A simple solution for Dungeons!

A simple solution for Dungeons!

in Fractals, Dungeons & Raids

Posted by: Casualist.1052

Casualist.1052

Speed clearing dungeons is the most profitable way to run them, hands down. There is clear benefit in skipping content to reach the boss for your chest reward at the end. The reward incentive is high – I’m not here to dispute this. For those who enjoy not skipping content, there is currently little incentive to complete everything. This wouldn’t be too hard to fix in a flavorful way, and it would bring a lot of enjoyment to dungeon delvers who enjoy a thorough run. Here is my proposal:

What if doing a “complete” run, where bosses and content isn’t skipped, netted you a bonus chest of sorts? (similar to fractals, you collect it at the end). The NPC in AC Path 3 would obviously be happy you vanquished Kholer instead of skirted around his LOS, and they would reward you more for your efforts. Or completing the bridge instance in COF Path 1. There are tons of examples.

There should be rewards for both speed runners and completionists alike! What are your thoughts or suggestions on this?

A simple solution for Dungeons!

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Posted by: dlonie.6547

dlonie.6547

Just having trash mobs drop anything would be a start.

I’d still skip them though. Plenty of blues and greens filling my bag at the end of a run already :-P

And BTW, Kholer already drops a chest when you kill him. I think the best idea I’ve ever heard was to make the optional bosses drop dragonite…

A simple solution for Dungeons!

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Posted by: Casualist.1052

Casualist.1052

Just having trash mobs drop anything would be a start.

I’d still skip them though. Plenty of blues and greens filling my bag at the end of a run already :-P

And BTW, Kholer already drops a chest when you kill him. I think the best idea I’ve ever heard was to make the optional bosses drop dragonite…

Yes! Dragonite, or some other material not found in dungeons would be perfect for a reward for completing all the bosses and instances. That way the reward isn’t better or worse than a speed-clear, it’s just different. The question shouldn’t be “Are complete runs now strictly better or worse than speed runs?” but rather “Which run benefits my reward goals more right now?”

A simple solution for Dungeons!

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Posted by: Thaddeus.4891

Thaddeus.4891

Just make trash mobs drop something of minimal value. Take for exemple CoE. These little crabs in path 3. Not that many ppl are skipping them. They don’t drop a precusor, but you can drop 5-10 Tier 5 maybe 1 or 2 Tier 6 if you are lucky. The Risen in the stairs after the door bursting cannon? Some group kill, other skip. But its not a universal skip like other useless trash mobs. Rewards should be proportional to the time and effort you put into killing stuff. If the Rewards ratio is bad, people skip, if its good, people don’t skip. Simple.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Saint.5647

Saint.5647

Vanquisher title + Dragonite Rewards for VQing dungeon. Done.

One True God
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A simple solution for Dungeons!

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Posted by: ILikeKillAndYou.7054

ILikeKillAndYou.7054

It should not have a extra reward for speed clearing. Doing more dungeon is already a “bonus” himself.

It should work as completion pourcentage. All boss together would count as 50% of the dungeon and the trash mob 50% by themself. So a regular dungeon that provide 1 gold 50 silver, would give a 3 gold if you kill everything.

As example AC Path 1:
-15% mob killed (44 silver)
-4/5 boss killed.
Reward maximum 3 gold, current reward 1.65 gold

People need real reward, not drop possibility or they will continue skip it.

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Posted by: xbutcherx.3861

xbutcherx.3861

Dragonite is for ascended from NPCs level 80 so AC wouldn’t be in that list, sorry.

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Posted by: Silvia.9130

Silvia.9130

Is there really someone who skips Kholer despite there is a stack that makes him even easier than ever? o.o’

>>Lady Carlie Castle<
>>=<

A simple solution for Dungeons!

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Posted by: dlonie.6547

dlonie.6547

Heh, yeah. Especially after the patch! Now there is really no reason not to fight him.

A simple solution for Dungeons!

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

It is a simple solution, and probably the best solution, but it is also a harder solution. Mostly because you have to balance out what the rewards quite precisely, otherwise only one of clearing/skipping will ever be done. Though I hate skipping, so I wouldn’t mind if things were levied more toward the clearing side.

I don’t have opinions. I only have facts I can’t adequately prove.