WvW and sPvP are game modes that ANet have explicitly stated should not be considered to be similar.
That does not mean that they are not more similar to each other than most PvE content is to other PvE content.
That’s a shame, because it’s actually a good thing to implement alternatives for.
. . .
I completely understand that some people want skins and are unwilling to put forward the effort required to obtain them. If skins are so irrelevant, why do you want them?
Again, you don’t have to understand, you just have to accept it as true, but just try to comprehend that as much as you view that it is reasonable for people to care about certain trinkets being locked behind raids, and only accessible to those who raid, and you believe this is a situation that might deserve correction, understand that I feel that EXACT same way about skins. Literally the same way. Again, you don’t need to agree with that, understand it, or empathize with it, just understand that that’s where I am.
I know exactly what an easy mode raid is, and I know exactly what you want. And frankly, I know that if ANet just mailed you the legendary armor tomorrow, you wouldn’t care one lick whether they implemented an easy mode or not.
I would care less, but I would still care, because for me, I still DO want to play out the existing raid content in a lower stress environment, seriously, it’s true, and also because I do actually care about my fellow players, so a solution that solves what impacts me directly would still be a problem for other players, and that would continue to bother me. You do understand that I’ve argued in favor of changes in the past which would in no way impact me personally, right?
Wildstar’s an example in how important momentum is for an MMO. The raids are a footnote.
And yet right up to launch, their community has a cult-like “build it and they will come” mentality about the raids." They built it, they came, turns out there were that many “they.”
No, it’s not all that matters, but it’s the only difference between you and I. In algebra, you remove elements that are identical from both sides of the equation.
I think there are some rather significant differences between us, even setting aside raiding experience.
It still detracts resources from other areas c’mon.
Yes, but what I believe to be a negligible amount of time, and again, I am spotting you that if it is not an amount of time worthy of the potential payoffs then they should not do it. Neither of us is in a position to definitively judge that though.
So you’ve already created the need for them to rebalance the content twice because you didn’t reasonably factor in the QA required to vet the change. Hooraaaay!
Sure, but again we’re talking negligible development time. “OMG, they’d have to spend TIME” on it is not, in and of itself, the end of the world. I’ve had to patch up bugs after a release, they do it with every patch they put out. It happens. You go in, make the necessary changes, push it back out. We can assume that the initial version will at least be on the right track. From even a few hours of live play they should be able to determine where players are getting stuck, and can just notch that element down a little. Minutes of work. It will take some unit of time, it is unlikely to take a unit of time that could be better spent on anything else in the game.
…Except you’ve got half the thread or more in opposition to you. And frankly, the problem you’re addressing is “how do I get legendary armor”.
I think you’re a bit confused. It’s fair to say that about half the posts in this thread are in opposition to me, since I post, then someone opposes, then I post again. But in actuality, there are, what, 4-6 of your that have posted about 90% of the oppositional posts? Most if it is just a handful of you. And there are also 2-3 other relatively frequent posters that are mostly in favor of at least some of what I’m talking about.
And then there are the one-hit-wonders who pop in and say their piece and leave, and yes, I believe more of those are on your side in this than mine, but not by a huge amount, and remember that we’re currently on the raid/dungeon/fractal board, which will skew more heavily toward that sort of content than people more focused on the general game. Let’s remember that there’s a similar thread on raiding on the HoT forum, and in that one, the overwhelming opinion is that raids are just awful and never should have existed, with only a handful of dissenting views, mostly the same lot as this thread.
And also keep in mind that even within the entirety of the forums, online forums tend to skew heavily towards less casual, more hardcore players, so each voice is less representative of them than the voice of a casual is of other casuals. One famous example was a LotRO dev that said that while the majority of their forum traffic revolved around raiding, less then 10% of their population actually engaged in them.
So don’t try to make my view out as being a minority view within the population of the game. It’s possibly true, but you have absolutely nothing to back that claim with.
How would I like ANet to make you happy? I dunno. Add a legendary armor set to cooking, entirely made out of potatoes. Alternatively, they could not listen to your GIMME tantrum.
So again, you’re saying “I don’t care if you’re happy,” so again I ask, what if ANet does?
It’s the largest audience which already receives the lion’s share of the content. Why do you think they’re diverting from legendary weapons so they can focus on living story content? Because nobody cares about legendaries, they care about getting content.
They care about legendaries too, just so long as the methods of obtaining them are within reason, which the previous Legendary paths were not.
So basically you’ve spent a total of 40% time waiting. And by waiting, I mean building money and resources so you can smash out your gifts and the other components required as quickly as possible.
