Dimished returns, that thing that most of us dungeon fanatics cringe at the thought of. I know that this topic has probably been played over one too many times but I want to take this opportunity to lay out specific angle of view and ask some questions directly to Anet.
As most people know, diminished returns was created to stop repetitive grinding of dungeons. The reasoning behind this was never very clear, but what I can guess at is that some dungeons and paths are much easier then others. When looking at the balance of time it takes to complete a path in Ascalonian Catacombs for example, it compares no where near the time to complete a path in Arah, notebly the Seer’s path or Jotun.
Well this does only make sense as the dungeons are at complete opposite ends of the level spectrum, the pay out is very similar. The real difference is just style of armor and stats, both if which offer level 80 bonuses however. The real issue comes with the payout. As most of you probably know Ascalonian Catacombs offers a generous amount of bosses that offer chests, cash loot, and bags of goods. Well Arah and other dungeons do as well, they are simply not as fast, efficient, and down right easy as Ascalonian Catacombs. All that being said, I understand why Diminished returns is inplace.
The problems with diminished returns through my point of view:
As it stands, diminished returns is linked between all dungeons, and all paths. What I mean is that we are all given a universal cool down. If I complete four DIFFERENT paths within any assortment of dungeons I will have to wait a set amount of time, a time that has not been specified by Anet as far as I know (Best guess is 2 hours), before I can happily complete another path without fear of diminished returns.
You might look at that and say ‘well that’s just fine’. That may be, but think of it like this. My group of friends and I love to do dungeons, for the fun and rewards they offer. We have easily, on various occasions, completed a 3 paths of Ascalonian catacombs in under 30 minutes. We have then been able to complete 2 paths of the Cathedral of Flames in under 20 minutes. Finally, we have recorded all 3 paths of Twilight Arbor in under 60 minutes. This does not even mention some easy paths in other dungeons like CoE (Submarine Path) and Arah (Forgotten Path).
With those times we easily hit diminished returns. The question comes down to do we really deserve too to receive less? We are completing different paths, not the same grind through one, and are following the dungeons as they were made to be aside from a few skips of running through MOBs.
Is that these dungeons are too easy? Offer too much reward for fast paths? Or have we just reached a point where we are very good at dungeons and know the tactics?
My question to Anet is simply as follows:
What was your plan for diminished return? Is it in place to put a halt on dungeon grinding even if they are different paths? Or is it not working exactly as intended?
I know that Anet is not some big evil company trying to put a set of people down (in his case dungeon grinders), but I do think the diminished returns system needs some work. Hopefully we as the players can give them balanced ideas on how to fix this issue.
Let me know what you all think!
(edited by Fury.6281)