[Teef] guild :>
Being kicked for being a thief
[Teef] guild :>
Wait till you use Necro… :|
Thanks for the detailed information and extremely appropriate conversation starter for the dungeons forum.
“GLF1M Heavy class, p1”… You HAVE to let me PLAY with you guys!
Thanks for the detailed information and extremely appropriate conversation starter for the dungeons forum.
“GLF1M Heavy class, p1”… You HAVE to let me PLAY with you guys!
/chuckle
Don’t worry, they fixed the ship-JP in arah p2. I’m sure they want you now^^
I play thief almost exclusively… I rarely to never get kicked then again I don’t sit in the back using short bow then laugh when a full zerker thief goes down saying well I am doing a lot of damage and I am still at full health. I am doing something right.
You should post specifics. Did you get kicked as soon as you joined the group? Or fighting a boss and they rage kicked you? for examples.
I think the dudes kicked you because they were too scared of you stealing their legendaries and exotic stuff, because you know, thief IRL are filthy rats, and we kick filthy rats (joke, don’t ban me modz).
I got kicked as a Mesmer for not using GS on the Dredge Carrier on Path 3 of Sorrow’s Embrace. Apparently, 3 wardens doing the damage for you whilst you sit there watching because you didn’t have a GS isn’t enough, EVEN if it got you all the way there in the first place. XD
I never get kicked as a thief. EVER.
The whole team just ragequits on me. XD
The problem with thiefs is, that if you got a good thief its no problem but if you got a bad thief you virtual playing with a four men party… they just die like flys.
It takes a good amount of time to play a thief really good and since you dont know if the thief is good you just avoid the risk in not taking one.
The problem with thiefs is, that if you got a good thief its no problem but if you got a bad thief you virtual playing with a four men party… they just die like flys.
It takes a good amount of time to play a thief really good and since you dont know if the thief is good you just avoid the risk in not taking one.
Bad players play badly on all classes though…
I did a CoF run with a Pistol/Pistol + Shortbow thief… I don’t know much about thiefs. But I’m pretty sure that isn’t a recommended dps setup lol.
I noticed thiefs usually slow up skips that are easily doable without SR. Whenever a pug thief joins our arah group, we are all ready to do our skips, then the dude is like “wait 20 seconds for SR”. And I usually say, “Or we can do this skip in 5 seconds”.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
I did a CoF run with a Pistol/Pistol + Shortbow thief… I don’t know much about thiefs. But I’m pretty sure that isn’t a recommended dps setup lol.
I noticed thiefs usually slow up skips that are easily doable without SR. Whenever a pug thief joins our arah group, we are all ready to do our skips, then the dude is like “wait 20 seconds for SR”. And I usually say, “Or we can do this skip in 5 seconds”.
And they never know how to use smoke screen for stealth. I’ve tried to explain it a couple times just before the Arah p1 run. I tell them how it works and say use smoke screen, we’ll run, when stealth is almost gone, drop shadow refuge. Half the time they don’t even use smoke screen at all. The other half of the time the do smoke screen, we get the full stealth, but then he instantly drops shadow refuge right there…I’ve seen this happen more than once
But yeah… If/when I do pug dungeons; thieves, necros, rangers and most engi’s are insta booted depended and how kitteny I feel. Moral of the story is… Don’t pug, don’t get kicked.
But yeah… If/when I do pug dungeons; thieves, necros, rangers and most engi’s are insta booted depended and how kitteny I feel. Moral of the story is… Don’t pug, don’t get kicked.
I like this guy. He has the right attitude.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
I can handle getting kicked. I just want the chat log to stay so I can increase my Blocked List.
I can handle getting kicked. I just want the chat log to stay so I can increase my Blocked List.
Amen.
SB and p/p thief oh boy… I saw one of those in CoE once long day. Thieves don’t slow the skips down idiots slow skips down. Usually with me it is oh look a thief he will help you complete the run or they wait for me to use SR, most times, after I use it to revive someone.
I am not an Arah pro by any stretch of the imagination, but I pretty much know how to get through most of the Arah trash without stealth aids.
Well, if you’re a good thief then it’s their loss for kicking you. Thief has some of the highest base DPS in the game, and can provide far more utility than just stealth.
