Dungeon Updates

Dungeon Updates

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Posted by: Vorch.2985

Vorch.2985

Been less than 24 hours, people…

You can still make PLENTY of money:

1. Do dungeon run
2. Do alternate path dungeon run (if it takes >30 mins for one of the runs)
3. Repeat

OR

1. Do dungeon run
2. Do DEs for (or anything else) 10-15 mins
3. Do Alternate path dungeon run (if BOTH paths take less than 30 mins)
4. Do DEs(or anything else)for 10-15 mins
5. Repeat

Just rotate your crops, farmers.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Narhim.7345

Narhim.7345

Well… Dungeons died for me… I was honestly enjoying them before, I was helping my friends with their first dungeons (I am lvl 80 atm, they are somewhere around 50), I was helping my guildies and I was enjoying every piece of the hardcore SM and EXP content…
However after the patch, there is NO reward. You wont even get the money back you spent on repairing the armor…
Add the intense time you need to finish the dungeon and the really bad stuff you get from the chests / mobs… well no fun at all… That is quite bad because I did not try all of the high lvl dungeons, because I was waiting for my friends to get to that lvl!
so now what!?
Tell me great ANet designer “whatever your name will be”, if you ever are reading all this threads and your community talking about quitting the game you created 5 years long (at least till you get your gray matter to work! if not entirely!!!), tell me:
WHY ARE YOU SO BLIND?!
You did a tremendous work on this game and it came to us, even it was not working perfectly the first 2 weeks, we ignored it and enjoyed it because it was FUN and REWARDING! and now you take it from us because some just are grinding what they can, because some found a way to trick you… and now you arekitten and want to block the FUN and the REWARD for everybody?! ARE YOU SERIOUS?!

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Posted by: Pony.3256

Pony.3256

Look fanboys, you’re a small minority of people who actually like this dungeon update.
In any MMORPG out there, the dungeons are worth doing.
You would go in and almost always get gear and money.
The gear doesn’t have to be the best gear, but you’d at least get something to sell to other players.
The dungeons in this game are a joke.
Who’s going to spend 1hr-2hrs+ while spending 2-7silver on repairs just to get 80copper-1silver as a reward?

If you google “GW2 dungeon update” and select search for the past week, you’ll see that many many people are talking badly about GW2 right now.
On gaming sites and GW2 fansites.
So to the fanboys out there too blind to see that updates like this is killing the game, go look for yourself.

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Posted by: Kenral.9317

Kenral.9317

I can manage a instant repair canister at the end of a hard dungeon worth it, and 12 silver sure…..
It’s simple, If they want to make thing harder let them, but shouldn’t they compensate too?
There is NO title for completing all story lines of a dungeon, you don’t get a legendary sword, your tokens are worthless till you do over 100 runs, and you cant give these tokens to your other characters.

Is it fair I’m only good with a warrior, but I want to give my ele a staff, but since I cant do well enough I have to slowly work my way on my ele to get said staff while I can rock my warrior all day making the dungeon more fun for the people with me?

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

Yeah really, no one likes diminishing rewards systems and not getting anything (and in fact, LOSING MONEY) for their multiple-hour long efforts.

This update is a joke.

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Posted by: frOst.2198

frOst.2198

its upsetting that they did not yet roll back. they will have to have been working on some huge change otherwise.

And buy huge..all I mean is reducing token costs for gear, or increasing the amount rewarded for completing a dungeon. Not That Hard.

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Posted by: Xerical.9472

Xerical.9472

I ran CoF yesterday two times. First one we ran was Option 2 and the timer part was quite ridiculous. We had a group of fairly well geared players and we couldn’t down the mobs faster than they were spawning. We did get it on our first try but it took several deaths and pulling mobs out of the room at the end to finish. Rewards at end were 26 silver and 15 carvings.

We then ran option 1 which we had never done before. Everyone in the group had several deaths throughout the learning process (I had a 10s repair bill). In the end we received 13 silver and 15 carvings…

From this I don’t understand how the dev’s post makes sense. We tried a second chain which took us 45+ minutes to complete and we received half the coin for it? Barely making it profitable past our repair bills.