I’m assuming I could smash those out already if necessary, but there will almost certainly be time gated factors that would make that irrelevant to earning the armor any faster. It would still mean that we’ll be almost fully through the next president’s first term before I’d have a set of Legendary Armor, and I’m not satisfied with that.
Well I’m very sorry captain easymode but dungeons are extremely important in the broader scheme of creating a reasonable difficulty curve, building communities and expectations of content.
Maybe, but they have nothing to do with the desire for easy mode raids. The people who want easy mode raid know what a dungeon is, and whatever you do to dungeons, it doesn’t help the problem they are expressing to you. I feel like you just keep asking if I’ve tried turning it on and off. https://xkcd.com/806/
No. Players who want to raid but can’t do hard mode raiding have one of three problems:
1. They don’t actually want to raid. (This is you!)
2. They don’t have the gear for raiding. Fractals are supposed to provide this, and dungeons to a lesser extent.
3. They don’t have the friends for raiding. Tools like LFG improvements and guild finding systems are great for this. Alternatively, they can queue up for lower levels of content, make friends, eventually form a guild, and then… Oh hey they have the friends for raiding now.
1. Again, I definitely DO NOT want to do the type of raid you want to do, we all understood that like 20+ pages ago, but I DO want to do the type of raid that I have explained to you I want. Again, you don’t have to agree that you would like to play that sort of raid, but that does not mean that I wouldn’t. I don’t know why I have to keep explaining this. It really undermines any point you try to make when you establish that you’re incapable of processing this data.
2. If they don’t have the gear, then they don’t want to have to have the gear. Again, you can have to have the gear for hard mode raiding, fine, but not everyone wants to have to care. Easy mode allows them to play in the way that makes THEM happy, even if it’s different from the way that would make you happy.
3. Being able to find people to do things with is great, I’m a co-leader in my guild and we had two teams attempting raids before both gave up because of reasons 1 and 2. But the point is, better LFG is fine, it definitely helps some people, but not an actual solution to this issue. And also, GW2 was built upon “casual cooperation,” the beauty of the pug, or even less than pug coorperation where people join you just long enough to accomplish a task and then are gone. Again, hard mode can require a well oiled and coordinated group, but there is a desire for an alternative that doesn’t, where any pack of randos can do just fine.
How is making dungeons relevant a worse solution than making a mode that will inevitably die
Dungeons had their three years, I think easy mode raids would last at least that long. Everything inevitably dies eventually.
As though easy mode raids won’t draw resources from other parts of the game.
But again, easy mode raids would draw LESS resources over a SHORTER period of time than anything you’ve advocated, so whatever impact it has on the rest of the development cycle would be the least possible impact to achieve any significant results, which is better than if it takes more resources.
It’s almost like there’s more than one dungeon path per dungeon. It’s almost like the number of raid wings currently in the game is not one. It’s almost like they’re going to add more raid wings in the future.
Yes, there are 24 dungeon wings, and within the near future three raid wings, so eight times, and yes, they will add new raid wings over time, and those will need hard modes added, but they would likely have to periodically update the dungeons over time as well if they want to keep those corpses dancing on the autopsy table like you want them to.
No, I mean create a difficulty curve.
Like. . . a protractor? I have no idea where you’re going with that one.
Steve’s done path 1 and John’s done path 2. That means the party goes to path 3!
Steve’s done Salvation Pass and John’s done Spirit Vale. That means the party goes to… Uh?…
That means Steve does Spirit Vale and John does Salvation Pass, each in different parties. If they care enough to insist on playing together then they should care enough to get their schedules in order. If they don’t care enough to get their schedules in order then what matters is finding nine other warm bodies to run the raid with you, and that’s easier when there’s only two of them.
gw2 raiding is not hardcore lol
It is relative to GW2, which is the problem.
no lol, it’s a situation of you not willing to do content and expecting to get the rewards of it
Because the expectations of the content are higher than what should be expected in that establishment.
They haven’t announced that they’re diverting resources from raids to produce Living World content. It’s almost like… Hmmm. It’s like spending raids to create raids for the current raiding audience is a perfectly serviceable arrangement. Who would have thought? It’s… It’s almost like…
Maybe, if they’re continuing to make raids… Then raids have met and exceeded their target expectations.
OR Raid wing 3 is right around the corner and it would sort of put a crimp in the hype factor of that if they told us that the raid team had been moved off of raid 2.0 weeks ago and are already working on something else. It’s ANet, who the kitten knows what is going on behind the curtain. Have you even seen the half-finished maps WP was touring a year or so ago? They built things that were basically like WvW raid wings or something and then just threw them out!
you spend complaining about it on the forums, you’d be
done by now.”