Disabled the use of some consumable items

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Oglaf.1074

Oglaf.1074

…in dungeons.

So.

What are these? Teleport guns? Stealth Kits? Anyone know yet?

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: HELLruler.4820

HELLruler.4820

There will be no 5 mins CoF p2 run without teleport gun

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Hoyvin.3241

Hoyvin.3241

So they’re disabled now instead of just nerfed?

Good.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: zerotwo.4731

zerotwo.4731

Stopped using them anyway.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

What does “some” mean? Anyone have a bunch they can test to see which ones work or not?

Gnome Child [Gc]
Resident Thief

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Likely teleport guns since they’re frequently used to exploit paths. People even use them to act like Mesmer portals if there’s a wp within range. I hope the venom vials are still allowed.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Oglaf.1074

Oglaf.1074

What does “some” mean? Anyone have a bunch they can test to see which ones work or not?

That’s what I am trying to find out by making this thread… :C

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: JJBigs.8456

JJBigs.8456

Disabled in CoF:

Experimental Teleportation Gun
Inquest Golem Arm
Dam Debris
Gear
Charzooka
Frost Gun
Depleted Power Crystal
Fire Bomb
Grawl Ritual Totem
Healing Seed Pod

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Michael.7943

Michael.7943

Couldn’t use teleport gun in Arah

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Auesis.7301

Auesis.7301

Healing Seed Pod

FML.

Gnome Child [Gc]
Resident Thief

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Tower Guard.5263

Tower Guard.5263

I understand the reason why Anet is taking out these items, but at the same time they are taking the “fun” out of content.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Kadj.6725

Kadj.6725

It seems to be every item that does one or more of the following:

-Recovers HP
-Removes conditions
-Grants boons
-Directly inflicts conditions (Skale Venom works fine)
-Provides any nonstandard effects/effects resembling skills from other classes

…Pretty much the only things you can use besides Skale Venom just do damage. I was able to use a Deployable Mortar Kit, Ascalonian Tome, and Golem in a Box, which do AoE or range damage, but nothing else.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: JJBigs.8456

JJBigs.8456

Power Matrix (Works in dungeons) – AOE Daze Spammable. [Replaces: Inquest Golem Arm]

(edited by JJBigs.8456)

Disabled the use of some consumable items

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Posted by: ALeetNoob.4830

ALeetNoob.4830

Skale venom is no longer its own thing, it doesn’t stack with maintaince oils anymore

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Advert Paperer.7059

Advert Paperer.7059

Skale venom is no longer its own thing, it doesn’t stack with maintaince oils anymore

On the plus side, Skale Venom now persists for the full 10 minutes even if you get downed or travel to a different area.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

Healing Seed Pod

FML.

guys guys… this makes rangers useful now!

………

*crickets *

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Alexander.4827

Alexander.4827

Man I had a blast being batman for a while.

Kinda confused why they left these items in at all if you can’t use them in dungeons, fractals or WvW? They don’t really think I’ll ever think to use them in the open world, right?

They got my hopes up when they nerfed the spy kits. It’s easy just to disable things. It’s hard to actually take the time to balance them out. Why not put a cool down on their use?

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: Khal Drogo.9631

Khal Drogo.9631

My 2nd favorite toy: Mortar Seed Turret also banned. I have to support the squishies (may include myself) in my parties in another way now.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Yukitsu.3798

Yukitsu.3798

“But why the healing seed pods?” said the thief with no vit and less ways of removing conditions.

Disabled the use of some consumable items

in Fractals, Dungeons & Raids

Posted by: azureai.9764

azureai.9764

My charrzooka consumable also got locked in dungeons. That’s kittened. I can understand something that lets you cheat your way through the dungeon like a portal gun or a spy kit, but why ban weapon consumables?

The charrzooka consumable isn’t overpowered – it just gives access to 1200 range to players who don’t have it (like a lot of Guardian builds). There are too many dungeon sections where melee = instant death (and almost none where ranged isn’t viable). Having consumables as an option balanced that out a bit.