Q:
(edited by Tahosa.1274)
Q:
I am interested in what people think is the best condition damage profession in dungeons?
(edited by Tahosa.1274)
trick question
/15
Engineer.
The engineer has a lot of burning and bleeds, and can hybrid damage well due to how easily they can stack might. Grenades can do plenty of direct damage (for a ranged weapon) as well as condition damage, and many people will use that fact to the fullest. Teamwise, the engineer has spots of support and utility, from their fields (water, light, fire, poison, smoke), to their finishers (mostly blast finishers), to their ability to reflect projectiles, to their large access of to immobilize. Whether you want to heal, stack might, or stealth, the engineer probably has what you need. Defensively the engineer has access to permanent vigor, plenty of blocks, and an evade. They have some blind fields and blinding abilities, too.
Necromancer is second. Though necros can do more condition damage in AoE with epidemic, and also have more reliable AoE conditions in general, the necromancer suffers from several problems. For one, they lack active defense (blocks, evades, vigor), so should the enemies all focus on the necromancer they will crumble. Though the necro has statistical bulk with DS, that is only good for small encounters. Second, the necromancer doesn’t have nearly the utility, with their useful skills in their arsenal not being particularly stellar or unique.
Epidemic is strong, though. Don’t count necro out of the fight immediately.
face and palm, reunited.
Engineer.
The engineer has a lot of burning and bleeds, and can hybrid damage well due to how easily they can stack might. Grenades can do plenty of direct damage (for a ranged weapon) as well as condition damage, and many people will use that fact to the fullest. Teamwise, the engineer has spots of support and utility, from their fields (water, light, fire, poison, smoke), to their finishers (mostly blast finishers), to their ability to reflect projectiles, to their large access of to immobilize. Whether you want to heal, stack might, or stealth, the engineer probably has what you need. Defensively the engineer has access to permanent vigor, plenty of blocks, and an evade. They have some blind fields and blinding abilities, too.
Necromancer is second. Though necros can do more condition damage in AoE with epidemic, and also have more reliable AoE conditions in general, the necromancer suffers from several problems. For one, they lack active defense (blocks, evades, vigor), so should the enemies all focus on the necromancer they will crumble. Though the necro has statistical bulk with DS, that is only good for small encounters. Second, the necromancer doesn’t have nearly the utility, with their useful skills in their arsenal not being particularly stellar or unique.
Epidemic is strong, though. Don’t count necro out of the fight immediately.
I had a cat when I was a child. I don’t like you.
OHBOYOHBOYOHBOYOHBOY
OP what have you done!?
Thief easily… Thief maintaining tons of bleeds and poison can out DPS full Berserker. Slight exaggeration… but it is comparable to it, most dungeon people wont admit it though.
Thief easily… Thief maintaining tons of bleeds and poison can out DPS full Berserker. Slight exaggeration… but it is comparable to it, most dungeon people wont admit it though.
Go time how fast your condition thief can solo the 9 entities in Arah P1
Engineer.
25 vuln stacksssssssss. Not condition damage in the strictest sense, but it’s a condition that increase your party dps by 25% so….
Thief easily… Thief maintaining tons of bleeds and poison can out DPS full Berserker. Slight exaggeration… but it is comparable to it, most dungeon people wont admit it though.
nope
guardian – full rabid gear
dat dere burn damage
Dog class. Barf does a million poison damage a second…
Warrior with two sigils of Earth.
Warrior with two sigils of Earth.
Don’t forget dual wielding swords!
If you count all the damage you’ll be dealing from Poison Grenade, Engineer is pretty much infinity deeps.
Warrior with two sigils of Earth.
Don’t forget dual wielding swords!
If only that were viable, dual Bonetti Rapiers would look amazing.
Warrior with two sigils of Earth.
Don’t forget dual wielding swords!
If only that were viable, dual Bonetti Rapiers would look amazing.
Do you even play Mesmer? I guess you could just buy one for your Guardian, though
Was not ready for that, not here of all places, I’ll have to be more careful….
._.
(edited by Dolan.3071)
Was not ready for that, not here of all places, I’ll have to be more careful….
._.
I’m so confused now T_T
Was not ready for that, not here of all places, I’ll have to be more careful….
._.I’m so confused now T_T
Dolans warrior looks like a Guardian, fully white/blue.
And now it’s the running joke to complain about the lack of Aegis and lawn mowing
Q _Q
Meh, I imagine rapiers as weapons you wield with finesse and mesmers (well… my asura one at least) kinda just swing swords around like a club.
Rapier suits the ranger just fine.
PPPFFFFFTTT. EASY. Elementalists. A dagger/dagger or a scepter/dagger build is LOADED with condition damage.
Build around toughness/condition, power/condition or vitality/condition.
Toughness will upgrade the effectiveness of your heals (something an ele is amazing for), and that will be even more amazing if you add 6 runes of the undead onto your ele. You also have a trait in your earth magic trait line (I believe grandmaster) to give you an extra 10% conversion of toughness to condition.
Power/condition is easy to build, and will give you great support when you’re in fire. Earth is amazing for damage, but it’s not the best for manoeuvrability… and your skills do go on cd. Once you’re in water or fire, power will drastically help, especially as burns don’t stack intensity.
Vitality and condition go AMAZING with 6 runes of scavenging, and add that onto the fact that ele excels in heals and applying fast condition stacks, and you’re set.
As for PvE, it’s definitely warrior, if strictly talking about condition damage. Maintains perma burn, ~20-25 bleed stacks, high uptime on 2-4 torment and still does the highest direct damage with it’s attacks, compared to other professions. Also it does maintain high might stacks and banner of strength, fury and yet has active defense.
If going strictly to what condition built profession would be the greatest (well, actually none is even ‘good’) to increase the parties damage, considering 4 berserker players as compagnions, it’s the engineer.
Perma burn, perma poison but low party buffs and a laughable anout of bleed stacks. The only thing that makes the race is covering the last 10-15 vuln stacks on bosses.
I would say it’s a toss up between Engineer and Necromancer. My first character was an Engineer which I played for a very long time and learned just about everything I know today on that very character. My current main is a Necromancer and although I’m probably a bit more in favor of Necro’s I would still say it’s a toss up.
Depending on your build, they both can provide great group support, have a good deal of survivability and deal insane levels of DPS. Although the Engineer can, as someone has said, take more advantage of using both condition and direct damage than a Necromancer can, the Necromancer can also stack more conditions, faster, than an Engineer. Or in my experience at least.
If you’re asking about strictly condition damage, and not group support, survivability or anything else, I would personally say Necromancer. If you aren’t asking about strictly condition damage, I might be more in favor of Engineer. It’s very situational and depends greatly on the build you’re using. But on my Necromancer I can maintain 25stacks of bleed, poison, burning, weakness, chill, daze, fear, torment, cripple and immobilize with little to no help. Plague Signet is great for doing this in dungeons as it pulls conditions from your party members to yourself, keeping them alive and allowing me to do more damage by sending those conditions to my enemies. With my scepter #1 ability I inflict bleed, poison, weakness, chill and burning. All in one hit given it’s a critical hit. Which in rabid gear is pretty often.
So you don’t have to take my word for it as I no longer main an Engineer and I don’t believe I came to full circle with understanding the profession. But I would still like to believe if you’re going strictly for condition damage, Necromancer is the way to go.
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