(edited by daros.3407)
AC will probably never be good again
AC is fine, P3 is a faceroll, P2 is extremely fast and probably half the length is from Ghost Eater, and P1 is another faceroll if your team isn’t a giant pile of fail constantly wiping at Hodgins.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
I dont go to this dungeon anymore because it is not challenging due to stacking (which is not an exploit but I find boring and too easy) and spots where the boss cannot hit you.
And like many others have probably done each path over a hundred times literally.
AC is fine, P3 is a faceroll, P2 is extremely fast and probably half the length is from Ghost Eater, and P1 is another faceroll if your team isn’t a giant pile of fail constantly wiping at Hodgins.
My intention was not to say this dungeon is too hard but that those changes actualy caused that this dungeon is no longer used :-) And this is truth. Difficulty may be the reason and maybe not. Or maybe it is one of reasons. But like i said, my post is not intended to complain about its difficulty.
“I dont go to this dungeon anymore because it is not challenging due to stacking (which is not an exploit but I find boring and too easy) and spots where the boss cannot hit you.”
Stictly speaking, those tactics are mostly exploits. I don’t think PUGs even know the real tactics and will never find out unless a guild group insists on doing it properly with them.
It will most likely be active again when they fix the other dungeons.
The main issue at the moment is that CoF P1 is so kitten easy that most people don’t bother doing anything else.
When they change that and makes people think (like the new AC bosses) people will “abandon” that one as well. And when all dungeons have had that chance people will simply go and do dungeons because they want to do them, not because they are easy to do without thinking.
Krall Peterson – Warrior
Piken Square
It will most likely be active again when they fix the other dungeons.
The main issue at the moment is that CoF P1 is so kitten easy that most people don’t bother doing anything else.
When they change that and makes people think (like the new AC bosses) people will “abandon” that one as well. And when all dungeons have had that chance people will simply go and do dungeons because they want to do them, not because they are easy to do without thinking.
But why they never changed at least CoF 1? I must agree with you and others with 2 facts.
CoF 1 is super easy.
AC is not that hard if you do it with guild mates. Even the new AR that is praised for its diffculty can be done quickly with guild mates and TS and it is fun.
But it is undoable with PUGs in most of time. And there is really lot of pugs in game. They are important part of player base becouse game need as most players as it can have. Not everyone is active guild member and play only with his friends. And i fear if they will change all dungeons like they changed AC most of those ,,PUGs" will leave game and start play some more ,,Pug friendly" games. I think Anet know this and that is why they never changed any other dungeon like they changed AC. They had lot of time to do it already.
Maybe we just need to push the idea of creating more dungeon guilds (for newcomers and for vets). It just sucks to have to rely on GW2LFG in my opinion.
I personally have had much better luck (and runs) in dungeons when I created a dungeon guild with a solid player base of people with the same mindset as myself. I mean, finding a group of guys to add to your friends list helps a ton when trying to find dungeon groups.
I think many players would benefit from joining a like-minded dungeon guild rather than creating a PUG group. In my opinion, the challenge is finding groups to do dungeons with since many new players (and those who play sporadically) sometimes do not have the time (and maybe patience) to risk joining/creating a random PUG group.
I mean, at least with a guild/big friends list you at least have had some interaction with the players whereas it is sometimes rare to find the same people in GW2LFG.
But why they never changed at least CoF 1? I must agree with you and others with 2 facts.
CoF 1 is super easy.
AC is not that hard if you do it with guild mates. Even the new AR that is praised for its diffculty can be done quickly with guild mates and TS and it is fun.
But it is undoable with PUGs in most of time. And there is really lot of pugs in game. They are important part of player base becouse game need as most players as it can have. Not everyone is active guild member and play only with his friends. And i fear if they will change all dungeons like they changed AC most of those ,,PUGs" will leave game and start play some more ,,Pug friendly" games. I think Anet know this and that is why they never changed any other dungeon like they changed AC. They had lot of time to do it already.
Because rushing to fix stuff will most likely end up breaking them even more?
They are most likely working on fixing it, but they need it to be a good balance, and they need it to make sense.
It is fully possible to do the new AC with PUGs. I have done so myself, just a few hours after the patch went live.
