Diminishing Returns System: A Solution?
The problem with encouraging speed runs in the case of GW2 atm, is that too many players are looking for exploits around certain dungeon paths. It would be unfair to those that dont exploit dungeon paths.
If the numbers of exploiters were to decrease,or disappear all together, then this would be a great idea to reward players who complete all 3 paths of a dungeon within a set amount of time. Perhaps 6,12 or 24 hours.
As of now it feels as if players who actually are just fast at completing dungeons with random PuGs or guildies are being punished with the shard farmers + exploiters. But there isnt much we can do about it Nor Anet. Exploiters will always be exploiters;)
Not A Message.
I don’t think the way to deal with exploits is to harm everyone, fix the exploits then put it back to normal.
The problem with encouraging speed runs in the case of GW2 atm, is that too many players are looking for exploits around certain dungeon paths. It would be unfair to those that dont exploit dungeon paths.
If the numbers of exploiters were to decrease,or disappear all together, then this would be a great idea to reward players who complete all 3 paths of a dungeon within a set amount of time. Perhaps 6,12 or 24 hours.
As of now it feels as if players who actually are just fast at completing dungeons with random PuGs or guildies are being punished with the shard farmers + exploiters. But there isnt much we can do about it Nor Anet. Exploiters will always be exploiters;)
You got that right! The problem is that the Dungeons are not TESTED or OPTIMIZED at all. They are completely bugged and full of EXPLOITS.
Instead of fixing the dungeons they penalize ALL the players. How is that even a solution to the problem? Who the #$% even considers such a solution?
I don’t think the way to deal with exploits is to harm everyone, fix the exploits then put it back to normal.
Exactly, instead of wasting time putting in more and more restrictions and penalties, how about they take the time and resources and fix the actual problem?
It takes about 5 minutes to block off the exploit in Arah where people jump to second boss. How is that not even considered but instead we get slapped with more and more ridiculous penalty systems that most likely will break other things too.
The problem with encouraging speed runs in the case of GW2 atm, is that too many players are looking for exploits around certain dungeon paths. It would be unfair to those that dont exploit dungeon paths.
If the numbers of exploiters were to decrease,or disappear all together, then this would be a great idea to reward players who complete all 3 paths of a dungeon within a set amount of time. Perhaps 6,12 or 24 hours.
As of now it feels as if players who actually are just fast at completing dungeons with random PuGs or guildies are being punished with the shard farmers + exploiters. But there isnt much we can do about it Nor Anet. Exploiters will always be exploiters;)
You got that right! The problem is that the Dungeons are not TESTED or OPTIMIZED at all. They are completely bugged and full of EXPLOITS.
Instead of fixing the dungeons they penalize ALL the players. How is that even a solution to the problem? Who the #$% even considers such a solution?
Well, I own my own website and I can tell you that even if we test it multiple times at everyday, we still find bugs here and there. Especially after we add a new string of commands, coding etc. We find multiple bugs everywhere that we fix as we go.
Its just the way IT works tbh.
Not A Message.
Most of the exploits involve jumping over things using the environment, not coding problems.
Most of the exploits involve jumping over things using the environment, not coding problems.
I just want to meet the first person who even thought of jumping up there lol.
Not A Message.
The problem with encouraging speed runs in the case of GW2 atm, is that too many players are looking for exploits around certain dungeon paths. It would be unfair to those that dont exploit dungeon paths.
If the numbers of exploiters were to decrease,or disappear all together, then this would be a great idea to reward players who complete all 3 paths of a dungeon within a set amount of time. Perhaps 6,12 or 24 hours.
As of now it feels as if players who actually are just fast at completing dungeons with random PuGs or guildies are being punished with the shard farmers + exploiters. But there isnt much we can do about it Nor Anet. Exploiters will always be exploiters;)
You got that right! The problem is that the Dungeons are not TESTED or OPTIMIZED at all. They are completely bugged and full of EXPLOITS.
Instead of fixing the dungeons they penalize ALL the players. How is that even a solution to the problem? Who the #$% even considers such a solution?
Well, I own my own website and I can tell you that even if we test it multiple times at everyday, we still find bugs here and there. Especially after we add a new string of commands, coding etc. We find multiple bugs everywhere that we fix as we go.
Its just the way IT works tbh.
1. Do you kick all Users off your website if they visit more than once a day because they could find a bug and abuse it?
I guess not, you go and fix the bugs.
PS: The excuse that Software is never bug free is a myth that is sadly still spread by people as an excuse for the lack of testing. Especially focus testing and ongoing testing after product release.
Most of the exploits involve jumping over things using the environment, not coding problems.
I just want to meet the first person who even thought of jumping up there lol.
It’s a short-cut jumping puzzle to get to the Labyrinth that leads to Lupicus.
Check it out, it has platforms perfectly aligned and intentionally put there.
Most of the exploits involve jumping over things using the environment, not coding problems.
Short-cuts seem to be the most prevalent type of exploit. Something that can be fixed by simply changing geometry which should take them not more than a few minutes.
But instead of fixing these exploits right away, we waited 2 weeks while people farmed these dungeons just to implement a failure of a DR system.
I just want to meet the first person who even thought of jumping up there lol.
Hi!
I don’t think the way to deal with exploits is to harm everyone, fix the exploits then put it back to normal.
/signed
I don’t think the way to deal with exploits is to harm everyone, fix the exploits then put it back to normal.
Exactly, instead of wasting time putting in more and more restrictions and penalties, how about they take the time and resources and fix the actual problem?
It takes about 5 minutes to block off the exploit in Arah where people jump to second boss. How is that not even considered but instead we get slapped with more and more ridiculous penalty systems that most likely will break other things too.
Exploits are not easily fixed, especially if the kind of people that actually find exploits are the people who are most reluctant to report them.
And fixing exploits is not a 5 minute matter on its own. Though I’m sure the penality is not for speed runs on its own and will be fine tuned in the future, currently the system is bugged and thats why I’m sure people complain this much. 95% of the people in this game can’t finish dungeons in under 30 minutes, even I personally can’t do that without my best members and friends. That is, if I don’t use exploits.