Well, if you’re a good thief then it’s their loss for kicking you. Thief has some of the highest base DPS in the game, and can provide far more utility than just stealth.
In PUG land that’s like looking for a specific needle in a barrel of needles. It’s rare you find what you are looking for, and the process of even looking will cause you pain.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Well, if you’re a good thief then it’s their loss for kicking you. Thief has some of the highest base DPS in the game, and can provide far more utility than just stealth.
In PUG land that’s like looking for a specific needle in a barrel of needles. It’s rare you find what you are looking for, and the process of even looking will cause you pain.
And that’s why you keep looking instead of touching.
<100bladez crits better ’n yalls, filthy wanna be thieves>
PSA: The plural of thief is thieves. Not thiefs, not thiefts nor thifs. Thank you.
this thread is so depressing since i’m making a theif
This thread shouldn’t hinder you in the least I pretty much exclusively run thief and I have no problem with groups (getting in/staying in). I have problems with other thieves joining thinking SB is good DPS so I have resorted to posting Px experienced no Shortbow thieves.
this thread is so depressing since i’m making a theif
Fear not young thief! I’ll post some sexy ingame big numbers once I return to my computer to bring some cheer back into your newly depressed outlook! There is hope my child.
IMHO, as a semi-experienced thief, when you solo in PvE you are almost always in melee because SB really isn’t necessary. You just love stunning and whacking mobs for high crit damage and surviving just fine.
PvE in dungeons requires a complete re-think in play style. Took me a lot of dying with my friends — not PUGs — to get used to moving a lot, swapping weapons a lot, dodging and evading a lot, slotting the healing skill Withdraw that includes a dodge and cures some conditions, using Steal as often as possible (combined with the evade from Crippling shot if I have a SB in hand). I play an Asura, so I may drop Pain Inverter or Elite Golem if the situation demands.
blah blah blah
Essentially I feel like I have to regularly juggle my slotted skills — and change up between S/P, D/D and SB weapons almost every battle. Juggling stuff isn’t unique to Thief, though — effective Elementalists cycle constantly.
In the end, I had to drop my sense that my thief was some DPS kitten, and use my DPS in conjunction with my friends, while also offering utility (smoke screens, group stealth, Asura elite golem) and just plain having a good time instead of crying that we don’t pwn every encounter in a dungeon — we often get pwned — but we’ve finished nearly every run we’ve started (I think we abandoned our first couple of Ascalon runs when we couldn’t get past the spider queen — until we finally did).
Caveat: I haven’t run a ton of dungeons, but I’ve run my fair share. I don’t grind (ain’t nobody got time for that). I don’t have a single piece of ascended gear — the price of not grinding and not having the time to do all the stuff required to get it. Best advice in this thread has been to play with friends — or a friendly guild that will bear with you while you experiment with all the tools at your disposal.
Thief suffers from a weaker case of Rangeritis. The plague of casuals have tainted its name so much that only more experienced players will actually appreciate what a Thief can bring to the table.
If you’re getting kicked on the premise of being a Thief (not a SB spamming, full Cleric Thief justified by Signet of Malice ~ yes I’ve met one) then you were better off without those fools.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
If it is any comfort Cynz, my pug group kicked a zerg warrior today in order to keep our thief.
First, this warrior joins my group and then change my lfg description…
I had asked for experienced players. He changed it to: 80 only, no ranger, engi, necro.
Then he managed to kick the lvl 62 and 75 joining (lvl 45 dungeon) as someone apparently accepted his vote kick.
The group filled up again and we started the dungeon. After the first boss (where the warrior died) he attempted to vote kick the thief (who did absolutely nothing wrong).
Being more than just a little bit tired of his attitude, (my friend and I did not announce a speed run after all) we kicked the warrior instead and had a nice, fast and enjoyable run.
Being a mesmer and playing with a zerk warrior most of the time, the best and fastest pug runs I have had so far, includes a group with 2 necromancers and another group with 2 thieves.
I love having a good thief in my group.
(edited by Reesha.7901)
I play the thief exclusively in dungeons. I have been kicked once because the group wanted a “berserk only” party. Whatever that action amounts to is insignificant compared to the utility a thief can provide.