People simply need to listen and reflect about what is happening. And most people actually don’t have an issue with that.
Krall Peterson – Warrior
Piken Square
But why they never changed at least CoF 1? I must agree with you and others with 2 facts.
CoF 1 is super easy.
AC is not that hard if you do it with guild mates. Even the new AR that is praised for its diffculty can be done quickly with guild mates and TS and it is fun.
But it is undoable with PUGs in most of time. And there is really lot of pugs in game. They are important part of player base becouse game need as most players as it can have. Not everyone is active guild member and play only with his friends. And i fear if they will change all dungeons like they changed AC most of those ,,PUGs" will leave game and start play some more ,,Pug friendly" games. I think Anet know this and that is why they never changed any other dungeon like they changed AC. They had lot of time to do it already.Because rushing to fix stuff will most likely end up breaking them even more?
They are most likely working on fixing it, but they need it to be a good balance, and they need it to make sense.It is fully possible to do the new AC with PUGs. I have done so myself, just a few hours after the patch went live.
People simply need to listen and reflect about what is happening. And most people actually don’t have an issue with that.
Than your group is not PUG group. At least not ordinary. Becouse you lead and explain tactic just like you would do it in guild group. But your way is not so common as you may think. Normaly people just expect everyone know what to do, and if group fail they leave and find another group where they expect everyone know what to do and if it fail again they leave and again……
I guess it was too easy to get PVT amour so they have to change it.
but they just screwed the new comers cause no one wants to run it.
I used to level most my toons thr AC.. but I guess not anymore
since now days its hard to get a group if your not lv80.
But why they never changed at least CoF 1? I must agree with you and others with 2 facts.
CoF 1 is super easy.
AC is not that hard if you do it with guild mates. Even the new AR that is praised for its diffculty can be done quickly with guild mates and TS and it is fun.
But it is undoable with PUGs in most of time. And there is really lot of pugs in game. They are important part of player base becouse game need as most players as it can have. Not everyone is active guild member and play only with his friends. And i fear if they will change all dungeons like they changed AC most of those ,,PUGs" will leave game and start play some more ,,Pug friendly" games. I think Anet know this and that is why they never changed any other dungeon like they changed AC. They had lot of time to do it already.Because rushing to fix stuff will most likely end up breaking them even more?
They are most likely working on fixing it, but they need it to be a good balance, and they need it to make sense.It is fully possible to do the new AC with PUGs. I have done so myself, just a few hours after the patch went live.
People simply need to listen and reflect about what is happening. And most people actually don’t have an issue with that.Than your group is not PUG group. At least not ordinary. Becouse you lead and explain tactic just like you would do it in guild group. But your way is not so common as you may think. Normaly people just expect everyone know what to do, and if group fail they leave and find another group where they expect everyone know what to do and if it fail again they leave and again……
PUG != noob group
PUG = Pick Up Group
A pug can be coordinated and just as good as a guild group. A guild group can be horrible as a noob group.
I dont go to this dungeon anymore because it is not challenging due to stacking (which is not an exploit but I find boring and too easy) and spots where the boss cannot hit you.
And like many others have probably done each path over a hundred times literally.
+1
stacking killed it for me. Used to do this one every week. No more.
PUG != noob group
PUG = Pick Up Group
A pug can be coordinated and just as good as a guild group. A guild group can be horrible as a noob group.
Sadly enough, in GW2 most of the time a PuG is a noob (not newbie). Or at least that’s what I end up partying with.
In GW2, you can have 6k achievement, the dungeon master title and a legendary and still know next to nothing about playing your class in a certain dungeon. Because you can be carried by 4 other dudes. And heaven forbid you give them tips, you insufferable elitist.
But guildies can be the same.
From changes of this dungeon Anet never changed any other dungeon like they did to AC. Why? If they think they did good work and this is good way how dungeons shoud look, they shoud change other dungeons too.
Shortly after the AC revamp, Robert Hrouda was moved to the Living Story team. I’ve seen no word about a replacement, or if he is splitting his time. Whether this speaks to a decision ANet made about the success of the AC changes, or about internal priorities as to what gets done when is known only to them. Thus, inferring there have been no further dungeon revamps because they don’t like what was done to AC is at best wild speculation.
