CoE Golem Bug

CoE Golem Bug

in Fractals, Dungeons & Raids

Posted by: Tentonhammr.7849

Tentonhammr.7849

My group just tried CoE path 1 twice, and both times the Mark-T golem bugged out and didn’t start. Earlier today we ran path 3 and it started just fine. Anyone else have this happen?

edit: hearing similar reports from other dungeon regulars, so looks like Anet might have bugged the golem.

edit edit: other people are telling me it was working normally. intermittent bug?

Zelendel

(edited by Tentonhammr.7849)

CoE Golem Bug

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Posted by: dlonie.6547

dlonie.6547

He’s supposed to move around now, they might have broken something when they made that change.

QA testing: It should work. I mean, dude….it compiles

CoE Golem Bug

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Posted by: Dehuang.2053

Dehuang.2053

Same bug here, MARK stays friendly
it needs to be fixed!!! having to redo the whole path hopeing that it doesn’t bug again is a huge turn off

CoE Golem Bug

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Posted by: mehcetylene.2376

mehcetylene.2376

Welcome to Dungeon World Season 2. Maybe your skills and NPCs work, maybe they don’t…

CoE Golem Bug

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Posted by: draconx.3102

draconx.3102

This is just a continuation of Season 1, Losing Your Progress.

CoE Golem Bug

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Posted by: Scrribble.7496

Scrribble.7496

Addressing both edits, my dungeon group did p1 and got this bug. We gave up and restarted, then didn’t get the bug.

Luck of the draw?

| Mizarhi | Mesmer | [BA] | CD |
| My GW2 Project 365 Gallery |

CoE Golem Bug

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Posted by: Tachii.3506

Tachii.3506

kitten, CoE is “RNG” broken?

This patch really did make me play the game less, lol.

SBI – Thief and the occasional Guardian & Warrior.

CoE Golem Bug

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Posted by: draconx.3102

draconx.3102

Don’t worry, it’s just basic security measures.

CoE Golem Bug

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Posted by: Laar.5476

Laar.5476

Last night my group did P1 fine, went on to P3 and got the bug, restarted and it was fine. I’ve also seen some interesting bugs in other dungeons.

CoE Golem Bug

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Posted by: Noah.4756

Noah.4756

The Advanced Golem is definitely bugging out now that he can move. I haven’t done CoE enough after the patch to replicate the bug but I have an indication what’s causing it:

If you approach the room of the Advanced Golem the turrets around him activate. But if you move back before the Advanced Golem is aggro’d (but do have the turrets around him activated) then I believe he bugs out.

CoE Golem Bug

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Posted by: wKmike.6318

wKmike.6318

Yeah I had a path 2 bug out once. I always run full speed into the room now to hope it never happens

CoE Golem Bug

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Posted by: Wethospu.6437

Wethospu.6437

The Advanced Golem is definitely bugging out now that he can move. I haven’t done CoE enough after the patch to replicate the bug but I have an indication what’s causing it:

If you approach the room of the Advanced Golem the turrets around him activate. But if you move back before the Advanced Golem is aggro’d (but do have the turrets around him activated) then I believe he bugs out.

Can someone confirm this?

CoE Golem Bug

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Posted by: Sins.4782

Sins.4782

I got the impression he only bugged if one person ran in before everyone else. Either way, needs to be fixed, ASAP.

CoE Golem Bug

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Posted by: Tentonhammr.7849

Tentonhammr.7849

The Advanced Golem is definitely bugging out now that he can move. I haven’t done CoE enough after the patch to replicate the bug but I have an indication what’s causing it:

If you approach the room of the Advanced Golem the turrets around him activate. But if you move back before the Advanced Golem is aggro’d (but do have the turrets around him activated) then I believe he bugs out.

Can someone confirm this?

I’ll try this today.

I got the impression he only bugged if one person ran in before everyone else. Either way, needs to be fixed, ASAP.

I don’t think so. We waited for spire and all went together and it still bugged one time.

Zelendel

(edited by Tentonhammr.7849)

CoE Golem Bug

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Posted by: Sins.4782

Sins.4782

I’ll start recording my CoE runs starting tomorrow, and see if I can figure anything out.

CoE Golem Bug

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Posted by: Waldir.2571

Waldir.2571

Same happened to my group. The turrets around it activated while the golem staid friendly. Only solution after that is to restart the dungeon.

CoE Golem Bug

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Not sure if it’s related but when our golem bugged out yesterday (activated turrets/friendly golem), we decided to restart the path. The opener coudn’t enter new instance as he was “stuck” in the old one, he relogged, left party and nothing helped. Even when I opened a new instance and reinvited him, he was put back into the old one with bugged golem. He could enter new instance only after he wp’d from the map and back.

Underworld Vabbi 1.5yr

CoE Golem Bug

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Posted by: dutchiez.7502

dutchiez.7502

If you want to restart an instance just have the opener leave party, that immediately removes the instance from existance.

Nova [rT]

CoE Golem Bug

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Posted by: Tachii.3506

Tachii.3506

Happened today when I was about to do CoE for the first time after patch.

TY Anet. Another dungeon off my list due to unmentioned patch notes.

SBI – Thief and the occasional Guardian & Warrior.

CoE Golem Bug

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Posted by: Surbrus.6942

Surbrus.6942

I’ve only done CoE once since this update, and the golem bugged ending the run. I heard that Anet decided to make him FGS-able (no longer stationary), so I guess the FGS speed kills are supposed to counteract the amount of times that the path just bugs out.

Don’t fix something that isn’t broken… especially when most of Anet’s fixes only serve to make content more tedious, or just break things that previously worked 100% of the time (Mesmer Warden, etc).

CoE Golem Bug

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Posted by: Sins.4782

Sins.4782

In the week since I’ve posted here, the golem bug has come up twice out of ~18 runs. Videos: 1 2

Sure would be nice if this would get fixed.

CoE Golem Bug

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Posted by: Bread.7516

Bread.7516

They’re going to fix CoE golem bug like they did the alpha crystal bug.

CoE Golem Bug

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Posted by: knyy.6427

knyy.6427

The Advanced Golem is definitely bugging out now that he can move. I haven’t done CoE enough after the patch to replicate the bug but I have an indication what’s causing it:

If you approach the room of the Advanced Golem the turrets around him activate. But if you move back before the Advanced Golem is aggro’d (but do have the turrets around him activated) then I believe he bugs out.

yes, that was my impression too. he bugs out to 50% if you do that.
so to avoid this bug. just stack might before and then go fully in! you should just be first before your party bugs it.

CoE Golem Bug

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Posted by: MatthewCam.4391

MatthewCam.4391

The alpha crystal bug… the champion destroyer crab with the ability to walk through walls…
But don’t worry, there’s more stuff in the gem store!

Sea of Sorrows | Lt Mc Muffin
Don’t worry the games still in Beta.

CoE Golem Bug

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Bump.

P1 just fine; went to do P3, and bugs.

Don’t mind it moving around. Would just like it to work.