Dungeon Change
I agree with making dungeons harder and i support it but dont nerf the rewards to the ground. I have yet to go in any of them this patch, but a friend said he did CM in 35 minutes(which hi didnt mind too), but died a couple of times(didnt mind that too), and in the end he saw that he got 5 silver reward that couldnt even cover up the repair for his armor. I am for making them harder but dont nerf the rewards so hard. Choose one of the two.
well Anet wanted the whole cookie not half
I agree with making dungeons harder and i support it but dont nerf the rewards to the ground. I have yet to go in any of them this patch, but a friend said he did CM in 35 minutes(which hi didnt mind too), but died a couple of times(didnt mind that too), and in the end he saw that he got 5 silver reward that couldnt even cover up the repair for his armor. I am for making them harder but dont nerf the rewards so hard. Choose one of the two.
Lucky friend.
I finished and got 80 copper.
What?
Clearing a dungeon is an exploit now? What?
Now we have the ANet Defense League.
Lucky friend.
I finished and got 80 copper.
What?
The higher level you are the more gold you get, he was around 70 when he did it. Im assuming the reward on level 80 is 6-7 silver tops, which again would not cover the cost for repairs if you die three or more times…
I wonder what happened to the ‘’Anet listens to the players’’ part. IMO this is the worst change so far, and I’m already thinking of a refund.
Lucky friend.
I finished and got 80 copper.
What?The higher level you are the more gold you get, he was around 70 when he did it. Im assuming the reward on level 80 is 6-7 silver tops, which again would not cover the cost for repairs if you die three or more times…
At level 80 you get 1s 80c.
Lucky friend.
I finished and got 80 copper.
What?The higher level you are the more gold you get, he was around 70 when he did it. Im assuming the reward on level 80 is 6-7 silver tops, which again would not cover the cost for repairs if you die three or more times…
At level 80 you get 1s 80c.
1s 80c?!?!
WOW lol that’s horrible!
Wayfinder, you obviously have not run CoF : Magg path. The bomb section is impossible to clear without kiting single-file, and hoping you can last the timer.
HAHA wayfinder probably hasnt done a dungeon to know how it is now with NO REWARDS
CoF as for now is nearly impossible to complete. First of all My team couldn’t even get Magg to cross the lava properly, All he does is die as soon as we start to cross.. after our long tried it passed. but when we reached the area where Magg has to plant the bomb, i think the Devs some short of increased the time. its NEARLY IMPOSSIBLE to hold that long my team and I take turn re-spawned 2-3 times just to hold for that time.. but still couldn’t make it.
just ran cm story. took about 45 min. had a 80, 77, 65, 56, 55. we all died about 5-6 times due to added champions. rcvd 2 greens, 8 blues, 5 salvage bags and one yellow on final boss. cost over 2 silver each repair (3 times) and i got 7595 exp and 1s 25c. so I lost $ in repair costs. sold all blues and greens, might have made 2-3s on selling. overall, it was a loss of $ to run the dungeon.
for a level 40 dungeon, i cannot see a pug of 40s being able to do the run at all.
I like that they made it harder. it is doable. a little more thought and team work.. but to not even be able to get at least the cost of our repair out of it….that hurts.
Hey guys!
I As I can see two major fixes for CoF are:
1. Now we have to clear up “magma field”, which include Champion imps + minions. Otherwise Magg will die. Due to event script or because of mobs killing him. Explain this part please.
2. Increased time on bomb planting before final event. So isn’t there only possible solution – kill mobs ASAP before they overnumber your party? Someday I was in a group of well geared people and managed to kill at least to “smoke” cats, 2 “silver” cats and all simple trash.
So for me its a simple change in rule: kill the champion Imp and nuke as many cats as you can whilst Magg plants his bomb. Simple? But in time measure yes – it will take extra 10 minuts per run.
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
so why it need to be farmed 90 times for each sets?
this dont make any sense, if it require to be farmed, it should be farmable.
if they dont want it to be farmed, they should make it rewarding at 1 run.
I have no problem with challenge, but I dont want to run a nearly-impossible dungeon 100 times, mindlessing repeated challenge is just stupid.
just make so each run give enough tokens for a full piece/weapon and I could like it.
as it is now, I will finish it once to see how it is and enjoy the challenge, then wathever, I wont make my eye bleed for 100 times.
(edited by NixZero.7540)
The point being on those 2 dungeons was to farm them for gear so a new lvl 80 can get some sort of gear going into new content now that they have buffed those to near impossible completion and with no exciting reward at the end whats the point of even doing PVE dungeons anymore now that they have nerfed the reward and buffed the dungeon. So either alot of people are going to go to pvp or quit back to WoW, SWTOR, or Rift.
I love this update. Will discourage players from just farming one dungeon over and over.
Enjoying grinding more than what other players have been doing for the past 2 weeks for the exact same gear
I love a good challenge, but really?
I just did a CM run with 3 80s 1 74 and me, 59
Everyone got one shoot killed multiple times.
May I remind you that CM is a level 30 Dungeon?
Why bother putting a level tag on a Dungeon if level 80 players get killed like rats?
This is not normal/hard difficulty, but plain stupidity from ANet.
Don’t get me started with rewards. YUK.
Do they really think all the player base will buy gems with real money?
Because that is the only explanation I have for making things so unrewarding.
(edited by Deepcuts.9740)
I love this update. Will discourage players from just farming one dungeon over and over.
Yeah. It will discourage them from doing dungeons at all. What a great patch.
You want an explanation why they did what they did?
Anet told us before this game was released explorable wasn’t meant for pugging, it was meant for guild runs with communication etc. Yet everyone was doing speedruns of a certain path and you don’t think that’s supposed to be fixed?
Grow some balls, and actually play this game. Try some different paths instead, you might like the rewarding feeling it gives when you complete an actual challenging dungeon.
THANK YOU ANET FOR NOT NERFING CONTENT, BUT BUFFING IT INSTEAD. Don’t listen to these people and keep your promise about explorable supposed to be hard.
Exactly THIS. I am mostly casual when it comes to gaming, but I totally agree with this.
They buffed dungeons, but did not break them. Speed-farming was an issue ! Well said Toffy !If you think speed clearing via exploits was OK, then you probably were one of the dudes making 10g per hour in CoF.
…ya right , speed clear is the problem, okey lets say they make the rewards like 3 silver and some tokens , let the dungeon like that , or make it 10 times harder and give us at least 1 rare from chest and let the reward the same way they were , but no they had to give us less reward too when dungeon is harder. fanboy will always remain fanboy
I did CM story mode tonight at level 40. I died 5 times in the run, last time through at level 45 on my guardian I didn’t die once. So the difficultly has certainly increased significantly.
Where did I die.
1) To robot at the start. I avoided him for most of the fight then he turned on me and one-shot me. No one revived me, he kept hitting me and I died.
2) To the door guard. Again he turned on my and one-shot me while I was trying to revive one of my team mates. No one revived me, I died.
3) + 4) To the group that spawns near the drunken Norn (I believe this is new with 4 new mobs running into the fight). The rest of my team died and I was left vs. the entire group of enemies and I wasn’t able to defeat them all. This happened twice, the second time I killed most of the fighters and we were left with two fighters and a champion when we tried again so it was much easier, although I still lost 2 teammates again.
5) To the 2nd group of dogs. For the first group my team ran off and I was left solo vs. the champion guy. He was easy to solo but I think they had trouble with the dogs. For the 2nd group I was fighting both the dogs and the boss. I eventually ran out of teammates and died.
Overall I think it was more a failure of my group rather than the dungeon being too hard. I never got revived once (I was only downed about 8 times in the dungeon and 5 of those I died, the others I either recovered or healed up). The rest of my team seemed to be very squishy and were constantly being downed so I had to spend almost as much time reviving them as fighting them. They didn’t do basic stuff like CCing enemies or avoiding the snipers and bombers attacks. The toughest bosses are still the first and second ones because they one-shot me. The rest was quite easy once you learn to avoid enemy attacks. The champion enemies after the door guard boss were pitifully easy.
Rewards were 13s + the helm (which I note no longer matches the noble set so something seems wrong there). I also got a rare trident as a drop which was level 39 and a major upgrade for me and roughly 2/3rds of a level. All up, after tallying repairs and selling worthless drops I made about 20s which I was satisfied with.
They do this exactly 1 week before WoW releases their new xpac onto the world i wonder how many people are going to pre-order Pandaland and go back to WoW from this diminishing game.
Is Arenanet doing a Diablo 3? LOL.. Making things harder while giving crappy rewards. I got crappy loot from dungeon before.
I think they should EITHER buff dungeon OR nerf rewards. Can’t do both.
Right now, I only do Ascalon Catacombs once for each character because it is not worth my time. Too long/hard for mostly blue items and 1 level (about 1-2hour of work).
I’m all for fixing exploits, and the community manager that was quoted earlier seems to think that’s all that happened here. NOT true. CM story is no longer puggable. Everything seemed harder yet possible up until the boss around the drunk guy.
THAT fight is now massively overtuned; the new 3 thieves who rush in charge, chain knockbacks, and hit like a truck even against a fully support / vit+toughness specced guardian. The pub players I were playing with may have had lesser skill, but even focusing targets everyone fell like wheat to a scythe. I used every trick in my book, and could hardly keep myself alive. As a team, we couldn’t even burn one mob out of apparently 7 needed… and the fight resets health.
I guess it penalizes graveyard zerg, but also caused two separate groups to break up and three people to ninja log out. I’ve never had a worse experience in a GW2 dungeon.
This is CM Story, emphasis on STORY. Nerf the rewards if you have to. But keep it possible for pub groups. I’m a fairly good player, and this is unreasonable.
(edited by DarthVarner.9246)
Speed running dungeons is an exploit?
Well well Anet, better suspend everyone who has run the dungeon 50-100 times and perma ban people who have done it over 100.