CoE Teleporter path thoughts and bug

CoE Teleporter path thoughts and bug

in Fractals, Dungeons & Raids

Posted by: BakaOokami.1695

BakaOokami.1695

Decided to give path 2 a try after path 1 went well. and so Alpha we meet again, this time with ridiculous aoe that simply kills anyone within 2 or 3 shots one doesn’t dodge well. first fight was okay given the area was nice and big.

Another Alpha fight in that narrow rectangle room. the AOEs kills downed player for free, the crystals are too strong because 1) they don’t decay over time 2) unless you ahve the whole party pelting on it, the guy would probably be trapped inside for the full duration or till death. and the rest of the party are busy dodging more AOEs.

Charging the Door Busting Laser was nice, not as hectic as the hacking one, but the champion Abomination has too much hp imo, and it doesnt’ really do much. the player who had aggro simply had to run around in circles while the ranged people auto attacked.

Evovled Husk was fun, but there needs to be something to hunt at players what to do. the NPC doesn’t say anything.

The last Alpha fight…. it bugged out for us when we tried to kite it into the Evovled Husk room. and it refused to reset even when all of us died and rezzed at the first wp. it’s hp would keep regenerating, and we only debugged it by doing random things. and Then because it would bug when kited outside, we tried fighting it inside.

The room was a bit too small to avoid all those aoe perfectly, being trapped in the crystal is as good as a instant death, and he has too much hp, really. there needs to be less aoe spamming, more of him doing the summon Alpha Essence to try and heal himself at intervals, then maybe doing both at the same time when he’s at like 5% hp or something.

TL:DR

- fix Last Alpha boss fight bugging into auto regenerating to full hp when kited out.
- Reduce hp/armor please
- Reduce rate of AOE spamming, or at least reduce the damage done to downed players.
- Reduce hp of the first champion icebrood hound(?) which is just auto attack afk
- Hint at players what to do during Evolved Husk fight.

CoE Teleporter path thoughts and bug

in Fractals, Dungeons & Raids

Posted by: Odin of Ark.4860

Odin of Ark.4860

Like most mobs Alpha has a leash and should ONLY be fought in that room. As for the crystals you should be having whole party destroy the trapped person. Makes it alot easier to free him. The boss isn’t that hard, I’ve beat him numerous times with only some deaths. The AoEs he drops you can just strafe out of, no need to dodge. Only time i dodged is when multiple members were together making a bunch of his circles appear in one place.

CoE Teleporter path thoughts and bug

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Enemies start regenerating when they break leash, while bit annoying not a big issue.
Bring more offense/melee to kill it faster (goes quite fast unless you have people dying all the time), slight reduction would be fine though.
AoE is perfectly fine. Don’t dodge Dragon’s tooth. Bring vigor, blocks, etc. Stand in safe spots if possible (safe-spot will be directly under you, danger-zones may overlap, one safe-spot may get ice-blast which shows as blue mist).
Crystal is awesome because it actually requires team-work (lame that some classes can just teleport out of it). To make it consistent either nerf teleports or increase cast-time so it can be dodged more easily.

CoE Teleporter path thoughts and bug

in Fractals, Dungeons & Raids

Posted by: Ender.3508

Ender.3508

Sounds like youre trying to avoid the AoE by getting out of it. NO! Stop doing that. Dodge when it hit, roll comfortably over ice and rock spikes. As long as you are rolling and you time it right, you can dance over his AoE without sweat.

Kretna 80 Elementalist
ex – The Midnight Syndicate [Dark]
Maguuma

CoE Teleporter path thoughts and bug

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

Indeed, don’t bother avoiding the red circles. You can safely stand on them for a second, then use your dodge to completely evade the attack.

Just who the hell do you think I am!?

CoE Teleporter path thoughts and bug

in Fractals, Dungeons & Raids

Posted by: Kathias.8532

Kathias.8532

The teleported path might actually be my favourite out of all dungeons I’ve been to. It´’s really difficult at first but now I usually go through without dying (unless I get killed while reviving someone else). The crystal prison is actually quite harmless – many classes can port out of it and the rest can usually use some kind of life-saving abilities (like death shroud). Notice that Subject Alpha will not cast dragon tooth if he’s in your melee range – so don’t fear him away from the trapped player. The spike circle aoe won’t even hit you (unless someone else stands where he’s not supposed to stand) and the ice spike is quite rare.

As for his abilities – you can simply walk away from the dragon tooth (hell you can even backpedal out of it) and it’s not so hard to dodge the rest – with swiftness you can even make it out of the circle without dodging. If you really are in trouble, look at the kind of aoe are you standing in – if the frozen ground effect in the smaller circle isn’t changing, you’re safe. If it has an animation, just step out of the small circle into the big one.