CoF p2, Mag door

CoF p2, Mag door

in Fractals, Dungeons & Raids

Posted by: randomfightfan.4091

randomfightfan.4091

The change makes the thing even easier and is insanely boring… yes boring. Before, we at least got loot from the mobs in the room we slaughtered but now we get nothing. The assassin idea was a good idea but what we got was just lame and I was very much so hoping for more.

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CoF p2, Mag door

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Posted by: Lightrayne.7829

Lightrayne.7829

I’m glad I got to experience clearing the room in its previous state, both with my personal dungeon team and with PuGs. I’ll miss it. At least when I do PuG CoF p2, I don’t have to deal with the 1-2-2 suicide nonsense.

CoF p2, Mag door

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Posted by: nelopp.6140

nelopp.6140

The pre-patch part is fun, but it is painful for non-dps group.
No problem with guild, but usually 1-2-2 with pugs.

CoF p2, Mag door

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Posted by: moiraine.2753

moiraine.2753

Yup i tottally agree.Before it was a bit challenging and intriguing to clear it.But now?Meh…

TxS – Tequatl Slayer Alliance (EU)

CoF p2, Mag door

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Posted by: zeromius.1604

zeromius.1604

At least now people aren’t doing the kiting trick- not that they could even if they wanted to.

CoF p2, Mag door

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Posted by: DancingPenguins.9875

DancingPenguins.9875

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

CoF p2, Mag door

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Posted by: Himei.5379

Himei.5379

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

It is IF you have a proper DPS party. I see alot of people say this but then they dont realize they either run with a steady dungeon group or/and had a high dps party. Sure, its doable with lesser dps but sometimes the effort isnt worth it when it’s easier to just kite as stated.

CoF p2, Mag door

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Posted by: Excursion.9752

Excursion.9752

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much cheaper. Fixed

Actually takes the same amount of time. Either way you had to keep the mobs off of magg till 100%.

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CoF p2, Mag door

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Posted by: Ioflux.4369

Ioflux.4369

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

It is IF you have a proper DPS party. I see alot of people say this but then they dont realize they either run with a steady dungeon group or/and had a high dps party. Sure, its doable with lesser dps but sometimes the effort isnt worth it when it’s easier to just kite as stated.

Not true at all, did a full clean with a full cleric ele, full zerker thief, full zerker warrior, and support guardian (me). We 4manned the whole defend magg event w/o a single person downing. It’s not a dps issue, its a learn to focus + stack mobs issue.

CoF p2, Mag door

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Posted by: runeblade.7514

runeblade.7514

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

It is IF you have a proper DPS party. I see alot of people say this but then they dont realize they either run with a steady dungeon group or/and had a high dps party. Sure, its doable with lesser dps but sometimes the effort isnt worth it when it’s easier to just kite as stated.

Not true at all, did a full clean with a full cleric ele, full zerker thief, full zerker warrior, and support guardian (me). We 4manned the whole defend magg event w/o a single person downing. It’s not a dps issue, its a learn to focus + stack mobs issue.

I two-manned it with a Ranger and Engineer. Oh you want proof? I don’t have proof.

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CoF p2, Mag door

in Fractals, Dungeons & Raids

Posted by: Ioflux.4369

Ioflux.4369

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

It is IF you have a proper DPS party. I see alot of people say this but then they dont realize they either run with a steady dungeon group or/and had a high dps party. Sure, its doable with lesser dps but sometimes the effort isnt worth it when it’s easier to just kite as stated.

Not true at all, did a full clean with a full cleric ele, full zerker thief, full zerker warrior, and support guardian (me). We 4manned the whole defend magg event w/o a single person downing. It’s not a dps issue, its a learn to focus + stack mobs issue.

I two-manned it with a Ranger and Engineer. Oh you want proof? I don’t have proof.

I could care less if you believe me, I know i can do it, my party knows we can do it. Non-believers can shout and call blasphemy if thats what makes them feel better. Most of that encounter revolves around 2 aspects.

1. Party learns to dodge/mitigate smokelord lava font burst.
2. Stacking mobs for maximizing damage.

Having “super duper uber dps” is an alternative to getting around idea #2. Knowing when to use CC’s and on what target makes that fight very very easy. Every class has knockdowns/knockbacks. Should try using them instead of mashing dps skills all day.

CoF p2, Mag door

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

Am I the only one who had to get actually good players to make this work? Took my team quite a few tries to get it right. This one actually requires that you focus and call targets. The other one was just beat kitten up or run around and die. I think there’s a clear winner here.

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CoF p2, Mag door

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Posted by: Ioflux.4369

Ioflux.4369

Am I the only one who had to get actually good players to make this work? Took my team quite a few tries to get it right. This one actually requires that you focus and call targets. The other one was just beat kitten up or run around and die. I think there’s a clear winner here.

I liked the new encounter for the first 30% of it. Then i got bored of how long it actually is mashing tab+1 on my keyboard. This encounter was dumbed down for people to literally smash their faces on their keyboard and still complete it.

