Hello everyone.
Today I’d like to talk about a problem that have been here since the release of that certain map. The dredge fractal. I’m pretty sure I’m not the first to complain or wanting to discuss this, and i’m not going to be the last either. I was just notified by fellow redditors when I read the following message.
So what/how are people exploiting the dredge fractal? Simply there was two approach.
1. The jump above the cage. Basically one would run along the right side of the wall in the first room till you hit a spot where you could jump up against the right wall. Once you reached the top of the wall you could jump down to the ledge, run up the ledge and start jumping on the outside of the cage around it and over to the big cage. You would be above one of the two pad by now.
2. The mesmer portal. You would run to the ledge that lead to the second room (second room as either melt the door or the bombs one) but before you reach the sealed off gate, you would jump down to the white pipe below this ledge. (must have some sort of improved movement speed and out of combat to reach the pipe) run along this pipe to the big cage and stack right outside of it. Then after clearing out the left side of dredge, the mesmer would lay down a portal, and then blink over and into the big cage and put down a portal so rest of the team would join in.
So why am I explaining this exploit? Because I want people to know the story behind what I want to really tell, and because by skipping the first part of the room you probably “saved” your team from a process that would take extra 10min or more.
Dredge fractal is no fun at all. There are so many points I could pick out, but to begin with the exploits. It’s waaaaaay too long for a fractal level. Why is it long? because first, the intended way is to run up to each pad in the first room to let people in to the big cage. Then we need to coordinate who is standing on the two remaining pads in the big cage while one use the console to open the door to second room. In the second room we have an RNG between melting the door or running up bombs. Once we have done that. We enter the room with most complain overall in this map. The Caravan. OMG I seriously don’t understand the meaning behind it. So we have to kill the champion before spending 5-10 extra minutes to slay dredge popping out from the caravan. Once the caravan meter is depleted we get to the very final room where we have an RNG between a Dredge in a mining suit boss or an Ice elemental. Run around in a circle or back and forth between lava bucket which you pour over the boss to deal tons of damage.
#dredgefractal #nutshell
When I do fractal of the mist I believe the core design of what a fractal is
- taking you as a player back in time
- not spending over 2 hours in a one map, but rather spend 20min-45min max per map
- not encouraging people to do exploit because Y X Z is making progression faster
- not adding trash mobs that serve as a time consumer, but rather have a purpose of why they are there
and so on.
TL:DR. I wish and hope that A-net take some time to analyse what is fun and what’s not. Cause for instance Thumanova Reactor fractal has much greater design, and understanding of why the trash mobs are there, why we are doing Y X Z? etc. Dredge however? Tons of Dredge, caravan that feels like a…. added because we need something to consume time (content wise), encourage people to exploit to save time etc.
On the side note the only thing I can think positive of Dredge fractal is the drops, but other then that, nope. Too long for a fotm level, trash mob feels like a time consumer etc.