I run this in dungeons:
D/D (one dagger has superior sigil of corruption (condi damage on kill))
Superior Rune of the Antitoxin (-24% condi duration, +183 condi damage, might (x6) on poison or torment)
Apocethary armor (healing, +condi, +third attribute)
Signet of malice (works very well with death blossom)
Caltrops (good aoe bleed and cripple)
Signet of Infiltration (for init regen)
Blinding powder
Dagger storm
Traits are 0/0/25/30/15
Some of the traits are “assassins reward” (heal on init use), caltrops on roll, lose conditions while in stealth, ..
So the utility I bring to a party is superior bleed application (with death blossom), caltrops, and caltrops on dodge. I can also grant regen to allies using blinding powder (which also acts as a cover for a quick ress). Dagger storm is a great skill to block ranged attacks and give the team cover.
Don’t underestimate us.
I play the thief exclusively in dungeons. I have been kicked once because the group wanted a “berserk only” party. Whatever that action amounts to is insignificant compared to the utility a thief can provide.
I run this in dungeons:
D/D (one dagger has superior sigil of corruption (condi damage on kill))
Superior Rune of the Antitoxin (-24% condi duration, +183 condi damage, might (x6) on poison or torment)
Apocethary armor (healing, +condi, +third attribute)
Signet of malice (works very well with death blossom)
Caltrops (good aoe bleed and cripple)
Signet of Infiltration (for init regen)
Blinding powder
Dagger stormTraits are 0/0/25/30/15
Some of the traits are “assassins reward” (heal on init use), caltrops on roll, lose conditions while in stealth, ..So the utility I bring to a party is superior bleed application (with death blossom), caltrops, and caltrops on dodge. I can also grant regen to allies using blinding powder (which also acts as a cover for a quick ress). Dagger storm is a great skill to block ranged attacks and give the team cover.
Don’t underestimate us.
^Yeah…. don’t do this.
Observe exhibit A:
Edit: pewpew…
(edited by Erebus.9276)
I find running crit / power based build makes me more squishy than anything, as it should because I don’t have many points to put in vitality or toughness. Don’t get me wrong I love big numbers but I have moved towards a condi pressure build that’s been more reliable for me.
The big damage is very nice though, it never is a bad thing =)
Tbh I’d probably not group with a condition/healing thief either. It would make things take longer.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Death blossom with 25 stacks of bleeds does fair AoE DoT, does it not?
So I am a very good PVE/Dungeon Thief. I got 48 PR in fotm ( and so many pristine relics to make a man cry) and I have done every dungeon path with my thief several times.
Thieves do get a lot of hate. Guess what? Rightfully so!!!! Most thieves suck at dungeons because they are so use to the idea of zerker thief in wvw/pvp. I personally have zerker armor but my trinkets are more tanky based. This gives me very strong dps and a reasonable tank (16k HP). However, 16k HP is still very low and because of this thieves must know when to dodge/switch weapons more than any other class.
You can melee with D/D… that’s ok but realize that if your hp <50% or if the mobs/boss has huge melee dps you should probably back away and support your group with a SB. A good thief can go from melee back to range several times in a fight and never get downed whilst also providing some high end dps. Furthermore, people tend to hate SB thieves. In single mob encounters, the SB does decent dmg…. not d/d dmg but decent nevertheless. SB is more efficient with grouped up mobs because of how the sb bounces around targets.
Last but not least, thieves are great for niche parts of dungeons. Need a cloak? No problem! I mean thieves make dredge fractal bearable since they make using the control panel easy as well as they are great at soloing the bomb path.
Remember, when you play a thief in a dungeon you better be skilled or YOU WILL get das boot.
So I am a very good PVE/Dungeon Thief. I got 48 PR in fotm ( and so many pristine relics to make a man cry) and I have done every dungeon path with my thief several times.
Thieves do get a lot of hate. Guess what? Rightfully so!!!! Most thieves suck at dungeons because they are so use to the idea of zerker thief in wvw/pvp. I personally have zerker armor but my trinkets are more tanky based. This gives me very strong dps and a reasonable tank (16k HP). However, 16k HP is still very low and because of this thieves must know when to dodge/switch weapons more than any other class.
You can melee with D/D… that’s ok but realize that if your hp <50% or if the mobs/boss has huge melee dps you should probably back away and support your group with a SB. A good thief can go from melee back to range several times in a fight and never get downed whilst also providing some high end dps. Furthermore, people tend to hate SB thieves. In single mob encounters, the SB does decent dmg…. not d/d dmg but decent nevertheless. SB is more efficient with grouped up mobs because of how the sb bounces around targets.
Last but not least, thieves are great for niche parts of dungeons. Need a cloak? No problem! I mean thieves make dredge fractal bearable since they make using the control panel easy as well as they are great at soloing the bomb path.
Remember, when you play a thief in a dungeon you better be skilled or YOU WILL get das boot.
Your allocation should actually be the other way for maximum DPS – zerker trinkets and whatever armor fits your needs.
Guild Master
So I am a very good PVE/Dungeon Thief. I got 48 PR in fotm ( and so many pristine relics to make a man cry) and I have done every dungeon path with my thief several times.
Thieves do get a lot of hate. Guess what? Rightfully so!!!! Most thieves suck at dungeons because they are so use to the idea of zerker thief in wvw/pvp. I personally have zerker armor but my trinkets are more tanky based. This gives me very strong dps and a reasonable tank (16k HP). However, 16k HP is still very low and because of this thieves must know when to dodge/switch weapons more than any other class.
You can melee with D/D… that’s ok but realize that if your hp <50% or if the mobs/boss has huge melee dps you should probably back away and support your group with a SB. A good thief can go from melee back to range several times in a fight and never get downed whilst also providing some high end dps. Furthermore, people tend to hate SB thieves. In single mob encounters, the SB does decent dmg…. not d/d dmg but decent nevertheless. SB is more efficient with grouped up mobs because of how the sb bounces around targets.
Last but not least, thieves are great for niche parts of dungeons. Need a cloak? No problem! I mean thieves make dredge fractal bearable since they make using the control panel easy as well as they are great at soloing the bomb path.
Remember, when you play a thief in a dungeon you better be skilled or YOU WILL get das boot.
Your allocation should actually be the other way for maximum DPS – zerker trinkets and whatever armor fits your needs.
- 16k hp is rather high, not low.
- Maximum dps is achieved by using full berserker everything.
- Many things can be avoided without burning dodges, in melee range.
- You can still dodge at <50% hp.
- Not getting hit > tanking hits.
- …
You should post specifics. Did you get kicked as soon as you joined the group? Or fighting a boss and they rage kicked you? for examples.
i got instantly kicked…and no, there was no post as “looking for heavy etc”
at the end of the day i just start dungeons myself now since it least it garantees that i don’t get kicked…but i still get asked if i could log in on other class before we even engaged any fights….
to add background info: i am at lv 48 fotm (or 49 to be exact), have 55 AR and few ascended wepons for any case, done aether path after release within 2 hours etc. it all doesn’t matter as people just want warriors and guardians… and i can’t blame them really
would love more group utility on thief tbh
[Teef] guild :>
(edited by Cynz.9437)
I play the thief exclusively in dungeons. I have been kicked once because the group wanted a “berserk only” party. Whatever that action amounts to is insignificant compared to the utility a thief can provide.
I run this in dungeons:
D/D (one dagger has superior sigil of corruption (condi damage on kill))
Superior Rune of the Antitoxin (-24% condi duration, +183 condi damage, might (x6) on poison or torment)
Apocethary armor (healing, +condi, +third attribute)
Signet of malice (works very well with death blossom)
Caltrops (good aoe bleed and cripple)
Signet of Infiltration (for init regen)
Blinding powder
Dagger stormTraits are 0/0/25/30/15
Some of the traits are “assassins reward” (heal on init use), caltrops on roll, lose conditions while in stealth, ..So the utility I bring to a party is superior bleed application (with death blossom), caltrops, and caltrops on dodge. I can also grant regen to allies using blinding powder (which also acts as a cover for a quick ress). Dagger storm is a great skill to block ranged attacks and give the team cover.
Don’t underestimate us.
if you wanna get kicked even faster, follow this advice.
[url=https://] [/url]
So I am a very good PVE/Dungeon Thief. I got 48 PR in fotm ( and so many pristine relics to make a man cry) and I have done every dungeon path with my thief several times.
