CoF explorable mode path 3 too extreme

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: sanestar.8731

sanestar.8731

Okay. So I wanted to do a CoF run, nothing big right? Was thinkin’ maybe a 1-2 hour max run. Well, turns out the first part took 2 hours just to light 5 torches. Not only that, but we needed to get on skype just to coordinate our timing perfectly. And when I saw perfectly, I mean it. If you’re even 1s off you fail. Not only do you need the torches, but th mobs are each hit for a good 2k per normal hit. 3*2k=6k in 1 attack of the mobs. Now, the ooze mobs aren’t too bad, but the imps are just stupidly op.

So once you get past the torches, if you even can do it, you get to enjoy some lovely red circle making flame turrets. And not only those, but 2 mobs that are more or less walking flame throwers. Get past them and you get to the next major part-one of those stay in the circle area. Now, most of them I encountered weren’t too bad. But this one, for the love of Lyssa, is just terrible. If your team dies, it resets the WHOLE thing. All waves; all of it. Now, it wouldn’t be too bad if there was time between the waves, but no, before the mobs from the wave are killed the next wave spawns. So you have absolutely no recovery time. Don’t die =D

If you don’t rage quit by now then you get one of the worst parts in all this. You need to run past 1-shot kill glowing orbs up a two-part hallway. And, there’s little to no room for error. Also, you can exactly time something you can’t see. I got it my first try-pure luck, ‘cause the next two times was a very quick death. I saw my teammates die a good 30 times? Now once you get through that you’re still not even safe. At the top there are 3 flame turrets that make a good dozen red circles. Since you more than likely used your dodges to not blow up, you’re rather out of luck. The only safe part is right against the wall. There are also two mobs on the right side of the room-more walking flamethrowers. Try fighting two of those with 3 flame turrets raining more fire down. Not fun. Once those were dead then I thought “I’ll go up and kill those turrets”. Bad idea, there’s a boss there. That’s right. You have absolutely no time to clean up those turrets. So, being an ele, I put on a staff and had to aoe them down while I waited for my teammates to run through the bomb hallway again.

Once the turrets were down the boss was easy. But we still weren’t done,after the ~4 hours we put in. Luckily, the last boss wasn’t too hard. I actually really liked the last boss. Though, there is a small exploit. If you stand on the bridge and fight him when he goes to do his knockback aoe he runs back to the center of the area. Kill him and you’re done.

Now, our group also did the other 2 paths, each taking no more than 45min. So I ask, why is this one path so much harder to do? I understand wanting to make them fun and challenging, but this was just too much. Of of the guys is making a video of our run, I’ll add the link once I get it. I really think this path needs some review. So please, for the love of the six gods, Anet, don’t troll us like this. It’s not fun spending 5 hours on 1 path of 1 dungeon >_<

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: Xalerwons.1392

Xalerwons.1392

It took you 2 hours to hit f

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: Sera.6539

Sera.6539

The torch part is actually pretty simple, even with chat. The first time I did that torch part (with only 1 person in party that knew the dungeon), it took us maybe 10 tries through chat. The next time, with half the party knowing what to do, it took 2 tries. No voice chat necessary. Just “r” for ready, “f” for fighting.

The wave protection can be a little difficult, but the best thing to do is try to focus fire and if in last resort, kite and run screaming till your teammates can back you up. As for the orb, the orb running part is my favorite thing of all the dungeons. You can actually run past the enemies and the boss, all the way to the last boss room if you wanted to lose aggro and recoup for a bit.

I think path 3 just takes a bit more coordination and teamwork to get mobs down quicker and to support each other.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: sanestar.8731

sanestar.8731

No, you get about kitten window for everyone to hit that F at the same time. Either ours was just glitched, or we missed something. But having to kill mobs AND have a perfect sync for the torches is a tad too much, imo.

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: Cisza.9540

Cisza.9540

Getting a bit tired to keep saying that:
“Dungeons are NOT designed for pug groups. You should have organised party of 5 ppl, preferable on voice chat”.
There.

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

tried with a PuG. First time no VOIP, we got 4/5 torches about 15 times then gave up.
Second time, new players, with VOIP, got 5/5 torches on our 3rd try.

Failed the defense event once on wave 4 (didnt see the smokelord until after it had killed about 3 of us)
Beat it next try no issues at all.

For the bombs.
1. take off armor
2. ele’s can use arcane shield and mist form, warriors can use endure pain, rangers can use the thing that makes their pet take the damage, and the other thing that makes pets immortal. Any sylvari can use take root (I believe thats a sylvari thing.) Other classes probably have some way to go immortal/invulnerable/block damage.
3. hug the wall
4. if you’ve got an ele with D/D he can impale the turrets
5. kill the easy trash
6. kill the easy boss
7. go kill final boss

full run took about an hour and 10 minutes. Probably my favorite CoF path if you can get a group on a VOIP for it.

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: sanestar.8731

sanestar.8731

The game is designed with casual players in mind. I think it’s wrong to need an organized group (with a voice chat system) to do something in any game. To me, that’s just not how the game was intended to be. Say what you will.

Really the biggest thing for me was the torches. I think 10s window is better than 5s since the time it takes to even light it is so long. The other parts I could say are due to inexperience, which we all laughed at really. But them torches…just…gah =.=

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: kthnxbai.4076

kthnxbai.4076

For the torch part, kill off all but 1 mob and just tank it while everyone gets ready. Then kill that one mob, wait for everyone to get ready again, and light the torches. For imps, send a tanky class to deal with them or just use arcane barrier to tank the initial burst. They’re bursty but you can take them out quickly in the time it takes for their attacks to cool down. It’s that easy.

The rest of the dungeon is pretty much a cakewalk imo. i currently would take any path but magg’s simply b/c of the frustration and rage that the magg AI brings during the run across the lava.

COF is INSANELY easy. All paths.

CoF explorable mode path 3 too extreme

in Fractals, Dungeons & Raids

Posted by: vysaek.8290

vysaek.8290

Path 3 was pretty easy for our group.

The Torch part we did it at the 5ยบ try with chat, altuough we where raging a little bit. After that, it was incredible easy, even the part where you must run like hell for the bombs. That was actuall funny for us :p

I am the mesmer of the group, so usually i am the one who saves everyone kittens from those parts.

Right now CoF is easy to run in every path, you just need coordination.