If you dont know what you are doing you shouldnt demand nerfs or pick your party members better.

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Posted by: Sito.6352

Sito.6352

This boss is totally the opposite of how they designed/advertised this game. They said we could play any class, any build, any setup and still complete all content. And now they force us to gp with a 3 warrior/mesmer/guardian setup? Good job. I understand that all the people here who say this boss is easy think it’s easy. Because you play overpowered warriors. Go play this without a full zerker party.

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Posted by: Esper.7035

Esper.7035

Pure disappointment and frustration out of this last path – but I guess that is the mentality of the developers – to only develop what 5% of the game population can pass, right? Mad King jumping puzzle was designed this way – why not this?

Just for the record. I would not compare Mad King jumping puzzle to Simin. Failing on JP was completly independent from profession or spec you are playing. It was also 100% up to you to complete it without the need of proper gameplay from other people. If someone failed to do it, I would say tough luck but that is fine. Simin on the other hand is asking you to fight an uphill battle if you bring sub-optimal party setup and/or if someone in your team performs sub-par. Also Mad King was not “bugged” in any way while on Simin there are several mechanics which sometimes behave in a questionable way. I dont dispute the need for content which is hard. I dispute however if the content is too hard in a way which does not belong to the core concept of the game. Manual dexterity on a jumping puzzle is something that belongs in GW2 by design. Simin does not belong in otherwise rather uniform concept of GW2’s dungeoneering.

It’s actually in reference to the surprise the developer had that people were completing the Mad King jumping puzzle. I can’t find the original quote, but it was something to the effect that they only expected a small percentage of the population to finish it. I’m sure he understands the difference between a jumping puzzle and a dungeon, but I can definitely see a similarity in concept; that only a very small percentage of population are able to complete the given task.

In regards to the mechanics of the boss, we did complete it, only after we lost our necro and replaced him with another high DPS warrior, who was also completely new to the path. It’s just a shame that we’re able to finish every other path of every other dungeon with said Necro, but couldn’t make any headway on this boss. More so for the Necro that didn’t finish the path.

I do feel certain classes get an advantage on the boss with the type of DPS they do, and that the boss definitely encourages you to use a very specific setup. The sparks are infuriating with their bobbing and not pathing remotely into a circle that it’s near. I don’t like luck elements on bosses, and you’re lucky if they bob into those circles quickly.

But it is a developing game, it is a finish-able path, but my only complaint is that it shows favoritism towards specific classes (see gw2lfg.com (ARAH P4 NEED HIGH DPS WARRIOR @ SIMIN).

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Posted by: haviz.1340

haviz.1340

But it is a developing game, it is a finish-able path, but my only complaint is that it shows favoritism towards specific classes (see gw2lfg.com (ARAH P4 NEED HIGH DPS WARRIOR @ SIMIN).

I also see @gw2lfg.com COF1 NEED HIGH DPS WARRIORS and nowhere I can find a plea to nerf that specific path.

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Posted by: JohnnySupernova.9182

JohnnySupernova.9182

But it is a developing game, it is a finish-able path, but my only complaint is that it shows favoritism towards specific classes (see gw2lfg.com (ARAH P4 NEED HIGH DPS WARRIOR @ SIMIN).

I also see @gw2lfg.com COF1 NEED HIGH DPS WARRIORS and nowhere I can find a plea to nerf that specific path.

You see that because cof is easy to speed run if you have a full dps warrior team, but a full dps team isn’t required to beat it, which is not the case for simin.

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Posted by: haviz.1340

haviz.1340

You see that because cof is easy to speed run if you have a full dps warrior team, but a full dps team isn’t required to beat it, which is not the case for simin.

Yes, that’s why I’ve done it in a team with 2 necros (1 with blue gear) and a ranger, right?

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Posted by: JJBigs.8456

JJBigs.8456

Just because someones done something doesnt mean everyone else can too

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Posted by: Ioflux.4369

Ioflux.4369

Just because someones done something doesnt mean everyone else can too

Didn’t you know? This is the internet, if someone has it / can do it, I should be entitled to as well. Especially since I paid for this game the same as that person, heck I mightve even paid more since I bought gems.

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Posted by: Malediktus.9250

Malediktus.9250

Dwayna is a healing/monk godess, so obviously she (the highpriestess) should heal tons and be a test of damage damage. Everything else is just watering it down and making it another boring boss.

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Posted by: Esper.7035

Esper.7035

You see that because cof is easy to speed run if you have a full dps warrior team, but a full dps team isn’t required to beat it, which is not the case for simin.

Yes, that’s why I’ve done it in a team with 2 necros (1 with blue gear) and a ranger, right?

That’s great news to hear groups undergeared players with blues are taking down Simin. I’d love to hear more about the strategy so that more groups can try and emulate this. I know that our Necro would love to hear ways he can improve, especially in regards to this boss. Thanks!

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Posted by: Esper.7035

Esper.7035

Also, in reference to COF; didn’t they nerf two of the three paths in the last patch?

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Posted by: haviz.1340

haviz.1340

That’s great news to hear groups undergeared players with blues are taking down Simin. I’d love to hear more about the strategy so that more groups can try and emulate this. I know that our Necro would love to hear ways he can improve, especially in regards to this boss. Thanks!

I really love to have fans but putting trolling aside, you need to run sparks fast enough. There’s no “magical” tricks or tactics.

Don’t tell me you’re worse than anet’s internal testing teams and I honestly doubt they run 4 war+1mes in full zerkers.

Also, in reference to COF; didn’t they nerf two of the three paths in the last patch?

Nerf? They should eviscerate path 1, not making other paths even more faceroll.

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Posted by: Esper.7035

Esper.7035

That’s great news to hear groups undergeared players with blues are taking down Simin. I’d love to hear more about the strategy so that more groups can try and emulate this. I know that our Necro would love to hear ways he can improve, especially in regards to this boss. Thanks!

I really love to have fans but putting trolling aside, you need to run sparks fast enough. There’s no “magical” tricks or tactics.

Don’t tell me you’re worse than anet’s internal testing teams and I honestly doubt they run 4 war+1mes in full zerkers.

Also, in reference to COF; didn’t they nerf two of the three paths in the last patch?

Nerf? They should eviscerate path 1, not making other paths even more faceroll.

Sounds great. We’ll give it a go!

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Posted by: Amodin.1092

Amodin.1092

Some of you are arguing the ability to be able to down the boss – that is not the argument here. The mechanics are broken, as I listed above – that is the issue. Please don’t get hung up on the fight itself, its the mechanics that aren’t working. Some of you are trying to hang, draw and quarter my issues because I think the boss is hard. DPS check suck, yes indeed. I don’t like that aspect of it, as this follows the same principles of why people left the game and got a refund – bait and switch on what you need to be able to further progress (old argument about Anet saying that this isn’t what this game is about, yet we have to progress by running FoTM). But, it’s in the game, you have to get past it.

I like the fight, I love the challenge.

The sparks not following how they are supposed to, not ‘DE-activating’ when they are sitting in the spots you drag them to, being petrified when you clearly aren’t having it displayed as a debuff on you, not being cleared of petrification when you see the tear land directly onto the petrified person (several times) – that is what breaks this god awful fight. Not the challenge.

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Posted by: Haley.2390

Haley.2390

That’s great news to hear groups undergeared players with blues are taking down Simin. I’d love to hear more about the strategy so that more groups can try and emulate this. I know that our Necro would love to hear ways he can improve, especially in regards to this boss. Thanks!

I really love to have fans but putting trolling aside, you need to run sparks fast enough. There’s no “magical” tricks or tactics.

Don’t tell me you’re worse than anet’s internal testing teams and I honestly doubt they run 4 war+1mes in full zerkers.

The first time I completed this path was also with two Necros. One of the Necros was in blues, but it didn’t matter since we had him not attack at all. He was on full tear duty because we didn’t want him to lose focus. The other Necro was me, and I was still experimenting at the time in mixed exotics with mainhand dagger and minions (so no poison was left on Simin while she was stealthed and we didn’t attack her while she was stealthed because we didn’t know you could at the time.)

