(edited by Malleusx.6092)
A cap on dungeon runs
I just want the silver rewards back. 26s per magg run was very kind to my wallet…it made me feel good at mmo’s when I wasn’t really ever good at them anyways, yet I always play them. It felt like salvation
I can’t believe they did this.
I just want the silver rewards back. 26s per magg run was very kind to my wallet…it made me feel good at mmo’s when I wasn’t really ever good at them anyways, yet I always play them. It felt like salvation
I can’t believe they did this.
Yes, it is almost a sure thing that you will lose money from armor repairs doing the magg run now considering that you have to chain suicide the kite room.
I completely agree, ALL of the changes to CoF only made things worse, and i HATE it.
i just got my warr to 80 the day of these changes and now every time i see somone with the full set a can only think lucky kitten got it easy.
But i also think that putting a limit of the amount of times you can do it is the better option. (5-10 ofcorse, limiting to 1-2 would just be stupid and make 180 tokens a months work)
And i think it also needs to be reverted to how it was, before it was a challenge but completeable now it is just a death simulater with added reapir costs.
Seriously a capp on amount of runs for a dungouns is a better choice then them to make them harder with less rewards then before
ROFL! kitten? there is auto cencor here? the more you know…
(the word i was going for started with bas)