First of all, I’ll state that I believe the new Ascalonion Catacombs is great. This is coming from someone who got a lot of gold from that dungeon, has 3000+ tears, and has LvLed two characters to 80 through it.
The new revamp is great and encourages smart play and teamwork. No more are the days of sitting spamming high damage moves on the spider queen. No more do we watch for one attack at Rumblus and the Howling King. No more do we beat on the Ghost Eater mindlessly ignoring his adds for 3-5 minutes. We the players must now use strategy, work together, slot some utility skills, use the Call Target function, and just keep trying. This dungeon, now, is the perfect representation of what many players on these forums have been asking for, “Boss fights/encounters should only take a long time if the players are not familiar with the mechanics/not working together. They need to learn the mechanics, and then it will become fast. Once you learn the mechanics, it becomes quick and easy. That’s the way dungeons should be.”
That is the way it is for my guild, we ran the dungeon the night it came out, wiped a numerous amount of times, had a lot of great laughs, and now, a couple days after, we’re bringing at LvL characters. The lowest inside so far was LvL 37. We have no trouble any longer. The only fight that takes a bit longer than it used to, and it shouldn’t and won’t soon, is the Ghost Eater.
tl;dr Great job devs, change all the dungeons and make them require teamwork like they were meant to be. This revamp is creating tons of fun for many people, ignore the crying on the forums. They will learn soon enough, and then they will complain it is too easy.
-A Satisfied Gamer.
(edited by Levistis.8356)