For such a low DPS group, we had 4 spark runners (everyone but the tear throwing Necro who never got spark aggro.) We assigned only 3 runners, one in back and two in front, but somehow ended up with a fourth guy grabbing the second spark in the back.

The composition was the two Necros, a Mesmer in 80 greens and a few pieces of Berserker exotics, a healing power Guardian also in 80 greens and a few pieces of Cleric exotics, and a shout Warrior in full exotics (he had offered to put on his DPS gear and change builds but we told him it wasn’t necessary and it wasn’t.)

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Posted by: Esper.7035

Esper.7035

Thanks for a genuine and helpful response Haley! I think our issue really was the sparks. I definitely agree it’d be nicer if there behavior was a bit more accurate, but we appreciate any advice!

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Posted by: zing.6439

zing.6439

couldnt kill her with my guild group. 2 warriors, 1 thief, 2 mesmers all in ’zerkers/dps spec. the strange thing we noticed was that in strifes video the time between the first and second stealth is about 40secs (as he says in the video) but we had something in the 20sec range maximum. the spark-pulls didnt last too long. anyone else experiencing this? is this some kind of enrage timer (maybe the interval shortens?)

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Posted by: Wethospu.6437

Wethospu.6437

That’s strange. Me, haviz and one thief just killed her straight after 4-1.

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Posted by: Rambo.3590

Rambo.3590

Did this path today with a group of people who never done it before. I, personally tried it twice in the past, though with failure on Simin both 2 times, but I was able to explain the tactics for previous bosses to group-mates.
We made it within 10 minutes only (1st attempt with failure and successful on 2nd).
We followed 4+1 tactics in the beginning, but we assigned each spark to each player so after 1 sparks everyone was running exactly to his own spark to pull it in the center, so we ended up her with 4/1/5/5/5 scheme.
All guys were using superior undead slaying potions purchased for tokens in LA. Half of the group also used Superior Sigil of Undead Slaying in the weapon. Group class composition: Guardian/Warrior/Thief/Elementalist/Mesmer.
I, as a mesmer, was assigned to use tears of Dwayna, since I still could attack her with my phantoms without using auto-attack skills. Warrior was using banner of discipline coupled with “For the Great Justice”, guarduan “Safe Yourself” and I used “Signet of Inspiration” to multiple the might&fury boon and transmit it to the whole group under effect of “Time Wrap”.
Elementalist/thief/me was using flash/shadowstep/blink to get to sparks ASAP.
So, in fact, the most important thing was not a build itself, but combination of utilities/skills used to support and strengthen each other.
And, finally, after some pre-work done, I’ve got my shining “Dungeon Master” title.

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Posted by: Toxyn.9608

Toxyn.9608

@Rambo

And that is exactly why this fight does not need to be nerfed. Your experience is similar to my own. My team knew it needed high dps from a previous experience. We traited / potioned / sigiled for it and with smart play we killed it. Having good uptime on dps, smart utility use and fast spark times (< 9 seconds) trump brute forcing it.

Why should the boss be made easier if people can clearly kill it? Is it too much to ask to have the final dungeon challenging enough for the “1%ers”? (Yeah, some people play for a bit of ingame prestige.)

High-level fractals just increase the numbers instead of adding challenging mechanics. What PvE content can we look forward to testing ourselves against?

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Negrul.5423

Negrul.5423

That encounter is buggy as hell. Specifically the sparks: they stop moving or just ignore the traps. Another five hours wasted on a buggy boss.

Proper Dungeon Finder is needed.

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Posted by: divzy.8635

divzy.8635

I do not know if she was bugged or not, but she kept on stealthing and healing at 50% health no matter what we did. We got her out of stealth at 60% but bam she went back in at 50% seconds later.

So many hours wasted.