From changes of this dungeon Anet never changed any other dungeon like they did to AC. Why? If they think they did good work and this is good way how dungeons shoud look, they shoud change other dungeons too.
Shortly after the AC revamp, Robert Hrouda was moved to the Living Story team. I’ve seen no word about a replacement, or if he is splitting his time. Whether this speaks to a decision ANet made about the success of the AC changes, or about internal priorities as to what gets done when is known only to them. Thus, inferring there have been no further dungeon revamps because they don’t like what was done to AC is at best wild speculation.
I dont argue with you. It is speculation. But it does not mean it can not be truth. But one think is certain. They do not want their dungeons empty.
But why they never changed at least CoF 1? I must agree with you and others with 2 facts.
CoF 1 is super easy.
AC is not that hard if you do it with guild mates. Even the new AR that is praised for its diffculty can be done quickly with guild mates and TS and it is fun.
But it is undoable with PUGs in most of time. And there is really lot of pugs in game. They are important part of player base becouse game need as most players as it can have. Not everyone is active guild member and play only with his friends. And i fear if they will change all dungeons like they changed AC most of those ,,PUGs" will leave game and start play some more ,,Pug friendly" games. I think Anet know this and that is why they never changed any other dungeon like they changed AC. They had lot of time to do it already.Because rushing to fix stuff will most likely end up breaking them even more?
They are most likely working on fixing it, but they need it to be a good balance, and they need it to make sense.It is fully possible to do the new AC with PUGs. I have done so myself, just a few hours after the patch went live.
People simply need to listen and reflect about what is happening. And most people actually don’t have an issue with that.Than your group is not PUG group. At least not ordinary. Becouse you lead and explain tactic just like you would do it in guild group. But your way is not so common as you may think. Normaly people just expect everyone know what to do, and if group fail they leave and find another group where they expect everyone know what to do and if it fail again they leave and again……
PUG != noob group
PUG = Pick Up Group
A pug can be coordinated and just as good as a guild group. A guild group can be horrible as a noob group.
I never said PUGs are noobs. Actualy in my posts i was deffending them.
PUG to me means Group made by people that do know each other, have no coordination through TS, Skype or something.
Just 5 random people with no one who leads them, that entered dungeon together.
They can succeed, but if dungeon requires good coordination they fail in most of time. And this is fact. The more coordintion and tactic dungeon require, no matter if it is hard or easy, the more pug groups failing.
And that is why i fear changing all other dungeons like AC. I fear it could drive lot of people out of game as same as it droved them out of AC.
(edited by daros.3407)
They have implied that they will get around to fixing the other dungeons also, CoF hopefully being at the top of the list.
If you are worried about finding groups for the dungeon, in my experience an AC exp group is being put together roughly every 5 minutes on gw2lfg.com, so this is a non issue.
For now, AC is way BETTER. They increased the challenge, thus made it a far more entertaining experience. It takes some semblance of skill and coordination to complete, especially to complete quickly.
If you do not want/can not handle increased difficulty, there is always CoF or open world PvE grinding available to you. Then once you have improved your skills, you can return to the dungeon and try again, to reap the rewards that your greater ability will bring.
Perfect.
(edited by Brew Pinch.5731)
They have implied that they will get around to fixing the other dungeons also, CoF hopefully being at the top of the list.
If you are worried about finding groups for the dungeon, in my experience an AC exp group is being put together roughly every 5 minutes on gw2lfg.com, so this is a non issue.
For now, AC is way BETTER. They increased the challenge, thus made it a far more entertaining experience. It takes some semblance of skill and coordination to complete, especially to complete quickly.
If you do not want/can not handle increased difficulty, there is always CoF or open world PvE grinding available to you. Then once you have improved your skills, you can return to the dungeon and try again, to reap the rewards that your greater ability will bring.
Perfect.
As you could read above it is not about me and how i handle dungeon :-) Finding group in 5 minutes on LFG is possible like for every other dungeon, but compare it with pre-patch AC.
You may like changes and i admit they have sence, but it really drove most people out of this dungeon. What will happen if they will change every dungeon this way?
