Attitude about dungeons is irrational
The breakbar and removal of unshakeable was just the final nail in the coffin to me.
I haven’t seen too many thoughts on the breakbar. As a solo player, it really reduced my gameplay options and for me, really shortened the lifespan of the game.
Breakbar isn’t too bad, but Anet definitely went a little overboard with it. More so in the new maps, where a lot of vets and such have it as well.
The scaling with breakbars is annoying to say the least. Then there are mobs, where even when you break the bar, the stun lasts a second at most.
Old 50 mosman would be one hell of a challenge today because the lack of cripple and chill, for reference old mosman used to oneshot elementalists with something as simple as an autoattack . Guardians rotating through blocks to “tank” mosman was something skilled to do while now well what is there to avoid if everything hits like a wet towel thrown by a toddler.
There was that one video with old mossman getting facetanked by a nomad warrior, remember?
new mossman can be facetanked by berserker warrior your argument?
Now you’re exagerrating. A lot.
Remember, remember, 15th of November
Now you’re exagerrating. A lot.
Doesn’t really sound like it. Depends on the rating and the AR. The only way he can really hurt you atm is by hitting you with good conditions from instabilities while dogs help, or if your AR is too low.
Yes, obviously i was speaking of the high swamp levels, not the low ones. Remember, that we’re talking about old level 50 here, which is not level 50 but level 100 in the new system (levels weren’t extended up from 50, but rather stretched on twice the number of levels). And i see him downing people at 77 quite often even when they have suficient AR, especially in the last phase when he changes and starts hitting stronger.
Yes, perry was exagerrating.
Remember, remember, 15th of November
There was that one video with old mossman getting facetanked by a nomad warrior, remember?
It was a level 9 fractal, because the person doing it was in full exotics with no AR and it was settler’s. Quite a bit different to level 50.
Yes, obviously i was speaking of the high swamp levels, not the low ones. Remember, that we’re talking about old level 50 here, which is not level 50 but level 100 in the new system (levels weren’t extended up from 50, but rather stretched on twice the number of levels). And i see him downing people at 77 quite often even when they have suficient AR, especially in the last phase when he changes and starts hitting stronger.
Yes, perry was exagerrating.
So was the person that he was talking to before you at the end of page 2, because he was stating that mossman died in 10 seconds with 2 ice bows which was obviously not true. Most teams of decent or even good players during daily runs didn’t end up with the same times as the very fastest ever one was, which was ~20 seconds?
Wait, I like to group while leveling so people arent doing that anymore because of the dungeon nerf?
Wait, I like to group while leveling so people arent doing that anymore because of the dungeon nerf?
Story dungeons were kind of rare before anyway, weren’t they? There wasn’t much reason to repeat them other than unlocking explorable on alts, and reward tracks.
Raids were needed, and their popularity shows how you can’t replace controlled small group content with uncontrolled zerg content
Popularity? Do you have any proofs for that?
According to gw2efficiency
58,5% of the players have 0 Magnetite Shards = most probably, have never raided
20% of the players have > 76 Magnetite Shards = most probably, have tried raiding but weren’t very successful
10% of the players have > 240 Magnetite Shards = most probably, raids sporadic
1% of the players have > 1,271 Magnetite Shards = most probably, raids oftenContent which is used regularly only by a few percent of the player base can’t be called popular. On top of that bad numbers I’m quite sure that gw2efficiency is mostly used by more ambitious players so the numbers across all players are most probably even worse.
Wow, this are really shocking news.
At worst, 31% of all GW2 players have raided and liked it enough to continue doing it more than once.
At best in my estimation, the largest number of people who have only a few shards are people who did a raid to see how it is, gained some shards and left.
So the number of people that regularly raid is at least a strong 11% and maybe as high as 20%.
Very disheartening for me as that surely means that Anet won´t let go if the idea of raids in favor of the open world soon, no matter if dungeons see a revival or not
Edit: After reading more carefully after the post of Astralporing, news are not so shocking anymore.^^
(edited by Torolan.5816)
So the number of people that regularly raid is at least a strong 11% and maybe as high as 20%.
Much lower. Remember, that this is data from efficiency. Casuals generally aren’t using sites like that, so the results will be heavily skewed towards raiders. Which, if you notice, Shylock mentioned in his post.
Remember, remember, 15th of November
you know that you can spend your shards? at least thats what im doing and im at 84/84 insights and i barely have shards
you know that you can spend your shards? at least thats what im doing and im at 84/84 insights and i barely have shards
It’s extremely unlikely you’d manage to spend them to 0.
Remember, remember, 15th of November
if they pushed caps at specific releases it wouldn’t be too hard