Dungeon (Speed) Runs

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: RobinotX.1604

RobinotX.1604

Hey all people reading this.

It seems that many people are finding ways to run past mobs and make some dungeons last way shorter then intended. I saw a topic about CoF run being an exploit. But then I saw the Arah Shard run (and did it one time myself) And I saw that was pretty much quickly done.

Is it an exploit? No, it doesn’t seems to me that is an exploit.
Do I find it lame? Yes I do.

I find it that when everytime I find a speedrun and the way to do it. Players who don’t like it should report it right away so it is impossible to do it further.

You can’t blame a playerbase for using shortcuts. It is just written in our behaviour to do things quickly when you have to do it.

People, like me. Who like to stop this nonsense is easy to just report this on the offical forums.
But what can you do about it? Just make invincible walls? No, I would say just make it so that dungeon bosses who give chests and loot give no more loot after xx amount of times to kill them (like the way bonus exp works).

For example there are people who run Arah shard runs in 10 minutes. They work to the second boss (after jumping on the tree etc). Then they leave, reset. Rinse, repeat.

If you make it so that when they kill the same boss for example in 1 or 2 hours. They get no shards/tears w/e from it. The whole shard runs will stop. People will have to change explorable paths.

Plus I would love to see some sort of bonus when you complete 3 paths in a day or week or in a certain time. Maybe even after eacht time you complete all the paths you can start again (like how dailies work) and when you complete all paths you gain bonus shards, tears etc. Like +50 or more!

Do I make friends with this post? Probably not. These days players are mainly lazy. I am also a lazy gamer. I don’t find it fun to do hard games solo anymore. When I play a game I would love to play it on easy mode and just be done with it.

GW2 or any MMO is different. I love to game with friends, then it doesn’t matter if a game is hard or not. When you can go for a certain goal togheter it is fun, no matter how hard. You can try to get that goal. Hopefully more people will get this in mind

Thanks for reading.

I would love to see a reaction of Anet on this one.

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: Tetsuo.2593

Tetsuo.2593

The major issues here is that instance mobs have leash, unlike pretty much any other MMO out there (thankfully because some packs are unkillable unless you exploit this mechanic) AND they are just trash mobs, nothing more nothing less.

I believe they should be balanced without the leash in mind and such leash should be removed (that is, no more 3 Knockback combo). You are inside a dungeon, it makes little no sense for them to simply reset and, more importantly, allows the speed runs to exist.

Second, and that’s the hard part, it the fact that they are just trash mob and serve no purpose besides delaying your group. They should have some meaning on the instance, and by that I mean, mechanics that gives you a purpose to kill them, like dropping parts of a key to open the door to the next boss, or each killed mob removes X amount of a shield around the boss, or they should defend a lever to open the passage to the next boss, etc. To top it off, they should have a (good) chance to drop instance tokens. That way, not only they have some meaning but groups would be encourage to kill them for extra tokens.

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: Crater.1625

Crater.1625

In my (limited, anecdotal) experience, most players find it a lot more fun to actually fight the enemies when they do a dungeon, but the time required to accumulate tokens necessitates doing the most token-efficient run, even if it’s boring as hell (and less rewarding in terms of experience and gold).

I would give this issue a week or so to see how the update to dungeon rewards changes things. I would not be at all surprised to see “speed runs” become an endangered species if the reward structure feels rewarding to players who play dungeons the “right” way.

After all, if the difference between speedrunning and regular play is getting your dungeon armour in 15 hours over two weeks, and getting it over a hundred hours and two months, of course you’re going to do speed runs. If the difference is between 15 hours over two weeks, and 25 hours over three weeks, you’ll probably do it the fun way.

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: Pikafan.3792

Pikafan.3792

Mobs need to drop tokens randomly again like they used to be in BWE. The solution is to make clearing mobs more enticing, not implement ways to prevent speed clearing, most of which would break the game more than fix.

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

Just make it so all mobs that were skipped and are still alive insta port to the boss when you start the boss fight…that will make people stop and kill them instead of leashing them.

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: RobinotX.1604

RobinotX.1604

@Tetsuo

I have no idea what your past is with MMO’s but, you have to see dungeons as endgame content which should take long etc.

True, I have to say, there should be some sort of way to ignore SOME packs. But to skip 30 minutes of content is just way to much imo. Or other said, just make the speedruns so that they aren’t worthwile anymore.

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: scorpius the sly.7940

scorpius the sly.7940

Hello,

i am nooob at posting in the forums so if this is the wrong place sorrrrry.

(i think dungeons should be soloable because i bought the game and i should be able to play all the content period)

i play gw1 and gw2 in gw 1 i played for years and tried to get in dungeons i finally did when i joined a guild called elite death society and i am still with this guild i have kittenungst mere mortals title i beat everything in gw1 / i am still playing also after 5 years

Here are my issues with not being able to solo first off i had to try for years to get in groups in gw1 like i think it took 2 years just to do fow or doa for the first time complete sad i know but that is how it was do to people noob calling. even though i been playing for years or the pug groups or guilds that said they would help me do them etc etc etc….. or waiting hours in doa just to do a dungeon jeeez

well for gw2 and maybe even gw1 now that people are playing gw2 the dungeons should be soloable (self, henchman, heros) my reasons are i should not have to rely on other people to do any content in game i paid for. waiting to get a pug that may not go all the way through / guld members not wanting to go when i want to / i can come up with dozens and dozens of excuses on why should be able to play solo also i am not knocking playing in groups i like playing with my guildies but when i want to do something alone or i cannot get that group together i should be able to just do it period again for the third time i paid for the game like everyone else!!!!!!!!!!

well that is all i have to say about game play and i hope anet can see to help us who would like to play without waisting hours for groups or guild members or other friends to play all content in game.

elite death society rulez,
shout out to nay, helen, mike, chris , james, doug , summer and all my guild mates
have a great day
sincerely,
scorpius the sly

Dungeon (Speed) Runs

in Fractals, Dungeons & Raids

Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

This game is based on community, play together, play with real people, enjoying the content. Are you bored to play with others and find people, and you want to solofarm all? Uninstall this game, go back to your GW1 with heroes clearing FoW.

We don’t have idiot henchmen/heroes, and god bless us from this kind of trash content killing the spirit to play with others on gw2 too.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter