Dungeon Queue
As mentioned to many times… Anet is not updating Dungeons paths. I would assume they will not be adding anything that has to do with dungeons to the game at this point either, such as a que. I run dungeons all the time and honestly would not bother using a dungeon que. It would likely group me with a bunch of low levels looking for a carry through the dungeon. Ques work well in other games because it would fill required rolls, which in GW2 dungeon case… isn’t a big deal.
If we overlook the fact that Anet’s never gonna touch dungeons again (which is a shame) and give them any sort of polish, purely theoretically:
A queue could be a nice addition, provided it truly works like its PvP counterpart. People in PvP get matched based on their level of experience and skill (whether or not this works accurately is a different discussion, the system at least tries to do something) and we need the same thing in PvE. The problem is that on one side, you have seasoned veterans, who experienced the content a 100 times and know every little trick and gimmick that saves you a mere couple of frames. Our only desire is to clear content as efficiently as possible, maintaining high gold/hour ratio. On the other side, you have new players, who never set a foot in dungeons and only want to experience the content (and story), regardless of time taken. It is pretty clear these 2 types of players cannot be matched together, since they both have completely different goals and expectations.
If the proposed queue doesn’t make concious effort to match players based on this type of criteria, you will end up with a completely useless system, because parties created like this will inevitably run into problems and disband very quickly.