AC path 2 player down creative goodness
My guild runs a balanced group consisting of a tanking geared guardian, a support warrior(me), a support or dps ranger and another 2 dps. We run all parts of AC in around 2 hours.
One good strat in AC 2 is to have a tank round up the adds and keep them aggroed while everyone kills them. glass cannon builds here have a hard time.
In AC 3 we have the tank kiting the extra adds while we kill the burrows. I keep my group sprinting non stop and removing conditions via warhorn + shouts and occasional heals.
Also, see if at least 1-2 of your team mates can have more of a support build than glass cannon. It helps a lot.
GM of Crew of Misfits (CoM)
Piken Square, EU
What guild is this? I’m looking for a good dungeon guild, as I need to farm AC dungeon and a few others. I know all the paths for AC but I can never find a good group, my main guild is always doing WvWvW
Sounds like bad target priority. Though there are many ways to complete the most dangerous groups here are by far the Rangers, Elementalists and Necromancers. With good targeting and focus fire any one enemy can be downed quickly. The key here is to keep moving from the warriors to stop the stun and as always keep out of the red circles.
As for both path 1 and 3. When you reach the burrows all out glass cannon builds work wonders here. You can DPS down a burrow before it spawns with no issues, as long as you have enough DPS. Its then a matter of knowing where the next ones will spawn and speed boosts.
http://www.twitch.tv/parisalchuk
Ha… that sounds like the kind of batkitten crazy tactic my Engineer buddy would think up. I hope he’s not reading this.
But then part of me hopes he does
Ha… that sounds like the kind of batkitten crazy tactic my Engineer buddy would think up. I hope he’s not reading this.
But then part of me hopes he does
Exactly was fun for all. We were all on voice chat laughing or rear ends off as we fought. as I said I love these Dungeons.
@Flyfunner
Crew of Misfits at Anvil Rock.
GM of Crew of Misfits (CoM)
Piken Square, EU
hah i just happen to be on that server, thanks
Wait what. As someone who runs all 3 paths of AC daily the typical kill order is
necro → ele → whatever is lowest
necros and ele’s do the most damage of all the ghosts, and generally speaking the monk heals arent enough to outheal even 1 persons damage o.o
All the random pugs that I join I always state:
necro > ranger > ele > everything else.
The necro’s condition damage is just insane. Ranger traps and knock downs are annoying. Elementalist can do some major AOE damage if you stand in their red circles. Why this priority? Necro can drop a lot of fields plus has cc abilities that are a nightmare. Ranger, although single targets, is extremely annoying with their traps and knock downs. Elementalist although they can do really good damage with their AOE’s, you can easily just avoid being in their red circle and watch as they just stand their getting pelted because their skills seem to be long cd’s lol. Everything else isn’t really a threat as it is all about kiting them while kill the above three.
Good luck!
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer