Dungeon Designers should run their own dungeons.
Can’t faceroll to tokens anymore I take it.
Dungeons are meant to be challenging.
Can’t PUG for tokens anymore.
And this isn’t all dungeons. Mostly just superweapon and rhiannon paths for COF. kitten’s designed to kill you for no reason.
But yeah I’m sure you’ll get a nice pat on the head for your white knight response.
Can’t PUG for tokens anymore.
And this isn’t all dungeons. Mostly just superweapon and rhiannon paths for COF. kitten’s designed to kill you for no reason.
PUG’s were never intended to do explorable mode dungeons (which extends by default to getting tokens). Although, they can be done, but with usually a lot of frustration. They were never designed with PUG groups in mind. Anet has said this time and time again.
I appreciate that answer much more. Spending 1 hour to do the undercroft with pick up groups in CoF just pretty much made me hate this game.
I have to agree, just spent the last hour trying to do Arah explorer with a pug. The bosses, no problem at all, simple tactics to follow easy enjoyable fights. The trash is where the problem is… In my opinion the trash are harder than the bosses themselves. Take a trash pack with to Risen Mages in and it becomes a real ball ache to keep out of AoEs, kill others before they’re healed back up and keep yourself alive. The amount the trash hit is also a joke, Especially trying to melee you have no idea when a mob is going to turn around and smack you for over half your health… I chose to play a thief because i like the game play of close combat classes, I do not want to be forced to play range. If i wanted to play range i would have chosen a ranger or so.