Okay. So I wanted to do a CoF run, nothing big right? Was thinkin’ maybe a 1-2 hour max run. Well, turns out the first part took 2 hours just to light 5 torches. Not only that, but we needed to get on skype just to coordinate our timing perfectly. And when I saw perfectly, I mean it. If you’re even 1s off you fail. Not only do you need the torches, but th mobs are each hit for a good 2k per normal hit. 3*2k=6k in 1 attack of the mobs. Now, the ooze mobs aren’t too bad, but the imps are just stupidly op.
So once you get past the torches, if you even can do it, you get to enjoy some lovely red circle making flame turrets. And not only those, but 2 mobs that are more or less walking flame throwers. Get past them and you get to the next major part-one of those stay in the circle area. Now, most of them I encountered weren’t too bad. But this one, for the love of Lyssa, is just terrible. If your team dies, it resets the WHOLE thing. All waves; all of it. Now, it wouldn’t be too bad if there was time between the waves, but no, before the mobs from the wave are killed the next wave spawns. So you have absolutely no recovery time. Don’t die =D
If you don’t rage quit by now then you get one of the worst parts in all this. You need to run past 1-shot kill glowing orbs up a two-part hallway. And, there’s little to no room for error. Also, you can exactly time something you can’t see. I got it my first try-pure luck, ‘cause the next two times was a very quick death. I saw my teammates die a good 30 times? Now once you get through that you’re still not even safe. At the top there are 3 flame turrets that make a good dozen red circles. Since you more than likely used your dodges to not blow up, you’re rather out of luck. The only safe part is right against the wall. There are also two mobs on the right side of the room-more walking flamethrowers. Try fighting two of those with 3 flame turrets raining more fire down. Not fun. Once those were dead then I thought “I’ll go up and kill those turrets”. Bad idea, there’s a boss there. That’s right. You have absolutely no time to clean up those turrets. So, being an ele, I put on a staff and had to aoe them down while I waited for my teammates to run through the bomb hallway again.
Once the turrets were down the boss was easy. But we still weren’t done,after the ~4 hours we put in. Luckily, the last boss wasn’t too hard. I actually really liked the last boss. Though, there is a small exploit. If you stand on the bridge and fight him when he goes to do his knockback aoe he runs back to the center of the area. Kill him and you’re done.
Now, our group also did the other 2 paths, each taking no more than 45min. So I ask, why is this one path so much harder to do? I understand wanting to make them fun and challenging, but this was just too much. Of of the guys is making a video of our run, I’ll add the link once I get it. I really think this path needs some review. So please, for the love of the six gods, Anet, don’t troll us like this. It’s not fun spending 5 hours on 1 path of 1 dungeon >_<