Citadel of Farm speed runs not for newbies

Citadel of Farm speed runs not for newbies

in Fractals, Dungeons & Raids

Posted by: Khal Drogo.9631

Khal Drogo.9631

Not wanting to sound too antisocial, but the newcomers to GW2 have to understand that COF is the designated farm dungeon for ppl to get their daily tokens (for gear and ecto salvage purposes) and farm for gold in speed runs. I dont mind explaining once or twice per every few days to people the tactics for COF but not every run.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Kid Taylor.5479

Kid Taylor.5479

Don’t worry, it’ll be given the CM treatment very soon once enough people farm it.

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Posted by: Iehova.9518

Iehova.9518

I’m betting on the Arah3 treatment myself.

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Posted by: skinnyb.5920

skinnyb.5920

Even though I love those 7 minute runs, path 1 definitely needs a do-over.

I played CoF story for the first time last week and I was really impressed. That final boss fight had some of the better mechanics I’d played against in GW2 so far. Inserting him in there somehow could make the path a lot more fun and challenging.

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Posted by: Iehova.9518

Iehova.9518

You DO realize Gaheron is the endboss of CoF2 as well? Death was merely a setback.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

The final boss has some interesting mechanics with the crystals and everything, the issue is that it’s usually quicker and easier to ignore the crystals and just DPS him down, that and even back when it was a lot harder to DPS him down people still did it. The reason being that he spawned a ton of crystals and he spawned them very frequently, to the point that he spawned them faster than you could kill them.

They should make it so crystals also give him armor and power in addition to regeneration (I know after 66% they give him might but this is again negligible), similar to how lupicus gets massively stronger after each grub. Basically buff the hell out of crystals effect on him. Then make him summon them less often so it’s actually realistic to clear the crystals.

They should put a door in at the part where they’re trying to execute crea irontooth so that you have to kill the mobs on the bridge before it opens, similar to arah path 3 with the door before the first 2 bosses.

Anet make Rev great again.

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Posted by: Iehova.9518

Iehova.9518

They should put a door in at the part where they’re trying to execute crea irontooth so that you have to kill the mobs on the bridge before it opens, similar to arah path 3 with the door before the first 2 bosses.

No they shouldn’t.

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Posted by: Yareon.2835

Yareon.2835

They should put a door in at the part where they’re trying to execute crea irontooth so that you have to kill the mobs on the bridge before it opens, similar to arah path 3 with the door before the first 2 bosses.

No they shouldn’t.

Yes, they should. Picked up a couple of PUG, they just ran after the bridge pulling also the champion in the room with the 2 ads and the imps spawned by the flame shamans near the turrets. Never wiped in that room before that and you just need 2 more minutes to clear the bridge. -.-

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Posted by: Iehova.9518

Iehova.9518

Yes, they should.

No they shouldn’t. But they probably will. No farming allowed. No dosh allowed. The gems must flow.

Picked up a couple of PUG, they just ran after the bridge pulling also the champion in the room with the 2 ads and the imps spawned by the flame shamans near the turrets. Never wiped in that room before that and you just need 2 more minutes to clear the bridge. -.-

Wonderful tale chap, but your one single terribad experience in a PUG of all things does not imply the entire path is kitten.

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Posted by: Yareon.2835

Yareon.2835

Wonderful tale chap, but your one single terribad experience in a PUG of all things does not imply the entire path is kitten.

Never said that, I was just stating that skipping the bridge often makes the next part only HARDER with a possibility to have you actually LOSE TIME instead of gain it.

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Posted by: Iehova.9518

Iehova.9518

Never said that, I was just stating that skipping the bridge often makes the next part only HARDER with a possibility to have you actually LOSE TIME instead of gain it.

Only if Ferrah acts like a kitten and pulls the two casters when you’re already killing those other guys.

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Posted by: Velladin.2578

Velladin.2578

This is actually one one of the funniest paths because it is quick and easy. Not every dungeon should be difficult and long. Knowing anet, this will be nerfed soon so make up while its there.
So sad that rewards in this game suck balls that we are forced into a single path to make money

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Posted by: Ethics.4519

Ethics.4519

Yes! No newcomers should be allowed to do CoF. It has now forever been determined a speed/farming dungeon. Anet needs to put up a sign out front that says “No nubs allowed” And they will be instantly killed if they have less than full exotics on.

RIP in peace Robert

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Yes! No newcomers should be allowed to do CoF. It has now forever been determined a speed/farming dungeon. Anet needs to put up a sign out front that says “No nubs allowed” And they will be instantly killed if they have less than full exotics on.

Actually not about gear/class/traits/lvl etc. or DPS to a certain extent (since u do need a fair amount to out DPS path 1 boss), its about knowing how to clear the dungeon. Newbies tend not to say that it is their first time and when its time to stand and stay within the pillar’s AOE to open the gate, they do not understand what to do. Some still do not understand even after attempts to explain. I didnt mind doing that for the 1st two months of release but when PUGers read speed runs on Gw2lfg.com, they should have knowledge of the dungeon since the majority of us nubs are there for the daily tokens/easy and fast gold.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Unbroken.3614

Unbroken.3614

If you have certain criteria that you want your groups to meet, then specify them when forming/joining groups, and reject/leave those who do not meet those criteria. Simple.

Sebastian Winters [DIS] – Tarnished Coast

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Posted by: Blackmoon.6837

Blackmoon.6837

Not wanting to sound too antisocial

Nah, you’re fine there… but you do come of as the elitist type. Something about informing players on how they should play and all, pretty rough.

I respect that you love your speed running stuff, but at the same time you should respect the fact that this game is meant for everyone to enjoy. If some people need time (or want to spend the time) to complete a dungeon, then let them be.

It’s this kind of disposition that ruins the game for the rest of us. We’ve gotta work on this more. I think one of Anet’s biggest goals was to really bring people together and having fun. That’s not seen very often when you have segregated groups over speed-clearing/skipping/time saving versus “other”.

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Posted by: SteepledHat.1345

SteepledHat.1345

There are way more new people than veterans. If you run a dungeon pug a lot, you end up with a lot of newbies. I don’t mind teaching, but some days I just want a quick run and to get in and out. The day teaching newbies starts giving me gold for my legendary , you can all queue up and I’ll teach every last one of you.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Yes, people do not understand that we want to do this dungeon quickly. I get so many scrubs in Cleric/Soldier/whatever gear joining my speedrun groups (and the GW2LFG comment is usually “WE ARE SPEEDRUNNING THE DUNGEON MULTIPLE TIMES MAXIMUM DPS ONLY”) and they get super kitten when I kick them. One guy today spammed me for like 30 minutes straight kittening about how I must be a LoL and WoW player and how I’m apparently a tryhard for not wanting to carry him through the dungeon so he could get free cash and tokens.

Incidentally, he also kept me updated on the progress of his own run, because apparently it was important to let me know that he was capable of doing the dungeon without dying over and over. I think he finished his first run around the time we were starting our fourth.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

There are way more new people than veterans. If you run a dungeon pug a lot, you end up with a lot of newbies. I don’t mind teaching, but some days I just want a quick run and to get in and out. The day teaching newbies starts giving me gold for my legendary , you can all queue up and I’ll teach every last one of you.

I noticed this wasnt the case for COF until recently after the new year. And I am not an elitist gamer; far from it. I dont mind finishing COF path 1 in 15 min or less (my definition of a non-farm “speed run”) with soldier gear warriors/guardians or no heavies (simply because none of my levelled characters have heavy armor although they are stacked with full berserker gear) as compared to a 5-6 min 4 warriors and 1 mesmer.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: rgrwng.4072

rgrwng.4072

while i am still a noob for that CoF dungeon, i expected myself to pick it up after 2 times through. setting my personal bar for info retention helped a lot when going in without my guild once. i still died numerous times in there, but i was not totally oblivious to how each section of that path worked, which made it look like i knew what i was doing, i just wasn’t good at surviving the process..

thankfully, that group did not kick me, and i pulled my weight as best i could. sometimes i randomly ask “do we pull to door?” or “run past?”, because you can never be too sure what the rest of the group is going to do. asking these types of questions makes you retain the processes and shows that you know something about what’s going on (like on Magg – with the 1-2-2-2-2-2-2-2 until finished tactic) even if you dont survive it.