I just wanted to update everyone on where we stand with this. So far we have found a single bug with the system that is causing certain players to get stuck in a state of reduced rewards without actually exploiting. A fix for this has already been made and is being tested locally now. We are going to do more significant testing on this new version but we also believe it is more bulletproof to begin with. Please keep posting data as these cases are somewhat rare and are hard for us to find with internal testing but seem to be exposed quickly when thousands of people are playing the dungeons.
All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. This means that if you are speed clearing and then play some new chain for the first time it may not reward the full 60 tokens. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high.
If you think you are running at a fairly reasonable pace post all of the chains you have run and the time of day they were completed and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system. Please continue to use this thread as a place to post this data so that we have it all in one location.
Thanks,
Jon
start rant
…. Rare case?
More like happening with every other person I’ve talked to..
This DR system has been the most anti-groupwork idea I’ve ever seen in a game. Why?
Take for example a scenerio that happened earlier. I did CoF Magg’s Run Twice in a row… neither of which were particularily fast runs. These were the first CoF dungeon runs in almost a week, and the first dungeon runs period in days.
What did I get for the runs?
1 – 45 tokens
2 – 10 tokens
First of all… why the hell was I penalized on my first run?
Second of all, should I not have gotten 20 tokens for the 2nd run considering neither run was particularily fast?
Not to mention a later run of another dungeon ended with even worse results….
And… Before the “Don’t FARM Magg’s Path” posts come in, I’d like to clarify. These are both GUILD RUNS. I’m behind HELPFUL to guild members as we do not all live in a magical world were there’s a perfect denomination of 5-man parties. Not to mention our class composition does not currently allow us to nuke down the superweapon path currently due to its over-tuned nature (I’d like to see a video of a 1 ranger 2 guardian and 2 ele team doing it…) Pretty much all the posts and suggestions I’ve had from people so far can be summed up as one of two… bring a few OP DPS Warriors or a necro that can keep the boss in constant poison…
But I’m sidetracking… for a game that’s all about GUILDS… I mean.. its in the NAME OF THE GAME…… WHY THE HECK ARE YOU PUNISHING PEOPLE WHO ARE BEING HELPFUL? it’s not like we could go ahead and PUG groups for the missing person because as we ALL KNOW… EXPLORABLE MODES ARE FOR THE ELITE GUILD GROUPS AND NOT FOR PUGS…. AM I RITE?
Seriously
At the very least, make the anti-farming/dr system a VISIBLE BUFF so we aren’t wasting our times… I am currently not going to touch the other dungeon explorables at all, why? Because for all I know, I could or could not already be hit with the DR system and end up with 1~8 tokens at the end of a few-hour run. Sure its fun to do things with friends, but it doesn’t change the fact that you’re getting slapped in the face at the end.
end rant
At the very least, the +40 token bonus/ path should NOT be subject to the DR system. This way regardless of how broken the DR system is, you’d at least get 1 semi-decent run a day.