Diminishing Rewards in Seasonal Dungeons

Diminishing Rewards in Seasonal Dungeons

in Fractals, Dungeons & Raids

Posted by: Flower Lyssa.8012

Flower Lyssa.8012

Wintersday is just around the corner, and I’d like to advocate for DR-free seasonal dungeons. Ascent to Madness (Mad King’s dungeon) had only one path, was quickly done (about 15 minutes) and some of the drops were limited-time-only drops. I was pretty discouraged to find that the rewards from the chest went quickly from pretty good to trash can worthy.

When a dungeon presents those characteristics (limited-time, one path, quickly done), it would be more interesting to have them have no DR or have DR on dungeon completion rewards but not on chest rewards.

Any other opinions out there?

Diminishing Rewards in Seasonal Dungeons

in Fractals, Dungeons & Raids

Posted by: Toncora.3247

Toncora.3247

Or seasonal items could not be luck based particularly the kind associated with grind

Diminishing Rewards in Seasonal Dungeons

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

Yeah, lets quit with the RNG. It’s one of the biggest failings of the game. We know ArenaNet doesn’t want us getting the things we want without sinking unfun levels of resources into it, but they said themselves that RNG isn’t fun.

Just give us a way to earn our rewards with a clear and solid goal achieved by playing through the content with a reasonable effort. We don’t need to get lucky or unlucky to have fun, any one of us can fulfill that foolish desire by going to a slot machine. We don’t need it in our game. It doesn’t enhance to value of our play experience, it devalues it.

Give people goals to work towards and clear, solid paths to those goals which involve the festival content. We don’t need RNG or DR if you are straight with the players.