So I’m trying to do the Twilight Arbour explorables. There are some cool encounters in there. The wurms are pretty vicious for some reason, but those paralysis spiders are fun, the toxic blossoms are cool when I can actually hit the kittens, the last bosses seem like they WOULD be cool, etc. etc.
HOWEVER, the kitten groups I keep getting grouped up with insist on doing these dungeons in the most boring possible ways, by standing in spots where the mobs can’t really hit them and autoattacking them down, or abusing this game’s suspicious pull logic to only fight one guy at a time, or just straight up running through and ignoring everything. (I want to do it with guildies but they are in full rage mode about the volatile blossoms, which I can’t blame them for since being unable to hit them iskitten )
Issue 1:
Leash range too short. Make it much larger so you can’t just skip most of the dungeon by not even fighting the mobs.
Issue 2:
Leashing is not consistent. In the U route, there are some nightmare duelists/knights/etc. You can just pull these and then lay some condition damage or something on the duelist (I think this is how it works) so only one stays and the rest all leave you alone. As a rule, if one mob is aggroed they ALL should be from a group.
Issue 3:
Nightmare vines can be “kited” by hiding behind the big log thing up the ridge to the left. Most of their attacks miss you from there and you can keep going back to heal. This one actually might be intended but it’s pretty kitten boring, and I suspect you’re meant to keep walking into melee to bait them into faceslamming you since that’s so much easier to deal with than the tar. I would be the least annoyed to see this one not fixed though.
Issue 4:
Fyonna can be dragged into the start of the tunnel, where she will do basically nothing forever and you can just dps rotation. Boring.
Issue 5:
Nightmare tree (both f/u and u) can be trashed by just standing in front of his lair and autoattacking indefinitely. BORING.
I have no doubt someone is gonna complain about how dungeons are too unfair as it is and punish blah blah tokens or whatever, but seriously, no. Just remove this stuff so groups will have to actually do the dungeon. I can accept that one route is always gonna be picked above the others for any fractional difference in easiness (unless you limit rewards totally to one route per day, that would be awesome) but this is just too much.
P.S I realise the leash coding for the normals is probably pretty ingrained and hard to fix, but you can at least give the bosses some kind of absurd attack that will gib anyone trying this without nailing the people actually engaging in their gimmick.
Don’t mind my tone btw, just irritated after a particularly boring run where an attempt to run a less experienced elementalist through spiders instead of just fighting them took about 45 minutes that my team would simply not give up on, followed by 2 excruciatingly boring bosses.
EDIT: Also, feel free to chip in with similar bullkitten from other dungeons so Anet knows what to target.
(edited by Shiri.6728)