CoF explo route 1: Legendary Siering Effigy

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Sebulon.7683

Sebulon.7683

Seriously, is this some kind of cruel joke? You make the dungeons in a way, that you only get a huge amount of tokens at the end of every route and then you make the bosses impossible.

Do you even realize why people repeat Magg route time after time? It doesn’t take MAD SKILLZ (l2p), certain class combinations, certain traits or other silly things. You can do it with anyone, the events inside aren’t class specific, anyone can carry bombs and use a fire extinguisher. That’s how it’s supposed to be. The events are strategic outside the classes.

Ok the boss, first time we went full WTF-PWN and got demolished. Then we tried again, we sneaked around the boss and killed all the crystals before starting. We got his health to about 30% just by nuking him. After that the health stopped moving. The crystals activated or something and we couldn’t out-dps the regen.

We read all the guides we could find and we tried having 2 guys kill the crystals, while others attack the boss. We tried having everyone just attack the boss and not pay attention to the crystals. We tried poisoning him and putting other condition damage on him. His health refused to move.

We got his health to 30% for that one time, did he get bugged or something or why couldn’t we achieve this anymore?

After 2 hours of trying, everyone left. I guess we’ll just keep going Magg route like before.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: WetWookie.1687

WetWookie.1687

Yup. I went through pretty much the exact same thing yesterday except I don’t think we got him below 80% before there were >25 crystals healing him. It’s a shame because the rest of the path was very fun and strategic.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Nethelli.4023

Nethelli.4023

I can tell you what worked for me. Pile on his butt, keep poison up at all times, and dump EVERYTHING you have into him. His health will occasionally stall out when the crystals stack up over 20-ish. That’s when you just keep up the pressure and wait for them to stop healing him. If the boss turns toward you, dodge roll through it and continue to zerg mindlessly.

Easy fight, once you realize that doing it as it was intended is almost certain to end in failure.

Oh, and if you have a Guardian, force them to drop Hallowed Ground. If you have an Asura, do the same thing, but for Radiation Field.

Guildmaster of Nerd Herd [NERD] (Tarnished Coast)
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Sebulon.7683

Sebulon.7683

@Nethelli

Did you kill any crystals or just ignored them?

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Massacrul.2016

Massacrul.2016

The amount of people that are crying about CoF 1st route boss is too kitten high. There were like 10 threads, or even more about this so far, and in EVERY one of them people explain how to beat him in pretty easy way.

And besides that: Anet said that dungeons on explorable mode ARE MEANT to be HARD, and ment to REQUIRE TACTICS aswell as good TEAM COMPOSITION. It’s not meant to be doable by every class combination.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Sebulon.7683

Sebulon.7683

I know they’re supposed to be challenging, but when there is another route that you never fail to do, who wants to give it a try and maybe waste 2 hours to win the other route? We could’ve done Magg route at least 6 times during that.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Massacrul.2016

Massacrul.2016

I know they’re supposed to be challenging, but when there is another route that you never fail to do, who wants to give it a try and maybe waste 2 hours to win the other route? We could’ve done Magg route at least 6 times during that.

I agree that’s a thing that Anet should work about. And they said it too – they want to make every dungeon equal (don’t really think it will succeed in 100% but we will see). So maybe different paths will be more similar at difficulty aswell.

I started to see it this way:
They “force” people to do different paths to see if they will manage to discover proper tactics to complete them pretty easy, aswell as gather data on which paths are most difficult for people, and which are easiest. This way they will have data that will help them in overal dungeon balancing.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Nethelli.4023

Nethelli.4023

@Nethelli

Did you kill any crystals or just ignored them?

Completely ignored them, and the pink knockdown crap, and the purple fire orb thing, and everything else. Just tunnel vision on the boss.

Guildmaster of Nerd Herd [NERD] (Tarnished Coast)
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

The amount of people that are crying about CoF 1st route boss is too kitten high. There were like 10 threads, or even more about this so far, and in EVERY one of them people explain how to beat him in pretty easy way.

And besides that: Anet said that dungeons on explorable mode ARE MEANT to be HARD, and ment to REQUIRE TACTICS aswell as good TEAM COMPOSITION. It’s not meant to be doable by every class combination.

require tactics?
Such as completely ignoring the boss mechanic? Yeah no. That’s bad dungeon design.

Good team composition?
So you pretty much have to roll guardians, mesmer, necro, thief, warrior to do it because of their burst, stability, poison, or time warp being far better than any other class? That hardly fits the idea of not requiring certain class combinations (something anet stressed they wanted to achieve)

I think it’s time you re-evaluated what you think is right and what is wrong.

Yes the dungeon is doable
No it is not “easy” (as someone who has 100%‘d 6/8 dungeons i’m quite aware of what is and isnt easy when it comes to them)
and it is CERTAINLY not designed properly at the current moment.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Mohawkward.7530

Mohawkward.7530

Hi all,

I wanted to write the same post but it is already there. First of all, Massacrul you are a kind of big troll to say that. There is absolutely no tactics to figure for the legendary effigy. Crea says “try to destroy the crystals to weaken the effigy then maybe we can kill it”. This phrase is priceless since this is the only way to fail -).

To kill the effigy, you need a team of ultra dps and rush the big guy and burst him. There is no tactics in this at all. I tried every combination I am right now at my 10th hour of game against this only boss and my best try was a 1% wipe (crystal fall + flamethrower -)).

I am for hard content as long as they improve the skills of the player but what is absolutely not arguable is that the legendary seering effigy is a complete fail from the dev team. To be doable and apply a so-called “tactics” Anet need to lower the apparition rate of the crystals and to put some timegap between the zone marker and falling damage of the crystals. But at the moment this is not even funny, oooh wait is not a game supposed to be funny ? ^^

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Pedro.4369

Pedro.4369

Any encounter that has a “must have” class or specific spec to be able to complete it, it’s a big turn off for me.

It’s a game, we’re supposed to play what is fun for us, and however it is fun for us, not how a dungeon needs us to.

CoF explo route 1: Legendary Siering Effigy

in Fractals, Dungeons & Raids

Posted by: Vuce.7982

Vuce.7982

Hey Seb, I was in your party today trying to complete this path. It was utterly ridiculous. This was probably the most unenjoyable experience I’ve had playing Guild Wars 2. It stop being fun and just became frustrating and annoying. Any hint that was given to beating the boss did exactly the opposite. When we did just finally damage deal it we were simply too weak to do enough damage to defeat it.

As Seb stated we could of done a dozen runs of path 2 in the time we spent failing to complete such an impossible boss.

There are some serious balancing issues here and they need to be addressed. I like a challenge but this just became a chore.