I just try look in to the future. AC can serve as example how people react. They say we love this and after few months the dungeon is totaly empty. I dont think those 5 groups across whole europe on lfg can be considered as ,,full dungeon".
If changing one dungeon to require more coordination can hurt its population so much what can changing every dungeon do with population of whole game?
They uncompromisingly rewrite dungeon and result is empty dungeon. No matter changes are good or fun the result is bad.
(edited by daros.3407)
And yet it hurt said dungeon BECAUSE it is only one dungeon.
If ALL dungeons required coordination and such it would not hurt them, since there wouldn’t be the “easy way out” dungeons that people would rather run.
Krall Peterson – Warrior
Piken Square
And yet it hurt said dungeon BECAUSE it is only one dungeon.
If ALL dungeons required coordination and such it would not hurt them, since there wouldn’t be the “easy way out” dungeons that people would rather run.
But it can hurt whole game. If dungeoneering will become too unfriendly for random groups there is risk lot of people will just leave game for some more ,,pug" friendly game. Yes half of Guild wars 2 player can be happy about changes but it will be bad if second half presented by occasional players, newcommers, less social players and all others who play mostly in random groups will just leave game for something more frienly for their playstyle.
Maybe we just need to push the idea of creating more dungeon guilds (for newcomers and for vets). It just sucks to have to rely on GW2LFG in my opinion.
I personally have had much better luck (and runs) in dungeons when I created a dungeon guild with a solid player base of people with the same mindset as myself. I mean, finding a group of guys to add to your friends list helps a ton when trying to find dungeon groups.
I think many players would benefit from joining a like-minded dungeon guild rather than creating a PUG group. In my opinion, the challenge is finding groups to do dungeons with since many new players (and those who play sporadically) sometimes do not have the time (and maybe patience) to risk joining/creating a random PUG group.
I mean, at least with a guild/big friends list you at least have had some interaction with the players whereas it is sometimes rare to find the same people in GW2LFG.
Yes with guild is everything much better. GW2LFG has no purpose if most non guild group fail. I remember how lot of people wanted some ,,Dungeon finder or LFG tool" directly in game. If every dungeon will be like AC it would be useless, becouse grouping with random people will just fail in most of time.
Maybe if every dungeons would have 2 difficulties could help too. One for guild groups and one for random groups. This is not impossible to create. Fractals have difficulty scaling and it works well. But this is just my idea how i would make compromise.
But it can hurt whole game. If dungeoneering will become too unfriendly for random groups there is risk lot of people will just leave game for some more ,,pug" friendly game. Yes half of Guild wars 2 player can be happy about changes but it will be bad if second half presented by occasional players, newcommers, less social players and all others who play mostly in random groups will just leave game for something more frienly for their playstyle.
And yet the dungeons were supposed to be there for organized groups.
95% of the game is completely possible to do for even “bad” players without every talking to anyone at all, and yet people gets crazy when the little things that is supposed to require some communications starts to actually require communication.
Why do people feel the need that they should be able to do every single thing in the game without thinking or working for it?
Krall Peterson – Warrior
Piken Square
But it can hurt whole game. If dungeoneering will become too unfriendly for random groups there is risk lot of people will just leave game for some more ,,pug" friendly game. Yes half of Guild wars 2 player can be happy about changes but it will be bad if second half presented by occasional players, newcommers, less social players and all others who play mostly in random groups will just leave game for something more frienly for their playstyle.
And yet the dungeons were supposed to be there for organized groups.
95% of the game is completely possible to do for even “bad” players without every talking to anyone at all, and yet people gets crazy when the little things that is supposed to require some communications starts to actually require communication.Why do people feel the need that they should be able to do every single thing in the game without thinking or working for it?
Now 95% is possible to do without comunication but if all will require it 95% of random groups will fail :-D
I do not know why people feel it that way. I just dont want to see furute where people leaving game becouse they feel its too unfriendly for them if they want to play mots with randoms. And too unfriendly it is actualy becouse they wanted it…
Now 95% is possible to do without comunication but if all will require it 95% of random groups will fail :-D
I do not know why people feel it that way. I just dont want to see furute where people leaving game becouse they feel its too unfriendly for them if they want to play mots with randoms. And too unfriendly it is actualy becouse they wanted it…
Who said anything about EVERYTHING will require it?