Mittens/Smash Faces
Borlis Pass

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Posted by: Dog.1472

Dog.1472

It’s interesting that you say Fractals just increases numbers without changing mechanics and then complain about the nerf when all that will change is the numbers. The mechanics will still be exactly the same.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: kevkelsar.9507

kevkelsar.9507

Attempted this with a group of guildies, all on Mumble. Two warriors, guardian, mesmer, and an engineer. Attempted every method mentioned (just running tears, 4-1 then burn, 4-1 then run). There was no way to run those sparks in enough time to prevent her from going above 25% after burning with the 1 spark. We would get her to around 10% after the 1 spark, run the sparks and she would be at 30%, then 5 seconds later at 25% she goes invisible. In my opinion, that’s ridiculous. There should be a timer on when she goes invisible, just like the timer after the 50% stealth (roughly 1 minute). It didn’t matter if the two of us who were running sparks were right there at the sparks right as they spawned because once we got them back to the tree, they would just kind of dink around and at least one would not lock into it’s spot.

This game was never about elitism. It’s fine to have content that is hard, sure, but to have something that cannot be completed by an organized group who understand the mechanics just fine because we don’t perform one task absolutely perfectly? No leeway whatsoever? To me, that’s wrong. It’s not fun.

Her stealth should have a cool down. I don’t care about her healing while stealthed, the problem is she restealths way too soon if she gets just barely above 50%, or just barely above 25%. To have her restealth within a matter of 5 seconds or less? That’s a joke.

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Posted by: zing.6439

zing.6439

Her stealth should have a cool down. I don’t care about her healing while stealthed, the problem is she restealths way too soon

i agree. as stated in my previous post the spark pulls (while being annoying sometimes) were totally manageable, but the stealth cd was just insane.

and dont get me wrong, i dont want the encounter to get nerfed, i just want to know if its a bug or an unknown mechanic etc.

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Posted by: kevkelsar.9507

kevkelsar.9507

Another way to make this better and less buggy, get rid of having an exact spot for the sparks. Instead, an aoe ring around the tree that the sparks simply have to enter. So frustrating to have a spark just dance around the spot but not enter it, thus losing an extra 3 to 5 seconds.

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Posted by: Eliyahu.1467

Eliyahu.1467

Just in case anyone’s still thinking about spewing that horse kitten that you need x amount of warriors, I just killed Simin for the third time with the following group:

- Necromancer
- Engineer
- Engineer
- Elementalist
- Mesmer

Proof: http://imgur.com/iE0VjkP

All classes can help the group put out the required DPS, you just need to know how.

As for the Sparks, I’m 3 for 3 on Simin and have never had a problem with them, so I’m not really sure what problems the rest of you are having. Maybe there’s still a problem but it’s never been a problem for me personally pre or post patch.

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Posted by: haviz.1340

haviz.1340

Just in case anyone’s still thinking about spewing that horse kitten that you need x amount of warriors, I just killed Simin for the third time with the following group:

- Necromancer
- Engineer
- Engineer
- Elementalist
- Mesmer

Proof: http://imgur.com/iE0VjkP

All classes can help the group put out the required DPS, you just need to know how.

As for the Sparks, I’m 3 for 3 on Simin and have never had a problem with them, so I’m not really sure what problems the rest of you are having. Maybe there’s still a problem but it’s never been a problem for me personally pre or post patch.

Made ELA analysis and it told me its photoshopped. That’s simply not possible. 2 engs and necro cannot do it. /s

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Posted by: Wethospu.6437

Wethospu.6437

I have also seen many photos and shops in my life.

But is is quite strange that people often get all kind of bugs and problems on their first run when I have done it ~30 times and succeeded every time (mostly pugs).

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Posted by: Chryzo.8906

Chryzo.8906

Hey, don’t look down on engineers

Finally down that b****. 2 war zerker, 3 guardians, yeap, 3

I’d aggree with Eliyahu, group comp ain’t that important. Running sparks is.

Tech: when she speaks in P2, start getting your people in position, she usually goes invisible in the next 5 to 10 seconds, keep biggest dps in place. Run spark in like 10 sec, even less. She regenerates faster in 5 seconds what 2 people could DPS if they were staying the 5 seconds until she turns invisible

Sorry for the english
Good luck to you all

PS: Sparks still bugs sometimes, and please, please stop makingthem aggro on PETs!!!! Rangers are banned from this fight because it is just too much of a pain. Same for necro pets, same for rune pets and all kind of stuff we don’t really control.

