AC path 2 player down creative goodness

AC path 2 player down creative goodness

in Fractals, Dungeons & Raids

Posted by: Nepocrates.3642

Nepocrates.3642

After reading numerous posts, tips and complaints on the Catacombs, my stubborn group of 2 eng, 1 warrior, 1 necro, 1 elementalist or random person (our elementalist is sometimes not available) got through path 1 and 2. we tried 3 but got our digital behinds handed to us but that is another story.

What we noticed is there is not just one way to solve the boss fights. For example, in path 2 as we were learning the final area we got wiped a few time. ok may be six tee hee. The last group before the boss (that is where we wiped) took a bit to figure out how we were going to do it. we had 2 of everything; rangers, monks, necros etc…

We figured out we needed to kill the healing monks first and we needed to get the monks alone. none of us had a pull (eng did but we were forgot about our toolkit option) So we did it by an eng going down and using his grappling line downed skill to pull the monk in. the warrior or other eng would then step in and throw the monk even farther with thier knock back.. One by one we weeded them down until they all died. Ah sweet victory

That is what I love about this game. it is not the skill you have but how creative you use them and how well you use them together with other players.. This is the most fun I have had in a dungeon in a long time.

Tonight we solve path 3 or die trying!!!!

Note: I know there are other ways but this is how my group put the square peg in the round hole

AC path 2 player down creative goodness

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Posted by: Ath.2531

Ath.2531

My guild runs a balanced group consisting of a tanking geared guardian, a support warrior(me), a support or dps ranger and another 2 dps. We run all parts of AC in around 2 hours.

One good strat in AC 2 is to have a tank round up the adds and keep them aggroed while everyone kills them. glass cannon builds here have a hard time.

In AC 3 we have the tank kiting the extra adds while we kill the burrows. I keep my group sprinting non stop and removing conditions via warhorn + shouts and occasional heals.

Also, see if at least 1-2 of your team mates can have more of a support build than glass cannon. It helps a lot.

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

AC path 2 player down creative goodness

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Posted by: Flyfunner.2093

Flyfunner.2093

What guild is this? I’m looking for a good dungeon guild, as I need to farm AC dungeon and a few others. I know all the paths for AC but I can never find a good group, my main guild is always doing WvWvW

AC path 2 player down creative goodness

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Posted by: Parisalchuk.9230

Parisalchuk.9230

Sounds like bad target priority. Though there are many ways to complete the most dangerous groups here are by far the Rangers, Elementalists and Necromancers. With good targeting and focus fire any one enemy can be downed quickly. The key here is to keep moving from the warriors to stop the stun and as always keep out of the red circles.

As for both path 1 and 3. When you reach the burrows all out glass cannon builds work wonders here. You can DPS down a burrow before it spawns with no issues, as long as you have enough DPS. Its then a matter of knowing where the next ones will spawn and speed boosts.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

AC path 2 player down creative goodness

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Posted by: EverythingXen.1835

EverythingXen.1835

Ha… that sounds like the kind of batkitten crazy tactic my Engineer buddy would think up. I hope he’s not reading this.

But then part of me hopes he does

AC path 2 player down creative goodness

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Posted by: Nepocrates.3642

Nepocrates.3642

Ha… that sounds like the kind of batkitten crazy tactic my Engineer buddy would think up. I hope he’s not reading this.

But then part of me hopes he does

Exactly was fun for all. We were all on voice chat laughing or rear ends off as we fought. as I said I love these Dungeons.

AC path 2 player down creative goodness

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Posted by: Ath.2531

Ath.2531

@Flyfunner

Crew of Misfits at Anvil Rock.

Commander Athrael ThunderBorn
GM of Crew of Misfits (CoM)
Piken Square, EU

AC path 2 player down creative goodness

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Posted by: Flyfunner.2093

Flyfunner.2093

hah i just happen to be on that server, thanks

AC path 2 player down creative goodness

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Wait what. As someone who runs all 3 paths of AC daily the typical kill order is

necro → ele → whatever is lowest

necros and ele’s do the most damage of all the ghosts, and generally speaking the monk heals arent enough to outheal even 1 persons damage o.o

AC path 2 player down creative goodness

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Posted by: DivineBeing.2086

DivineBeing.2086

All the random pugs that I join I always state:

necro > ranger > ele > everything else.

The necro’s condition damage is just insane. Ranger traps and knock downs are annoying. Elementalist can do some major AOE damage if you stand in their red circles. Why this priority? Necro can drop a lot of fields plus has cc abilities that are a nightmare. Ranger, although single targets, is extremely annoying with their traps and knock downs. Elementalist although they can do really good damage with their AOE’s, you can easily just avoid being in their red circle and watch as they just stand their getting pelted because their skills seem to be long cd’s lol. Everything else isn’t really a threat as it is all about kiting them while kill the above three.

Good luck!

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer