Boring Pull/Aggro/Range Exploits

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: Shiri.6728

Shiri.6728

So I’m trying to do the Twilight Arbour explorables. There are some cool encounters in there. The wurms are pretty vicious for some reason, but those paralysis spiders are fun, the toxic blossoms are cool when I can actually hit the kittens, the last bosses seem like they WOULD be cool, etc. etc.

HOWEVER, the kitten groups I keep getting grouped up with insist on doing these dungeons in the most boring possible ways, by standing in spots where the mobs can’t really hit them and autoattacking them down, or abusing this game’s suspicious pull logic to only fight one guy at a time, or just straight up running through and ignoring everything. (I want to do it with guildies but they are in full rage mode about the volatile blossoms, which I can’t blame them for since being unable to hit them iskitten )

Issue 1:
Leash range too short. Make it much larger so you can’t just skip most of the dungeon by not even fighting the mobs.

Issue 2:
Leashing is not consistent. In the U route, there are some nightmare duelists/knights/etc. You can just pull these and then lay some condition damage or something on the duelist (I think this is how it works) so only one stays and the rest all leave you alone. As a rule, if one mob is aggroed they ALL should be from a group.

Issue 3:
Nightmare vines can be “kited” by hiding behind the big log thing up the ridge to the left. Most of their attacks miss you from there and you can keep going back to heal. This one actually might be intended but it’s pretty kitten boring, and I suspect you’re meant to keep walking into melee to bait them into faceslamming you since that’s so much easier to deal with than the tar. I would be the least annoyed to see this one not fixed though.

Issue 4:
Fyonna can be dragged into the start of the tunnel, where she will do basically nothing forever and you can just dps rotation. Boring.

Issue 5:
Nightmare tree (both f/u and u) can be trashed by just standing in front of his lair and autoattacking indefinitely. BORING.

I have no doubt someone is gonna complain about how dungeons are too unfair as it is and punish blah blah tokens or whatever, but seriously, no. Just remove this stuff so groups will have to actually do the dungeon. I can accept that one route is always gonna be picked above the others for any fractional difference in easiness (unless you limit rewards totally to one route per day, that would be awesome) but this is just too much.

P.S I realise the leash coding for the normals is probably pretty ingrained and hard to fix, but you can at least give the bosses some kind of absurd attack that will gib anyone trying this without nailing the people actually engaging in their gimmick.

Don’t mind my tone btw, just irritated after a particularly boring run where an attempt to run a less experienced elementalist through spiders instead of just fighting them took about 45 minutes that my team would simply not give up on, followed by 2 excruciatingly boring bosses.

EDIT: Also, feel free to chip in with similar bullkitten from other dungeons so Anet knows what to target.

(edited by Shiri.6728)

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

Yeah. In one of my Twilight Arbor groups, a thief told everyone where they could stand on the Greater Nightmare Vine boss so that they wouldn’t get hit.

I was the only melee, so I couldn’t really go in alone without having all the vines instantly target me and AoE me to death. So… I just stood there for 3-4 minutes while they killed the boss. I thanked them for the party and left. All I could think was, “Sigh. I hope this doesn’t become a trend.”

Fortunately, from then on, only a few people knew of the spot and they didn’t tell the others in my groups, so I could kill the boss normally.

As for leashing, I feel like if they try to fix it, they will break dungeons even more. I am utterly terrified of Arena Net’s patches now. Mortified. Stupefied. Petrified. By them. This isn’t to say they shouldn’t try to fix things, but let’s get some small fixes under our belt before we tackle something huge like monster leashing.

I am not joking. Please don’t break it even more.

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: Shiri.6728

Shiri.6728

Heh, I sympathise with the fear, but when players are leashing trash mobs out of fear of dying (rather than out of hatred for their immense walls of hp) there’s still a problem.

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: AzureDream.4819

AzureDream.4819

Oh, OP is posting some bad things. Gotta farm more, before Anet will buff up this dungeon too.
And question. What is wrong about speedruns? And what is “not boring” to you? When you will have to kill every single trash mob, it will be fun then? And you want to do this extremely boring and tedious task every single run? There will be no difficulty, just artifical time increase. Our group can do all TA without a single defeat, so you are telling us to kill every mob just for the sake of your personal theoretic non-existent FUN? Are you kidding? Please, stop posting things like this. There are no exploits involved, no ridiculous jumping, no glitches. So leave TA be the way it is now.

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: Mystique.6793

Mystique.6793

I go everyday and I hate exploits too. If I’m having to go there I at least want to have some challenge and enjoy it. If you’re on EU you should contact me and join us sometime. I have a guild for running TA. xD

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: Shiri.6728

Shiri.6728

I’m not on EU sadly, I play on the global servers since I have a bunch of American and Singaporean friends who play there.

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Ive only done the up path. But this is what I have to say on the matter

1. Ive never seen anyone do the log trick. I find standing ontop of the wurm to be a cakewalk compared to any other strategy

2. running through is really just because trash mobs have WAY to much hp, and it’s so much easier to just not fight them.

3. the spider boss is a bug I would guess, but players shouldnt be punished for wanting to fight her in the tunnel. Just make her able to fight back

4. The nightmare tree’s problem is that his attacks are slightly larger than D/D ele range (I have no clue what this range is called. But it’s between normal melee and shortbow range) which means melee classes get the normal fight, and ranged ones get to pew pew pew. Also, he summons these mortar things, but he has a tendency to spawn a few of them behind him, where they dont do any damage because they’re not close enough. Eventually all his mortar spawns are allotted by those in the back, and cant do kitten. make it so they stop spawning behind him.

5. a few mobs have stability (some archers have it) which makes them unable to move, and thus prime targets to be skipped. consider removing?

Boring Pull/Aggro/Range Exploits

in Fractals, Dungeons & Raids

Posted by: Shiri.6728

Shiri.6728

1. Hmm. I tried that when the others were on the log at one point, but it just made all the small ones spit that undodgeable unreflectable extremely painful tar at me constantly. The big one behaved himself, though.

2. Rubbish having too much HP is a really big problem not unique to the parts people skip through. It needs fixing as a separate issue.

3. She kind of can fight back, she just sucks at it. The problem is that her gimmick is that you’re supposed to have to kite her aoe and potentially run into the spider eggs, otherwise she’s completely unthreatening.

4. Oh, so that’s what happened with the mortar. I guess that’s what happened with the spiders too, there were a kittenload way in the back of the room. Oddly enough though, I remember fighting the tree from right under him during the spider boss and he never actually attacked me per se, just billions of adds. Does he actually have attacks in that route?