I am talking about the DUNGEONS requiring communication. And the dungeons is a VERY small part of the game.
If people leave because they can’t do everything without thinking good riddance I say.
Why should people that actually want to have some kind of challenge be left out?
Krall Peterson – Warrior
Piken Square
Stop feeding the ,,troll".
And yet the dungeons were supposed to be there for organized groups.
95% of the game is completely possible to do for even “bad” players without every talking to anyone at all, and yet people gets crazy when the little things that is supposed to require some communications starts to actually require communication.Why do people feel the need that they should be able to do every single thing in the game without thinking or working for it?
Organized groups make content faceroll, not exactly “working” for it. Which is in fact why elitist players should be forced to PUG if that was possible so that they stop QQing about how easy dungeons are.
In fact in guild parties ppl dont communicate about tactics but just general chitchat. Not me though I have problems with typing as it is.
More often than not, it is not about communication it is more about playing with people who are just in PUGs to be trolling ,,kittenhats" or stubborn noobs who insist on doing things their way. Then again there are just general disagreement about tactics like in AR.
(edited by Khal Drogo.9631)
Organized groups make content faceroll, not exactly “working” for it. Which is in fact why elitist players should be forced to PUG if that was possible so that they stop QQing about how easy dungeons are.
Of course. But that is because said organized group communicates. If they would not communicate (and said group had not ran the dungeon in question together several times before) they would not really faceroll content.
They are “working” for it by communicating and learning how to do stuff together.
The main issue at the moment is that most dungeons don’t require any communication at all.
Krall Peterson – Warrior
Piken Square
As you could read above it is not about me and how i handle dungeon :-) Finding group in 5 minutes on LFG is possible like for every other dungeon, but compare it with pre-patch AC.
You may like changes and i admit they have sence, but it really drove most people out of this dungeon. What will happen if they will change every dungeon this way?
I just try look in to the future. AC can serve as example how people react. They say we love this and after few months the dungeon is totaly empty. I dont think those 5 groups across whole europe on lfg can be considered as ,,full dungeon".
If changing one dungeon to require more coordination can hurt its population so much what can changing every dungeon do with population of whole game?
They uncompromisingly rewrite dungeon and result is empty dungeon. No matter changes are good or fun the result is bad.
Its not because of a lack of coordination that people don’t do AC P2. It is the chance that Detha bugs out and just annoying ghostbuster gun mechanics that simply isnt fun and wastes time.
As for 5 min finding a group, its usually like 10 minutes because by the time I tabbed back to GW2 the party is full. If I put up a LFG notice, it will be duly ignored. As for AC, its a fact no one wants to do anymore. At this point in time, it isnt because of buggy mechanics, annoying CC spam or inexplicable frame lags but its because everyone got what they needed and only do COF to farm gold. One can only conclude that in attempt to appease the ,,elitists", Mr Hrouda satisfied no one and wasted his design team’s time.
(edited by Khal Drogo.9631)
Of course. But that is because said organized group communicates. If they would not communicate (and said group had not ran the dungeon in question together several times before) they would not really faceroll content.
They are “working” for it by communicating and learning how to do stuff together.
The main issue at the moment is that most dungeons don’t require any communication at all.
No not really, I don’t even really need to ,,communicate" at all with my guildies at all; I just follow them. Same thing with pugs really. Its because I have had prior experience with the dungeon in question its only a slight variance in the places to stack and if any .. err .. shortcuts exists. I never knew that a certain boss can be perma knocked down for example and have been doing it the “legit” way which probably took a few minutes longer.
It serves like gold farm and lot of people think it is hurting economy.
It is hurting the economy
Well, I guess you are one of those bad dungeon runners I get PUGed sometimes. Only the bosses mechanics changed, so stop complaining if you cant kill the spider queen or get past the burrows
It serves like gold farm and lot of people think it is hurting economy.
It is hurting the economy
Well, I guess you are one of those bad dungeon runners I get PUGed sometimes. Only the bosses mechanics changed, so stop complaining if you cant kill the spider queen or get past the burrows
This is it. AC did not get harder, just a little bit more interesting. Of course, since most people want to do all stuff while being braindead, it might be more empty now, but that’s nothing bad.