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Posted by: vinak.3497

vinak.3497

yup. this is basically Anet’s swtor patch 1.1 that they will defend until everybody quits.

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Posted by: fantommen.7128

fantommen.7128

Talk about alienating the casuals players even more. First you ride on a “casual player” prayer for months trying to attract them to the game. When the game comes out and the casual players starts doing what they enjoy, you ruin it by making systems that prevents any kind of farming, you make the worse dungeon design i have seen in a game in my 15 years playing RPG’s and MMO’s.

And now you send out a patch that basicly shuts out most of the casual players form doing dungeons. This means splitting the community and how players view each other, and that is never a good thing and will only make the casuals stop playing and go back where they came from. There are many examples of this happening in game, and the effects of that, but yet you pushed the patch out knowingly it will cause a huge split between players. That is a public relations disaster!

Already even before the patch people where fleeing from the game because of.
the dungeons,
the ridiculous grind,
the silly anti faming systems that prevents you from getting crafting mats farmed at a reasonable rate,
the insane WvWvW queues,
the story mode difficulty,
the non existing NPC AI (like in story mode where 20 npc’s are hitting a mob, and when you damage it, it turns on you and ignores the 20 npcs no matter how long you wait before hitting it and no matter how little damage you do
This list goes on and i am not going to list them all, because they have been repeated many times during the beta and after release.

Now the question is what you are about to do next, what are you going to destroy next for the casuals that will only favor the elites…

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Posted by: Anon.3041

Anon.3041

I think all the negative talk that has been created ALREADY about GW2 dungeons will go a long way to proof that the none trinity dungeons do not work. But IF IT WORKED – you would think GW2 would like to see ppl playing it.

But so be it – If game developer wants to create content that few % of ppl will ever touch then fine. Just dont expect me to buy the next expansion of this game with the stubborn and childish stand taken on these dungeons.

But also dont expect me to belive that alot of development time will be put into FUTURE dungeons when maybe 5% of the current crop of players actually like to do it.

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Posted by: darcdante.2753

darcdante.2753

I ran CW at lvl 45 and got a full level’s worth of XP. I hope that got nerfed lol. I had a lot of fun, but it’s the only dungeon I’ve done so far, so I cant comment on all the posts. I just hope that people can’t gain an entire level by running the same dungeon over and over and over. But if people are getting less gold than a single waypoint use at level 80, that seems silly.

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Posted by: Khaleel.9052

Khaleel.9052

Since the update, there’s been an infinite spawn of grenadiers. and it doesn’t stop. as soon as we kill a group go to kill boss. more grenadiers come. Is this as intended, or a bug like i had thought prior to the update? and if it IS legitimate…has anyone gotten passed it, and if so how??

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Posted by: nicolebsb.5240

nicolebsb.5240

Welcome to the Dungeon Update. Full of stupid.

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Posted by: Anon.3041

Anon.3041

No its not silly Darcdante. ANET is putting down their foot and letting ppl know that they will have to pay extra money if they want to continue to play the game. They dont want ppl to run these dungeons for profit.

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Posted by: FlawlessRuby.1907

FlawlessRuby.1907

Reducing grinding doesn’t mean that you should increase the difficulty. Even a party of 5 people that are well gear can barely survive in manor story mode. People end up quiting so much the normal monster were ridiculously strong. 3 player on one normal separatist can take more than a minute! This is not how a dungeon should be. It was fun before, tough mob and hard boss. Now it’s Hard mob and impossible boss. Please roll back the change and add some kind of timer to limit grind i guess.

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Posted by: Pony.3256

Pony.3256

No its not silly Darcdante. ANET is putting down their foot and letting ppl know that they will have to pay extra money if they want to continue to play the game. They dont want ppl to run these dungeons for profit.

Which is quite stupid.
It’s clear that they just want everyone to buy gems and convert the gems to gold if they want coins.
I wouldn’t mind buying gems at all, but after these updates and seeing how ANet doesn’t seem to care what the community thinks, I won’t be giving any more money to this game.
It’s absurd.

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Posted by: Narhim.7345

Narhim.7345

For me honestly the dungeon designer did his job very bad and should have designed the dungeon in a better and more challenging way! Or bring an update to that particular dungeon… We are paying for his incompetence! Well thank you ANet! Is this going to be the rule? You screw up something, some clever people will find a way to do things efficiently and you don´t ask the community and give US – your CUSTOMERSkitten– different possibilities for a solution via a “test-server” or a “council of players that are chosen like in EVE”, no! you will make the game less fun, because we oversmarted you, the way intelligent people just do and tell us – you pay for our incompetence and lack of farsight…

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Posted by: Anon.3041

Anon.3041

No its not silly Darcdante. ANET is putting down their foot and letting ppl know that they will have to pay extra money if they want to continue to play the game. They dont want ppl to run these dungeons for profit.

Which is quite stupid.
It’s clear that they just want everyone to buy gems and convert the gems to gold if they want coins.
I wouldn’t mind buying gems at all, but after these updates and seeing how ANet doesn’t seem to care what the community thinks, I won’t be giving any more money to this game.
It’s absurd.

The other option sounds more to their liking tbh. Just let the casuals buy the gear directly from ANET through black market. That way they dont even have to spend time creating these dungeons when no1 plays it anyway.

If ANET was confident in their No holy trinity they would have made it so that ppl would play it. It looks and sounds to me even ANET has zero belive in their own creation.

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Posted by: kahboom.3659

kahboom.3659

I can understand changing rewards. I can understand making some explorable modes more difficult. I do not understand why it is necessary to make Story Mode dungeons more difficult.

You changed the rewards so the balance of “money : time” is in line with what you’ve developed it for. That’s fine with me. But don’t ruin the casual game for those who help you keep ArenaNet’s lights on. Cater all you want to the elite for EMs. But if you want any money out of me, you’ll let those who aren’t as skilled enjoy our small portion of your game as well. I don’t even care about gold or experience. I’d just like to be able to run through story mode dungeons with new players without headaches for new players, or needing to gear yourself for Vit/Tough while you’re still leveling.

I see NOTHING wrong with reducing rewards and keeping Story mode easy. Explorable modes are made to be challenging, and should be – but keep something fun for your casual customers as well.

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Posted by: Narhim.7345

Narhim.7345

If ANET was confident in their No holy trinity they would have made it so that ppl would play it. It looks and sounds to me even ANET has zero belive in their own creation.

Well it was playable before and it was fun… I never grind that dungeon, and it was bad that some people did this excessively, but a counter like – you can so this dungeon ONLY 3 TIMES each 24h AND / OR every rung gives you 1/3 less reward… that would be and very simple and easy solution here!
They forget that we are the customer, and in the end if they loose us due to their lack of competence or emotional instability and therefore updating the game this way (without any thinking), probably noone will stay for long…

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Posted by: Lerlian.5190

Lerlian.5190

I don’t mind the difficulty of the dungeons, but PLEASE. Keep the fricken Money reward the same.

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

I ran CW at lvl 45 and got a full level’s worth of XP. I hope that got nerfed lol. I had a lot of fun, but it’s the only dungeon I’ve done so far, so I cant comment on all the posts. I just hope that people can’t gain an entire level by running the same dungeon over and over and over. But if people are getting less gold than a single waypoint use at level 80, that seems silly.

You should be getting a full level. The dungeons take 1-2h to complete. Normal leveling time is 90 minutes of level-appropriate play.

So one level per dungeon run (which take anywhere from 60-120 minutes) definitely makes perfect sense.

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Posted by: Aphix.9846

Aphix.9846

Not even about the money anymore. I got money, I’ve got nothing to do with it.
If I’m not going for legendary then money is worthless pretty much.

Dungeons should take longer and have items as rewards. Like some people suggested, each path should represent the difficulty level, and depending on which path you complete you get rewards, harder path bigger and better rewards etc. Similar to Aion Dark Poeta – B, A, S grade etc, don’t remember exactly, there was a time limit and points you had to achieve. Armor set pieces could drop from bosses and the end boss also gave set pieces, but also had a chance to drop weapons. The best grade end boss (S) gave you really rare weapons, low drop rate, but still.

Basically it had rewards, I really liked it, a reason to actually run the dungeon.

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Posted by: Gray.9650

Gray.9650

For me honestly the dungeon designer did his job very bad and should have designed the dungeon in a better and more challenging way!

well, lets be honest here, bad work looks different. the problem is that there are already errors/shortcomings in the basic design that need to be fixed first.

- voidzones hard to see sometimes not visible at all (fixed with solid filled area – there’S a reason other games do it this way)
- moves (especially oneshots with <1 sec reaction time) need to be properly telegraphed with sound and even in chat
- above points become even more necessary if they don’t include an option to reduce the amount of particle effects
- better mechanics
- bosses and especially trash with obscene amounts of hp are not hard or challenging, just tedious
- less trash, sometimes it’s like “orr: the instance”
- and kitten FIX THESTUPID BUGS. having mobs get in to anti exploit or stuff hitting you because of netcode/poor implementation or being unable to hit with range or even melee (ac burrows say hello) is crap design.

(edited by Gray.9650)

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Posted by: darcdante.2753

darcdante.2753

I ran CW at lvl 45 and got a full level’s worth of XP. I hope that got nerfed lol. I had a lot of fun, but it’s the only dungeon I’ve done so far, so I cant comment on all the posts. I just hope that people can’t gain an entire level by running the same dungeon over and over and over. But if people are getting less gold than a single waypoint use at level 80, that seems silly.

You should be getting a full level. The dungeons take 1-2h to complete. Normal leveling time is 90 minutes of level-appropriate play.

So one level per dungeon run (which take anywhere from 60-120 minutes) definitely makes perfect sense.

I think we beat CM in about 45 minutes. If a group was taking 2 hours on that then they probably need a full level out of pity.

We died a few times apiece on the first boss, but after that it seemed like we got the hang of it and the deaths were few and far between. I was floored when I got a full level from it. Maybe it’s just because it all hit at once, but it definitely felt like a bit much.

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Posted by: Wickednisse.7209

Wickednisse.7209

I have a job that keeps me stressed enough as it is. This game is my stress reliever, but this change just makes me wonder if the people who make these decisions are even paying attention to what the players are saying. I’m highly irritated that I sunk money into the collector’s edition only to realize that it is going to be a LONG while before I can afford to run the rest of the dungeons due to crazy repair bills.

Don’t get me wrong, I love challenges – not insane damage from trash mobs that one shot the party who also have insane health. You just took any incentive out of my wanting to run dungeons and that’s sad because I -really- enjoyed the story of Destiny’s Edge. Guess I will google and find out how it ends.

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Posted by: Serin.3917

Serin.3917

I find it amusing that players whining about the Magg route changes. When you consider how hard and the time it took to complete AC explorables, people honestly expected Magg’s route to be as easy as it was pre-patch? Get over it, if you’ve done any other explorables beside CoF Magg, then you would know that the other dungeons with their respective paths took longer and were more difficult.

Dungeon sets were meant to be exclusive to players who either 1) knew the mechanics behind the dungeons, 2) were well organized, or 3) really wanted the gear and was willing to invest the time behind it.

As it stands, there are already so many people with the CoF set that it almost seems trivial to call that set ‘exclusive’ when so many people have taken advantage of the route pre-patch. The only thing I think they should revert the silver reward for full completion, considering the time investment and difficulty of explorables. If you have to nerf it, then it should only be cut down in half once and leave it at 13 silver for consecutive completions of the same path.

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

I ran CW at lvl 45 and got a full level’s worth of XP. I hope that got nerfed lol. I had a lot of fun, but it’s the only dungeon I’ve done so far, so I cant comment on all the posts. I just hope that people can’t gain an entire level by running the same dungeon over and over and over. But if people are getting less gold than a single waypoint use at level 80, that seems silly.

You should be getting a full level. The dungeons take 1-2h to complete. Normal leveling time is 90 minutes of level-appropriate play.

So one level per dungeon run (which take anywhere from 60-120 minutes) definitely makes perfect sense.

I think we beat CM in about 45 minutes. If a group was taking 2 hours on that then they probably need a full level out of pity.

We died a few times apiece on the first boss, but after that it seemed like we got the hang of it and the deaths were few and far between. I was floored when I got a full level from it. Maybe it’s just because it all hit at once, but it definitely felt like a bit much.

Fair enough, I haven’t run CM myself. That said, I think the story reward thing is less of an issue than the fact that explorable gives you less money than it costs to even waypoint there, must less a single repair.

That is unacceptably bad. They are essentially saying “Hey guys, you know those dungeons? Well we don’t want anyone to play them, so we’re going to make the rewards suck so bad you’ll be losing money every time you play them.”

And that’s on top of the anti-farming systems that basically say the same thing, but for killing mobs and doing events. ArenaNet are discouraging players from doing these things by removing any drops or reward for doing them.

It costs more in waypoint costs to get to Orr than I’d make in drops due to the anti-farming system, every time guaranteed.

These changes all just serve to make people want to play the game less.

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Posted by: Balif.8315

Balif.8315

In PvE only dungeons was funn. Awards were appropriate. Now without very strong team you can earn nothing.
From 30 level (now iam 54) i played only in the dungeons . My buddies playing out of dungeons have higher levels than my.
You stop very fast leveling in dungeons but also destroy fun from dungeons.

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Posted by: Evil.9061

Evil.9061

Yesterday 30 plus in front of COF Running instance after instance. Today 4 people who cant even keep the waypoint.

Mission Accomplished. No more easy runs. You Teach ’em Anet.

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Posted by: Renegade.6325

Renegade.6325

Here are some quotes from Jon Peters, game designer:

“If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.”

This is absolutely spot on. There are 3 routes for the exact purpose of allowing players to redo content for multiple dungeon tokens, without making them repeat the same exact content concurrently. This change means that players who can master mutliple routes (only 2 of 3 is enough) will be able to earn tokens faster than groups who can only do 1 route. Automatically you cut down on teams exploiting routes that are individually easier than the others available, and maintain the prestige of the armour/ weapon sets available. This is extremely important, and reduces occurences of the Magg situation immediately. Either you farm Magg loads more, or you learn a new route.

“If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards.”

This here is a more difficult one to defend; the developers are clearly giving us a minimum time frame for dungeon completions, and if we can beat that are punishing us. I disagree with this decision overall, but I can see its benefit. It again reduces issues with routes from any dungeon that are decidely more quick than any other routes, and furthermore, more rapid than the developers intended. Instantly this weakens strategies that may be abusing game mechanics for fast victory, and maintains the validity and prestige of tokens. My hesitation is that genuinely fast clears of dungeons can be done without any exploitation at all, but instead good strategy and skill, and this should be certainly no less rewarded than slower groups.

Also to claim you are not within a minority is assuredly not true. Your guild is a minority, the forum readers are a minority and always will be. No matter how many pages (certainly 12 pages with about 12 threads a page does not constitute millions of players complaining) or guild members, you are simply not a large enough group to claim you have authority or power in decisions of game design.

(edited by Renegade.6325)

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Posted by: Moophious.1735

Moophious.1735

… if I wanted to just play a game without feeling that my character is advancing and getting more powerful from nice drops/xp Id just play a polished and much more mechanically forgiving single player plate-former game.

Man that hit the spot

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

Yesterday 30 plus in front of COF Running instance after instance. Today 4 people who cant even keep the waypoint.

Mission Accomplished. No more easy runs. You Teach ’em Anet.

Yep, seems like their goal of making sure no one will ever run dungeons was a massive success.

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Posted by: Evil.9061

Evil.9061

Instantly this weakens strategies that may be abusing game mechanics for fast victory

Good thing the Mobs and random AOE also play by these rules.

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Posted by: Elusive.9162

Elusive.9162

I dinged level 80 on my alt and bought a full set of rare gear for 3g. This rare gear is about 5% worse than exotic dungeon gear.

End result? Hey, I don’t have to farm dungeons or huge amounts of gold to be competitive.

You grind if you want to for new skins.

The difference is 13%, and in organized PvE and guild WvW even a few % points can make a difference.

Also: Really? Closing the “grind” thread and redirecting to the dungeon thread instead? Good excuse, but it does not pass muster. This is a different topic, as it only relates to dungeon updates, where as grind is apparent in virtually all paths to exotic gear – not just dungeons.

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Posted by: Anon.3041

Anon.3041

Here are some quotes from Jon Peters, game designer:

Also to claim you are not within a minority is assuredly not true. Your guild is a minority, the forum readers are a minority and always will be. No matter how many pages (certainly 12 pages with about 12 threads a page does not constitute millions of players complaining) or guild members, you are simply not a large enough group to claim you have authority or power in decisions of game design.

So find me some ppl that bother to show me how awsome these dungeons are. So far Ive tried to find vids of it and tried to get ppl that are live streaming it to show us. The answers are… They are boring and badly designed. We are not doing them.

Im fine with ANET keeping their stand on this. But just dont expect me to buy any expansions or spend money on this game in any other shape. The game that has such standpoint on dungeons does not deserve to get more money in my eyes.

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Posted by: Evil.9061

Evil.9061

Yeah, they are leaving up the “whats with the whiners” and “QQ moar” threads and consolidating every other thread under a meh heading. I’m really starting to dislike this company.

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Posted by: Dogblaster.6713

Dogblaster.6713

Hello guys,
I play MMORPGS for past 10 years and I have played all big mmos realeased in that time. From World of warcraft for 5 years, aion, swtor, rift, aoc, lotro, warhammer online ….. AND Guild wars 2 is the first mmorpg where I dont enjoy dungeons. I tryed many dungeons, explorables, stories modes and they are riddiculous.

Maybe there are many that enjoys them but I bet with anyone, the majority of players agree with me.

Bad job areanet … really, next time try to fix things that are broken instead of screwing up things that arent.

Cya

(edited by Dogblaster.6713)

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Posted by: Rawdll.2915

Rawdll.2915

I understand why you guys nerfed the reward and increased the time to complete in CoF. However people are not happy with the reward slice at all; personally i think we can compromise. I agree with the fact CoF needed to be harder, 100% with you guys on this, but i think the DR on multiple runs is a bit much.

My number one solution is to get rid of the DR on multiple dungeon runs and keep the reward at 26s but limit the amount of times you can run it a day to about 5 give or take a run.

To my understanding you guys just dont want people running this for hours and hours and hours and hours to have tons of gold. This way you still get your difficulty increase, the time to complete will still be longer, and you have control over how much gold is earned per day.

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Posted by: Renegade.6325

Renegade.6325

Here are some quotes from Jon Peters, game designer:

Also to claim you are not within a minority is assuredly not true. Your guild is a minority, the forum readers are a minority and always will be. No matter how many pages (certainly 12 pages with about 12 threads a page does not constitute millions of players complaining) or guild members, you are simply not a large enough group to claim you have authority or power in decisions of game design.

So find me some ppl that bother to show me how awsome these dungeons are. So far Ive tried to find vids of it and tried to get ppl that are live streaming it to show us. The answers are… They are boring and badly designed. We are not doing them.

Im fine with ANET keeping their stand on this. But just dont expect me to buy any expansions or spend money on this game in any other shape. The game that has such standpoint on dungeons does not deserve to get more money in my eyes.

There are surely plenty of people enjoying these dungeons in silence. They go in with their friends, they play well, they get loot and they move on. At no point in that chain of events would they consider going to the forums to express their opinions; certainly not in the same vein that droves of complainers do. There is no compulsion to say thank you, or admire good work from developers, in the same regard as there is to cry and whine of difficulty and lack of rewards.

From my own personal experience, I hugely enjoy ascalon explorable. Ive completed enough runs to earn roughly 1000 tears, Ive written a comprehensive guide for each route, and I run it most days with my guild and with pugs to help them through. Ive got 3 separate Ghastly weapons, which I love having, and feel no entitlement to more than that. I have surely mastered the entire challenge, but I still dont feel I deserve a full set of armour and weapons to show for it. Its simply unreasonable to ask for everything at once.

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Posted by: Scarface.5203

Scarface.5203

Everything as been said, but I feel I had to write something.

Dungeons in GW2 are a clusterkitten, everybody running like headless chicken while trying to avoid the one-shot hit by the trash mobs.

I seriously hate doing dungeons in this game.

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Posted by: Doskar.2584

Doskar.2584

Please fix this Anet! I have no new ideas not mentioned throughout this article, only a sad pitiful plea for you to let the casual’s have our gear, gold and fun too. It’s not our fault some f***’n nerds saw a loophole and exploited the hell out of it. I play games for fun, if I want a challenge, I’ll go out and try to make the world a better place..

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

There are surely plenty of people enjoying these dungeons in silence. They go in with their friends, they play well, they get loot and they move on.

Not after the dungeon reward nerf they don’t. It costs more to play any of the dungeons right now than you get in rewards.

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Posted by: Mougen.6702

Mougen.6702

Everything as been said, but I feel I had to write something.

Dungeons in GW2 are a clusterkitten, everybody running like headless chicken while trying to avoid the one-shot hit by the trash mobs.

I seriously hate doing dungeons in this game.

I have to agree here. It’s a rally/way point rez fest. It’s really not fun, dynamic, or even really challenging. It’s just silly. I mean trash being harder than bosses is…well silly….being able to run back into a boss fight 10 times from the closest way point is……well its silly too and people getting one shotted by trash and bosses with no real tanking or threat mechanic is… you guessed it…silly.

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Posted by: Ash.2175

Ash.2175

I don’t mind the diminishing returns. I like the idea that a dungeon is super hard and I have to improve my own play, think about what I’m doing, and work closely with my teammates. If I fail I expect to be penalized (repair costs) this is my incentive to get better and help my teammates get better. I would do dungeons even if they didn’t give any rewards. I would go into dungeons simply because they are a challenge and I enjoy conquering the challenging content. This is probably why I don’t really care about diminishing returns. Also, I’m probably one of the most casual players, I intend to get the gear I want to get (I don’t mind if it takes me months), and, as a casual, I don’t feel the game has been ruined at all. Great game Anet, keep up the good work.

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Posted by: Evil.9061

Evil.9061

. There is no compulsion to say thank you, or admire good work from developers

So you want me to give them 59.99 plus tax and then internet love letters? I thought the money was enough of a compliment.

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Posted by: Kaaqeli.5108

Kaaqeli.5108

Can’t believe people are still complaining about this. Get over it already.

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Posted by: phys.7689

phys.7689

Difficulty adjustment is fine, however the punishment for completing more than 2 dungeons in an hour is bad.

the game does not have that many mechanics that reward skillfull play. Dungeons are about the only thing of that variety. I would say they should add some more game mechanics that give you greater benefit the better you play, but thats a different issue.

Essentially, if people can complete a dungeon in less than 30 minutes and make money, more power to them, thats a reward for skill full play, if they can only do this because one path is too easy, or they find errors, its up to you guys to fix that.

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Posted by: fortytwo.3485

fortytwo.3485

@phys.7689 @Renegade.6325

I so agree with you guys. WoW is adding challenge mode dungeons in MoP where they make players compete on how fact they can complete dungeons.

in GW2 , Anet is artificially prolonging dungeon runs with 2 per hour thing.

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Posted by: souldonkey.9534

souldonkey.9534

As a casual player, please pleas please. For the love of all things sacred, do NOT undo these changes or nerf difficulty. I love the new changes as is. If I’m going to look badkitten I want to know I worked my butt off for it. I’m a casual player and I understand that the exploration mode dungeons are optional and only for players SKILLED enough to master them and not meant to be farmed for easy gear. This isn’t WoW or any other gear treadmill game and that’s exactly what I love about it.

Also, lol @ everyone here who is whining that they don’t have the best of the best gear less than a month after release. Are you kidding me? You actually WANT to get everything there is to get and have the best of the best items in less than a month? Really? Well then go play another MMO that will give that to you. Me, I’d like to play an MMO that actually has LASTING VALUE and will provide me with enjoyment for a long period of time, rather than an MMO where I can get the best gear in 2 weeks and then hang out in a city on my bigkitten dragon mount trolling trade chat with [Thunderfury, Blessed Blade of the Kitten] spam.

You will not be missed when you are gone. Please Arenanet, do not listen to the whiners here. It only looks like a majority because the SANE people are too busy having fun in your game to post here. Hell, I try to avoid coming here as often as possible just because of all the temper tantrums. I couldn’t resist posting here though, if only to make it known that there are plenty of casual players that are severely enjoying this game and the difficulty level.