About Dungeon's overall... Bring back the fun!

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Olgit.8629

Olgit.8629

When you create something that people will need to grind for hours, day’s, week’s, you need to atleast make it challenging in places but more importantly, it needs to be fun to do.

The CoF Magg run for example was for me, was annoying in part’s, easy in other’s and frustrating in (100% bit). For an older gamer, this was a perfect example of how a dungeon should be, because it’s not time consuming for casual player’s, it had a challenge, it let me actually grind/ farmable and was worth my time and effort.

In fairness, the only thing really wrong was the amount of carvings needed to get equipment was a little low, which could have been boosted, to compensate how quickly we were doing it…. but for me and most of the average gamers, it was a 20 – 25 minute run and that’s the main point for me.

20 – 30 minutes dungeon run are a perfect time. This gives you a solid amount of stress / fustration / fun whilst not bogging you down in one location for too long.

We don’t want easy mode but we don’t want stupid either, that just take’s too long, frustrates people, that they just leave the game. May I remind you developer’s that all the good work of WoW’s WotLK, was undone by stupidity of Catalysm’s dungeon’s…. and by the time it was fixed, they lost million’s of players.

For me…. it’s about the fun. I don’t want to stay in dungeon’s for hours on end, but will grind if they are short, flexible to my time and are fun, rather than frustrating.

We have different path’s in the dungeon’s, so why not make a farmable, less reward run and make the other’s incrimental in difficulty and rewards, so that ALL gamer’s can play the dungeon’s at the level, THEY, are comfortable at, rather than forcing changes on everyone, who may never be able to cope.

Yours….

(edited by Olgit.8629)

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

Bring back the fun of doing the same path over and over and over? That is fun? o.O

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Olgit.8629

Olgit.8629

Grinding is part and parcel of MMO life. I expected that.

The point’s I was trying to make were.

1. Fun
2. 20 – 30 min dungeon runs.

Overall, these are better for a majority of players than frustrating one hour long runs of a single instance part of a dungeon.

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Riavan.2609

Riavan.2609

I agree with this post, in it’s entirety. I’m here for fun, not slave labour.

GW2: Charr Engineer
GW1: Ritualist

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Gempulse.9463

Gempulse.9463

I agree with this post, in it’s entirety. I’m here for fun, not slave labour.

Irony.

About Dungeon's overall... Bring back the fun!

in Fractals, Dungeons & Raids

Posted by: Olgit.8629

Olgit.8629

So his opinion lies with mine and it’s irony?

A dungeon can be “Fun” for many different reasons.

A fun dungeon can be fast?
A fun dungeon can have money?
A fun dungeon can have loot?
A fun dungeon could be due to a good team?
A fun dungeon could be a small segment of the whole dungeon?

As I mentioned, grinding for many is not fun, but there is a difference between a REAL grind one hour long and fast FUN twenty minute dungeon.

We all expect grind’s in MMO… but it depends on your own mentality towards the deed your doing.