CoF explo route 1: Legendary Siering Effigy
Yup. I went through pretty much the exact same thing yesterday except I don’t think we got him below 80% before there were >25 crystals healing him. It’s a shame because the rest of the path was very fun and strategic.
I can tell you what worked for me. Pile on his butt, keep poison up at all times, and dump EVERYTHING you have into him. His health will occasionally stall out when the crystals stack up over 20-ish. That’s when you just keep up the pressure and wait for them to stop healing him. If the boss turns toward you, dodge roll through it and continue to zerg mindlessly.
Easy fight, once you realize that doing it as it was intended is almost certain to end in failure.
Oh, and if you have a Guardian, force them to drop Hallowed Ground. If you have an Asura, do the same thing, but for Radiation Field.
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]
@Nethelli
Did you kill any crystals or just ignored them?
The amount of people that are crying about CoF 1st route boss is too kitten high. There were like 10 threads, or even more about this so far, and in EVERY one of them people explain how to beat him in pretty easy way.
And besides that: Anet said that dungeons on explorable mode ARE MEANT to be HARD, and ment to REQUIRE TACTICS aswell as good TEAM COMPOSITION. It’s not meant to be doable by every class combination.
I know they’re supposed to be challenging, but when there is another route that you never fail to do, who wants to give it a try and maybe waste 2 hours to win the other route? We could’ve done Magg route at least 6 times during that.
I know they’re supposed to be challenging, but when there is another route that you never fail to do, who wants to give it a try and maybe waste 2 hours to win the other route? We could’ve done Magg route at least 6 times during that.
I agree that’s a thing that Anet should work about. And they said it too – they want to make every dungeon equal (don’t really think it will succeed in 100% but we will see). So maybe different paths will be more similar at difficulty aswell.
I started to see it this way:
They “force” people to do different paths to see if they will manage to discover proper tactics to complete them pretty easy, aswell as gather data on which paths are most difficult for people, and which are easiest. This way they will have data that will help them in overal dungeon balancing.
@Nethelli
Did you kill any crystals or just ignored them?
Completely ignored them, and the pink knockdown crap, and the purple fire orb thing, and everything else. Just tunnel vision on the boss.
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]
The amount of people that are crying about CoF 1st route boss is too kitten high. There were like 10 threads, or even more about this so far, and in EVERY one of them people explain how to beat him in pretty easy way.
And besides that: Anet said that dungeons on explorable mode ARE MEANT to be HARD, and ment to REQUIRE TACTICS aswell as good TEAM COMPOSITION. It’s not meant to be doable by every class combination.
require tactics?
Such as completely ignoring the boss mechanic? Yeah no. That’s bad dungeon design.
Good team composition?
So you pretty much have to roll guardians, mesmer, necro, thief, warrior to do it because of their burst, stability, poison, or time warp being far better than any other class? That hardly fits the idea of not requiring certain class combinations (something anet stressed they wanted to achieve)
I think it’s time you re-evaluated what you think is right and what is wrong.
Yes the dungeon is doable
No it is not “easy” (as someone who has 100%‘d 6/8 dungeons i’m quite aware of what is and isnt easy when it comes to them)
and it is CERTAINLY not designed properly at the current moment.
Hi all,
I wanted to write the same post but it is already there. First of all, Massacrul you are a kind of big troll to say that. There is absolutely no tactics to figure for the legendary effigy. Crea says “try to destroy the crystals to weaken the effigy then maybe we can kill it”. This phrase is priceless since this is the only way to fail -).
To kill the effigy, you need a team of ultra dps and rush the big guy and burst him. There is no tactics in this at all. I tried every combination I am right now at my 10th hour of game against this only boss and my best try was a 1% wipe (crystal fall + flamethrower -)).
I am for hard content as long as they improve the skills of the player but what is absolutely not arguable is that the legendary seering effigy is a complete fail from the dev team. To be doable and apply a so-called “tactics” Anet need to lower the apparition rate of the crystals and to put some timegap between the zone marker and falling damage of the crystals. But at the moment this is not even funny, oooh wait is not a game supposed to be funny ? ^^
Any encounter that has a “must have” class or specific spec to be able to complete it, it’s a big turn off for me.
It’s a game, we’re supposed to play what is fun for us, and however it is fun for us, not how a dungeon needs us to.
Hey Seb, I was in your party today trying to complete this path. It was utterly ridiculous. This was probably the most unenjoyable experience I’ve had playing Guild Wars 2. It stop being fun and just became frustrating and annoying. Any hint that was given to beating the boss did exactly the opposite. When we did just finally damage deal it we were simply too weak to do enough damage to defeat it.
As Seb stated we could of done a dozen runs of path 2 in the time we spent failing to complete such an impossible boss.
There are some serious balancing issues here and they need to be addressed. I like a challenge but this just became a chore.