There is no loyalty without betrayal. -Ann Smiley
It serves like gold farm and lot of people think it is hurting economy.
It is hurting the economy
Well, I guess you are one of those bad dungeon runners I get PUGed sometimes. Only the bosses mechanics changed, so stop complaining if you cant kill the spider queen or get past the burrows
Sory but your post is worthless and you proved that you did not read whole thread otherwise you would not said i am complaining on difficulty here :-)
I said many times i am not complaining on difficulty and that i agree changes have sence. Next time read before you write please :-)
And i never said that it isnt hurting economy.
(edited by daros.3407)
New AC is easier for good players with organized groups and harder for craptastic pugs with bad classes and builds and lack of teamwork.
I’d say it’s perfect.
As for AC, its a fact no one wants to do anymore. At this point in time, it isnt because of buggy mechanics, annoying CC spam or inexplicable frame lags but its because everyone got what they needed and only do COF to farm gold. One can only conclude that in attempt to appease the ,,elitists", Mr Hrouda satisfied no one and wasted his design team’s time.
I agree.
People don’t do AC anymore. It’s easy to say “some people like content that requires coordination”, but you don’t see even those groups doing AC nowadays. Same thing with the Karka Queen event in Southsun – it requires some coordination to capture and hold all camps and later to defeat the Queen. But people simply doesn’t bother with it.
Making challenging content is nice. But the dungeons are badly designed now. They are too time consuming for PUGs and so PUGs don’t bother with them, and too easy and simply not fun for coordinated guild groups, who also don’t bother with them.
Besides, making extensive content exclusively for coordinated groups isn’t a good idea – it’s wasting too many resources on too small a group. In this context, the idea that ALL paths of ALL dungeons would require organized groups is bad.
What ArenaNet should have done was making all dungeons so the first path is easy (as in, doable by the majority of PUGs) and making sure the important rewards are only given once per day per path (unlike CoF, in which the important reward – gold – is given as many times as you do the dungeon).
This way, PUGs would have access to those rewards and would have ways to understand a bit how dungeons work, while the organized groups would have access to the same rewards in one third of the time. This would even encourage PUG players to try to become better so they can also do the other two paths and get their rewards faster.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
As for AC, its a fact no one wants to do anymore. At this point in time, it isnt because of buggy mechanics, annoying CC spam or inexplicable frame lags but its because everyone got what they needed and only do COF to farm gold. One can only conclude that in attempt to appease the ,,elitists", Mr Hrouda satisfied no one and wasted his design team’s time.
I agree.
People don’t do AC anymore. It’s easy to say “some people like content that requires coordination”, but you don’t see even those groups doing AC nowadays. Same thing with the Karka Queen event in Southsun – it requires some coordination to capture and hold all camps and later to defeat the Queen. But people simply doesn’t bother with it.
Making challenging content is nice. But the dungeons are badly designed now. They are too time consuming for PUGs and so PUGs don’t bother with them, and too easy and simply not fun for coordinated guild groups, who also don’t bother with them.
Besides, making extensive content exclusively for coordinated groups isn’t a good idea – it’s wasting too many resources on too small a group. In this context, the idea that ALL paths of ALL dungeons would require organized groups is bad.
What ArenaNet should have done was making all dungeons so the first path is easy (as in, doable by the majority of PUGs) and making sure the important rewards are only given once per day per path (unlike CoF, in which the important reward – gold – is given as many times as you do the dungeon).
This way, PUGs would have access to those rewards and would have ways to understand a bit how dungeons work, while the organized groups would have access to the same rewards in one third of the time. This would even encourage PUG players to try to become better so they can also do the other two paths and get their rewards faster.
Really nice i agree,
This what i wanted. To people come here and put some suggestion that would serve as good compromise for those who cant get better groups and for those that want more challenging content.
There will be probably the problem. If people think it is worth bothering. For some too easy to bother and for some to hard as you said and of course for some too bugy to bother.
People don’t do AC anymore.
People don’t do AC anymore.
Your own screenshot shows two entries from the same guy… You are kinda ruining your own argument there.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
This is it. AC did not get harder, just a little bit more interesting. Of course, since most people want to do all stuff while being braindead, it might be more empty now, but that’s nothing bad.
Everyone’s definition of interesting is really different. You mean zapping globs and pulling them into a cannon isn’t “braindead” and fun? I really can’t think of a game genre that remotely resembles this mechanic. I would rather do housework.
I really wonder why some players (and not some game designers defending their work) feel that new AC is such a fantastic new challenge for them. They say its not more difficult, then go with guildies for ice bow/stack to win, and say they love the new dungeon then never do the dungeon again after they got all the tokens they wanted.
AR is hard with PUGs but no one said wow its so buggy (no wait … at least not as buggy as AC) but its certainly not boring until the last fight which becomes a snooze-fest in a guild party and teeth-grinding frustration in an uncoordinated PUG party.
(edited by Khal Drogo.9631)
I’m just gonna drop this here: https://forum-en.gw2archive.eu/forum/game/dungeons/What-happened-with-phase-2-of-dungeons/page/2#post2276423
and the next response: https://forum-en.gw2archive.eu/forum/game/dungeons/What-happened-with-phase-2-of-dungeons/page/2#post2276921
Have a nice day.
I’m just gonna drop this here: https://forum-en.gw2archive.eu/forum/game/dungeons/What-happened-with-phase-2-of-dungeons/page/2#post2276423
and the next response: https://forum-en.gw2archive.eu/forum/game/dungeons/What-happened-with-phase-2-of-dungeons/page/2#post2276921
Have a nice day.
Some response from them here would be better.
Before the AC revamp I use to do the boss the normal way, dodging the howls etc. After the revamp? Stack at safe spot auto attack…. collect loot. Only major difference is path 2, no one does it anymore.
I wouldn’t say AC is dead though, still see plenty of ppl leveling alts using it. They mainly switch out at the end of the boss fight.
the dungeon is not a faceroll
Cof is a faceroll
AC its not that is the reason why its Always empty.
Its not even fun.
It was fun….
AC rebalance is one of the worst thing happened to this game
To tell the truth “GW2 balance changes” are overall the worst thing happened to an awesome game.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
the dungeon is not a faceroll
Cof is a facerollAC its not that is the reason why its Always empty.
Its not even fun.
It was fun….AC rebalance is one of the worst thing happened to this game
To tell the truth “GW2 balance changes” are overall the worst thing happened to an awesome game.
Sometimes simple dodge in right time is better tactic than something new ,more complex but not working well.
I personaly really like only Kholer. One of the best boss in game in my opinion. Shame is most of people want to skip him for ,,saving time" but more probably becouse most people do not know how to dodge :-D
Spider queen got improvement too, but i dont like her like Kholer. See is fair.
(edited by daros.3407)
the dungeon is not a faceroll
Cof is a facerollAC its not that is the reason why its Always empty.
Its not even fun.
It was fun….AC rebalance is one of the worst thing happened to this game
To tell the truth “GW2 balance changes” are overall the worst thing happened to an awesome game.
AC is a faceroll. Just like COE is. The difference is, COF doesn’t require you to dodge while these other two dungeons do and people don’t like using their brains.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
All dungeons are faceroll, some more, some less.
I can just repeat it: bring elite areas like in gw1 back where you didn’t get guaranteed reward. Give us quests we have to fulfil in a certain time, without the whole team wiling once or kick us out so we have to try again.
About AC: The only good change i can think of is kholer. Bosses require 2-3 Warriors to melt in seconds – and if you don’t have enough dps you’ll have to do it the intended way (kiting adds into firecircles while autoattacking the boss to death).
You mean howling king^^
You mean howling king^^
I think he means only good is Kholer and others have tactics he dont like, like howling kings.
But maybe you are right :-D
You mean howling king^^
I think he means only good is Kholer and others have tactics he dont like, like howling kings.
But maybe you are right :-D
Actually, after reading again, you’re probably right
I’ll go hide in shame now
You mean howling king^^
I think he means only good is Kholer and others have tactics he dont like, like howling kings.
But maybe you are right :-DActually, after reading again, you’re probably right
I’ll go hide in shame now
No need :-)
Everyone can make mistake.