I realize that there is this thread for some post-specialization meta discussion, but it’s disorganized and very hard to make conclusive decisions based on it. This is a mission critical discussion topic for us where my report may actually result in some of the terrible changes being averted and some of the best changes being praised and reinforced.
First, let’s link the changes in their entirety:
Elementalist
- Fire: http://i.imgur.com/HOLoIGu.jpg
- Air: http://i.imgur.com/sedmwsr.jpg
- Earth: http://i.imgur.com/fzRs1qr.jpg
- Water: https://www.guildwars2.com/en/news/specializations-part-one-a-primer/
- Arcane: http://i.imgur.com/DH70jqk.jpg
- Blasting Staff is now a default. That is just how staff works right now.
- Evasive Arcana and Boon on attune. Those are very core to elementalists and that is why they need to be a choice. You will be either a dodge ele or a boon on attune ele. You’re going to make up for that by having an extra grandmaster in some line that compliments what you are really trying to do. Also now since you getting 3 full trait lines you are getting a lot of power etc back from there to compensate what you lost.
- Windborn Dagger – We are talking now if there are things we could do for dagger. We didn’t feel windborn dagger was super exciting and we might have to roll that into something. The windborn dagger and scepter one with endurance weren’t super exciting so we are going to give you something more exciting.
- Icebow and Lightning hammer won’t be doing the damage they are doing right now when this ships. They are problematic and cheesy.
- Bleeding stacks over 25 stacks during the Revenant beta weekends – we are testing that right now and they are just getting past the first base.
Thief
- Deadly Arts: http://i.imgur.com/AAKfqHT.jpg
- Critical Strikes: http://i.imgur.com/80hbwYG.jpg
- Shadow Arts: http://i.imgur.com/h89VO99.jpg
- Acrobatics: http://i.imgur.com/38S946i.jpg
- Trickery: http://i.imgur.com/mw4pbze.jpg
- Deadly arts will now be much focused on poison and delivering debilitating conditions.
- Regarding Dagger Training – the tooltip shown above is outdated. We rolled the 5% damage to baseline and your dagger attacks will now have a chance to inflict poison.
- Lotus Poison CD cooldown reduced slightly so you can poison your enemies more frequently.
- Exposed weakness is more general now.
- We took away the damage portion of stolen items and will be doing some rebalancing on the stolen items themselves.
- Quickness is now a boon and can be removed.
- Ambush is now a Deception ability. Dagger Storm is now a Trick, Hide in Shadows is a Deception and Withdraw are Tricks.
Guardian
- Zeal: http://i.imgur.com/ZIck4Jo.jpg
- Radiance: http://i.imgur.com/uPYjyun.jpg
- Valor: http://i.imgur.com/Z6u8QVh.jpg
- Honor: http://i.imgur.com/WH4J3MI.jpg
- Virtues: http://i.imgur.com/0qpvpof.jpg
- Ground targeting (for Consecrations) has been made base, just like with necro wells
- Glacial Heart trait was removed as Guardians doesn’t really do chill at all and remade into Virtuous Mallet.
- Healing Breeze will become a Shout skill. Shelter needs a category and Tomes need a category.
- Elite duration increase has been made baseline.
- Improved Spirit Weapon duration has been made baseline.
Engineer
- Explosives: http://i.imgur.com/TAvQ5TU.jpg
- Firearms: http://i.imgur.com/qfBXg8U.jpg
- Inventions: http://i.imgur.com/RiR3lVz.jpg
- Alchemy: http://i.imgur.com/Mh0DUbq.jpg
- Tools: http://i.imgur.com/HNLIwNX.jpg
- Grenade kit and Med kit got new graphics/animations.
- Med Kit #1 skill now blast people in the face with a healing breeze. #2 now drops a buff pylon that buff allies nearby. #3 drops a glowing syringe on the ground.
- Mortar Kit is now an kit like skill. You can run around with the Mortar kit and it will serve it as a long range solution with fields. Grenade kit distance will get reduced a bit to 900 and will do no more fields.
- All elite skills now have an F5 skill
- Supply Crate will become a turret – you can overcharge/detonate it etc. Elixir X now transform enemies in an area to Moas.
- Grenadier trait no longer increase the range of grenade or add more grenades (has been made baseline) It now only increase the radius of the impact and velocity.
- Accelerant Packed Turrets (only on detonate, not on kill) and Forceful Explosives trait from Explosives have been made baseline.
- Pistol 1 and Rift 5 skills become explosions.
- Firearms – Rifle/Speargun trait will reduce the recharge and increase crit chance on these two weapons.
- Rifled Barrels and Coated Bullets from Firearms have been made baseline.
- Inventions line got nuked and remade.
[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!