Thieves do get a lot of hate. Guess what? Rightfully so!!!! Most thieves suck at dungeons because they are so use to the idea of zerker thief in wvw/pvp. I personally have zerker armor but my trinkets are more tanky based. This gives me very strong dps and a reasonable tank (16k HP). However, 16k HP is still very low and because of this thieves must know when to dodge/switch weapons more than any other class.
You can melee with D/D… that’s ok but realize that if your hp <50% or if the mobs/boss has huge melee dps you should probably back away and support your group with a SB. A good thief can go from melee back to range several times in a fight and never get downed whilst also providing some high end dps. Furthermore, people tend to hate SB thieves. In single mob encounters, the SB does decent dmg…. not d/d dmg but decent nevertheless. SB is more efficient with grouped up mobs because of how the sb bounces around targets.
Last but not least, thieves are great for niche parts of dungeons. Need a cloak? No problem! I mean thieves make dredge fractal bearable since they make using the control panel easy as well as they are great at soloing the bomb path.
Remember, when you play a thief in a dungeon you better be skilled or YOU WILL get das boot.
Your allocation should actually be the other way for maximum DPS – zerker trinkets and whatever armor fits your needs.
- 16k hp is rather high, not low.
- Maximum dps is achieved by using full berserker everything.
- Many things can be avoided without burning dodges, in melee range.
- You can still dodge at <50% hp.
- Not getting hit > tanking hits.
- …
Of course berserker everything is better, but I was referring to your specific situation. You need extra armor so I was simply commenting on how you can maximize your damage while keeping comparable armor levels. Right now, your setup is not maximized and thus wasteful.
I didn’t mention it in my previous post but with a few exceptions, any serious dungeon group would kick you if you used shortbow. Stick with melee weapons.
Guild Master
I play the thief exclusively in dungeons. I have been kicked once because the group wanted a “berserk only” party. Whatever that action amounts to is insignificant compared to the utility a thief can provide.
I run this in dungeons:
D/D (one dagger has superior sigil of corruption (condi damage on kill))
Superior Rune of the Antitoxin (-24% condi duration, +183 condi damage, might (x6) on poison or torment)
Apocethary armor (healing, +condi, +third attribute)
Signet of malice (works very well with death blossom)
Caltrops (good aoe bleed and cripple)
Signet of Infiltration (for init regen)
Blinding powder
Dagger stormTraits are 0/0/25/30/15
Some of the traits are “assassins reward” (heal on init use), caltrops on roll, lose conditions while in stealth, ..So the utility I bring to a party is superior bleed application (with death blossom), caltrops, and caltrops on dodge. I can also grant regen to allies using blinding powder (which also acts as a cover for a quick ress). Dagger storm is a great skill to block ranged attacks and give the team cover.
Don’t underestimate us.
even if i overestimate that build you’re still slowing down the party…
even if i overestimate that build you’re still slowing down the party…
Lol, I didn’t read that build till just now. That’s…. it’s…. gross. Why would you bring that into a dungeon?
Seems like you’re trying to specialize at condition killing trash mobs. That’s the opposite of what you should be aiming to do.
Oh, here’s the peach lover Ethics. Hai.
That build is awesome, don’t be a filthy elitist. After all you don’t take a thief in Arah just for the stealth during skips…
…no…
Dem bleed stacks.
Oh, here’s the peach lover Ethics. Hai.
That build is awesome, don’t be a filthy elitist. After all you don’t take a thief in Arah just for the stealth during skips…
…no…
Dem bleed stacks.
Peach lover eh? Seems you have been talking to lilith too much.
Dem bleed stacks are OP, almost as much as dat double discipline banner stack.
Oh, here’s the peach lover Ethics. Hai.
That build is awesome, don’t be a filthy elitist. After all you don’t take a thief in Arah just for the stealth during skips…
…no…
Dem bleed stacks.Peach lover eh? Seems you have been talking to lilith too much.
Dem bleed stacks are OP, almost as much as dat double discipline banner stack.
I’m a total fan now.
Think of all the regen to the team with those 2 discipline banners…
This makes me sad. Some things will never change.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid