Do you even lift, bro?
Disabled the use of some consumable items
Do you even lift, bro?
There will be no 5 mins CoF p2 run without teleport gun
So they’re disabled now instead of just nerfed?
Good.
Stopped using them anyway.
What does “some” mean? Anyone have a bunch they can test to see which ones work or not?
Resident Thief
Likely teleport guns since they’re frequently used to exploit paths. People even use them to act like Mesmer portals if there’s a wp within range. I hope the venom vials are still allowed.
What does “some” mean? Anyone have a bunch they can test to see which ones work or not?
That’s what I am trying to find out by making this thread… :C
Do you even lift, bro?
Disabled in CoF:
Experimental Teleportation Gun
Inquest Golem Arm
Dam Debris
Gear
Charzooka
Frost Gun
Depleted Power Crystal
Fire Bomb
Grawl Ritual Totem
Healing Seed Pod
Couldn’t use teleport gun in Arah
Healing Seed Pod
FML.
Resident Thief
I understand the reason why Anet is taking out these items, but at the same time they are taking the “fun” out of content.
It seems to be every item that does one or more of the following:
-Recovers HP
-Removes conditions
-Grants boons
-Directly inflicts conditions (Skale Venom works fine)
-Provides any nonstandard effects/effects resembling skills from other classes
…Pretty much the only things you can use besides Skale Venom just do damage. I was able to use a Deployable Mortar Kit, Ascalonian Tome, and Golem in a Box, which do AoE or range damage, but nothing else.
Power Matrix (Works in dungeons) – AOE Daze Spammable. [Replaces: Inquest Golem Arm]
(edited by JJBigs.8456)
Skale venom is no longer its own thing, it doesn’t stack with maintaince oils anymore
Skale venom is no longer its own thing, it doesn’t stack with maintaince oils anymore
On the plus side, Skale Venom now persists for the full 10 minutes even if you get downed or travel to a different area.
Healing Seed Pod
FML.
guys guys… this makes rangers useful now!
………
…
*crickets *
|-Swiftpaw Sharpclaw [DnT]-|
Man I had a blast being batman for a while.
Kinda confused why they left these items in at all if you can’t use them in dungeons, fractals or WvW? They don’t really think I’ll ever think to use them in the open world, right?
They got my hopes up when they nerfed the spy kits. It’s easy just to disable things. It’s hard to actually take the time to balance them out. Why not put a cool down on their use?
My 2nd favorite toy: Mortar Seed Turret also banned. I have to support the squishies (may include myself) in my parties in another way now.
“But why the healing seed pods?” said the thief with no vit and less ways of removing conditions.
My charrzooka consumable also got locked in dungeons. That’s kittened. I can understand something that lets you cheat your way through the dungeon like a portal gun or a spy kit, but why ban weapon consumables?
The charrzooka consumable isn’t overpowered – it just gives access to 1200 range to players who don’t have it (like a lot of Guardian builds). There are too many dungeon sections where melee = instant death (and almost none where ranged isn’t viable). Having consumables as an option balanced that out a bit.