CoF p2, Mag door

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Posted by: Lerysh.8173

Lerysh.8173

Sounds like the length it takes Magg to set the bomb can be looked at. It HAD to be “dumbed down” because of the new no res rushing mechanic. 1-2-2 is no longer an option, and “LTP N00b” is just rude, encounters should not be so difficult it requires several party wipes to learn them, so the encounter really should be “smash their faces on their keyboard” easy. It’s not even a boss encounter, its just kill stuff for a duration, how much difficulty do you want?

CoF p2, Mag door

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Posted by: Ioflux.4369

Ioflux.4369

Sounds like the length it takes Magg to set the bomb can be looked at. It HAD to be “dumbed down” because of the new no res rushing mechanic. 1-2-2 is no longer an option, and “LTP N00b” is just rude, encounters should not be so difficult it requires several party wipes to learn them, so the encounter really should be “smash their faces on their keyboard” easy. It’s not even a boss encounter, its just kill stuff for a duration, how much difficulty do you want?

No res rush is anet’s way of saying “Learn the encounters”. I learned them, and it made them much smoother and easier. Banging your head on a keyboard to clear an encounter is not teaching anyone anything. I get Robert put a great deal of effort on this, but it is just boring after you do it enough times.

CoF p2, Mag door

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Posted by: Lightrayne.7829

Lightrayne.7829

I don’t understand why people have to kite the Magg room pre-patch. Killing them is much faster.

It is IF you have a proper DPS party. I see alot of people say this but then they dont realize they either run with a steady dungeon group or/and had a high dps party. Sure, its doable with lesser dps but sometimes the effort isnt worth it when it’s easier to just kite as stated.

Not true at all, did a full clean with a full cleric ele, full zerker thief, full zerker warrior, and support guardian (me). We 4manned the whole defend magg event w/o a single person downing. It’s not a dps issue, its a learn to focus + stack mobs issue.

I two-manned it with a Ranger and Engineer. Oh you want proof? I don’t have proof.

I could care less if you believe me, I know i can do it, my party knows we can do it. Non-believers can shout and call blasphemy if thats what makes them feel better. Most of that encounter revolves around 2 aspects.

1. Party learns to dodge/mitigate smokelord lava font burst.
2. Stacking mobs for maximizing damage.

Having “super duper uber dps” is an alternative to getting around idea #2. Knowing when to use CC’s and on what target makes that fight very very easy. Every class has knockdowns/knockbacks. Should try using them instead of mashing dps skills all day.

I’ve done this encounter with some of the less popular setups myself as well. My group’s main thing was stacking mobs, using anti projectiles if available, spiking down called targets, calling low HP targets for kill rally if downed, and avoiding lava font bombs. It’s a fun accomplishment to have done this myself and to have taught a few PuGs that it can be done.

I’ll miss the old encounter, but at least the new one still encourages target calling. The assassin stability was an interesting touch, but my team quickly adapted to using snares to help us spike the assassins.

CoF p2, Mag door

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Posted by: randomfightfan.4091

randomfightfan.4091

The room is stupid easy as it is right now but why in the world did they make it so NONE of the mobs drop any loot?! This path was already terrible for loot but now they just made it even worse

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CoF p2, Mag door

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Posted by: Lerysh.8173

Lerysh.8173

Everything is boring after you do it enough times. Go run some other dungeons.

CoF p2, Mag door

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

Am I the only one who had to get actually good players to make this work? Took my team quite a few tries to get it right. This one actually requires that you focus and call targets. The other one was just beat kitten up or run around and die. I think there’s a clear winner here.

I liked the new encounter for the first 30% of it. Then i got bored of how long it actually is mashing tab+1 on my keyboard. This encounter was dumbed down for people to literally smash their faces on their keyboard and still complete it.

That’s a problem with the profession, not the encounter. When I did it, I had to be on my toes, throwing snares in the right place to make sure my team had enough time to kill the assassins. Mix that with throwing down AoE Healing and damage constantly. It was pretty intense.

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CoF p2, Mag door

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Posted by: Ioflux.4369

Ioflux.4369

Everything is boring after you do it enough times. Go run some other dungeons.

Ive done every dungeon and I think most of them are boring. We’ve gotten to the point where our idea of fun is doing CoE path 2 and trying to kill each other with the golems instead of the boss. The encounter before the patch at least made you learn what each individual flame legion’s attack tell was if you wanted to clear it properly. This way is just spam your auto attack cleave till magg blows the kitten door up.

CoF p2, Mag door

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Posted by: JJBigs.8456

JJBigs.8456

This new patch is definatly Magg, dumbed down. I miss the old event, an actual challenge even with 1-2-2. Now this is a joke

CoF p2, Mag door

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Posted by: Malediktus.9250

Malediktus.9250

Great patch, the easiest dungeon of the game CoF is easier than ever.
Time for hard and super hard mode.

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