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Posted by: Toxyn.9608

Toxyn.9608

It’s interesting that you say Fractals just increases numbers without changing mechanics and then complain about the nerf when all that will change is the numbers. The mechanics will still be exactly the same.

Except the mehanic won’t be the same. On the previous page, it is said that they will be nerfing the healing mechanic, not a simple overall boss HP decrease. It is also said that the healing mechanic will eventually be removed entirely and replaced with something less punishing. I read that as it being replaced with something much easier. I don’t mind a good, punishing mechanic on an “endboss”.

In Fractals, there are no new mechanics added after the level ten difficulty increase. Instead of just raw numbers, Fractals would be more interesting if new mechanics were added in each new tier past 10-19. For example, they could make the Imbued Shaman gain a stacking speed boost while under his shield every time one of his adds hits you with a new melee attack, forcing players to properly control the adds.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Iehova.9518

Iehova.9518

That’s strange. Me, haviz and one thief just killed her straight after 4-1.

3-man Simin you say? You must go deeper.

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Posted by: codpin.6542

codpin.6542

PS: Sparks still bugs sometimes, and please, please stop makingthem aggro on PETs!!!! Rangers are banned from this fight because it is just too much of a pain. Same for necro pets, same for rune pets and all kind of stuff we don’t really control.

Tried to help a party last night with a ranger and mesmer. When running sparks, the ranger’s pets kept aggroing them (after asking him he still didnt consider to put it on passive) and the mesmer didnt even shattered his dam clones. Was a total mess. But still, the fact that the sparks still aggro the pets or clones is not good.

Also… did they fixed the 4-1 trick? Last night it didnt seemed to work anymore and another friend of mine said the same thing when he did it with his party. Stealth fix?

Faith of Astora - Guardian | Faith Mess - Mesmer | Faith War - Warrior
Member of ASq Guild – Gandara [EU]

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Posted by: Champen.5849

Champen.5849

I was jut playing against this boss and our biggest problem is that after we run the sparks Simin is only visible for 5-10 seconds and then she disappears again. Then we have to run all the sparks again only to be able to do damage for another 5 seconds. This is simply not enough time to get her down. Dont know if this is a bug since she used to be visible for around a minute at a time.

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Posted by: Dog.1472

Dog.1472

It’s interesting that you say Fractals just increases numbers without changing mechanics and then complain about the nerf when all that will change is the numbers. The mechanics will still be exactly the same.

Except the mehanic won’t be the same. On the previous page, it is said that they will be nerfing the healing mechanic, not a simple overall boss HP decrease. It is also said that the healing mechanic will eventually be removed entirely and replaced with something less punishing. I read that as it being replaced with something much easier. I don’t mind a good, punishing mechanic on an “endboss”.

In Fractals, there are no new mechanics added after the level ten difficulty increase. Instead of just raw numbers, Fractals would be more interesting if new mechanics were added in each new tier past 10-19. For example, they could make the Imbued Shaman gain a stacking speed boost while under his shield every time one of his adds hits you with a new melee attack, forcing players to properly control the adds.

To say that reducing the amount she heals is changing the mechanic would be no different than saying increasing the amount of damage that agony does is changing the mechanic. Once again, all that is changing for now is the numbers. If you think she doesn’t heal enough anymore, simple, have everyone in your party use soldier gear. You’ll have your “challenge”.

Yes, he said he’s thinking about replacing the healing mechanic with something else, but nothing has been actually planned for that yet. Also, he never said it would be less punishing. It simply wouldn’t be a DPS check anymore.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Sedeena.2863

Sedeena.2863

I attempted to do this dungeon yesterday. I couldn’t understand what all the fuss was about really. Went into this fight with Simin expecting dps to be really important. We had some awesome dps and I really think we could have done this. However, it seemed to be bugged. We never actually wiped on this fight. But every time the sparks came out, they would just hover over their circles around the statue? Some of them would go in, and the others would just REFUSE to go in. We tried moving around, standing in the circles, dodge rolling, stealthing, everything.

Is there some bug with these sparks? We tried over and over and it seemed totally random when they would go in or would not go in. Again, they’d just float over their circle without actually changing.