Dungeon Updates

Dungeon Updates

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Posted by: Vargs.6234

Vargs.6234

I’ve already 100%ed the world and gotten the cash for 80 exotics, which didn’t take very much time. If this were Guild Wars 1, my goal would be to do whatever I want on any of my characters to acquire money for cool armor sets, which I did for years. Unfortunately this time around it’s been decided that only a small percentage of the population, the hardcore elite who want to bang their heads and repeatedly die against your deliberately difficult dungeons, can take part in this cosmetic progression that was integral to the first game. You’ve locked all of your armor sets behind that. So now there’s no form of progression at all for the rest of us. If I’m not a PvPer I really have nothing to do on my 80 thief.

Pre-nerf Magg was just about perfect. Difficult enough that people in a pug would certainly die, but easy enough that any combination of classes and people could complete it unless everyone there was utterly clueless. If all dungeons were like that, everyone would be able to participate and have some sort of progression. Then if you want, have your super hard versions that are considerably more efficient at getting tokens. That’s how it was in GW1, wasn’t it? The hard stuff wasn’t the only way to get elite armor, since it all just boiled down to money. It was just one of the fastest ways. And everybody seemed fine with it.

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Posted by: Taihaku.8412

Taihaku.8412

@phys.7689 @Renegade.6325

I so agree with you guys. WoW is adding challenge mode dungeons in MoP where they make players compete on how fact they can complete dungeons.

in GW2 , Anet is artificially prolonging dungeon runs with 2 per hour thing.

And yet in MoP you can only run heroics once a day.

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Posted by: Sylv.1960

Sylv.1960

They dont come as soon as you kill previous. Its just timed waves.

Kill first group, run to boss, kill boss. Run to next boss while killing spawns, kill boss.

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Posted by: Mintyfresh.2539

Mintyfresh.2539

I’m sure that this is a strategic move so as to boost their profits, but god…they are so alienating a large amount of their playerbase.

I play with two guys that work with me, both dba’s in their 40’s and a couple of old unix admins, and sadly I doubt I’ll be able to do any dungeon crawling with them as I’m pretty sure that they don’t have the skillset to do dungeons.

I am an avid dungeon crawler and have enjoyed dungeons in every game but this one. Love the game, hate the dungeons…every aspect of it.

I have a lvl 80 ranger and and engineer/necro in mid 30’s and I doubt that I’ll be able to handle the pve aspect of the game if it’s not a mix of dungeon’s. One can lvl only a few hours a day before resorting to a) dungeon crawling or b)PVP.

“Religion. It’s given people hope in a world torn apart by religion.”—Jon Stewart

(edited by Mintyfresh.2539)

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Posted by: Anon.3041

Anon.3041

Here are some quotes from Jon Peters, game designer:

Also to claim you are not within a minority is assuredly not true. Your guild is a minority, the forum readers are a minority and always will be. No matter how many pages (certainly 12 pages with about 12 threads a page does not constitute millions of players complaining) or guild members, you are simply not a large enough group to claim you have authority or power in decisions of game design.

So find me some ppl that bother to show me how awsome these dungeons are. So far Ive tried to find vids of it and tried to get ppl that are live streaming it to show us. The answers are… They are boring and badly designed. We are not doing them.

Im fine with ANET keeping their stand on this. But just dont expect me to buy any expansions or spend money on this game in any other shape. The game that has such standpoint on dungeons does not deserve to get more money in my eyes.

There are surely plenty of people enjoying these dungeons in silence. They go in with their friends, they play well, they get loot and they move on. At no point in that chain of events would they consider going to the forums to express their opinions; certainly not in the same vein that droves of complainers do. There is no compulsion to say thank you, or admire good work from developers, in the same regard as there is to cry and whine of difficulty and lack of rewards.

From my own personal experience, I hugely enjoy ascalon explorable. Ive completed enough runs to earn roughly 1000 tears, Ive written a comprehensive guide for each route, and I run it most days with my guild and with pugs to help them through. Ive got 3 separate Ghastly weapons, which I love having, and feel no entitlement to more than that. I have surely mastered the entire challenge, but I still dont feel I deserve a full set of armour and weapons to show for it. Its simply unreasonable to ask for everything at once.

ANet is gonna love you when you spend real money to get extra bank slots to store your gear you get from those dungeons. Gratz.

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Posted by: Racial.5096

Racial.5096

from what i gather from reading the first 5 pages and last page cause i got bored is that no one wants these changes.
the players had more fun my self included before the patch so my question is
why keep these changes revert it back to what it was find and play with some of the bugs fix all the broken events and let ppl enjoy the game again or else ur going to loose alot of players… i left wow for this game cause i enjoyed it and it didnt feel like a grind and after the update…… i bought mist of pandaria

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Posted by: souldonkey.9534

souldonkey.9534

@ Rascial

I want these changes. What you’re seeing is the people that love to complain voicing their opinions. Those of us that are having fun are too busy doing that to post. Also, Have fun having epics handed to your panda like candy. I’ll be too busy enjoying my well-deserved and earned rewards.

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Posted by: Anon.3041

Anon.3041

I’m sure that this is a strategic move so as to boost their profits, but god…they are so alienating a large amount of their playerbase.

I play with two guys that work with me, both dba’s in their 40’s and a couple of old unix admins, and sadly I doubt I’ll be able to do any dungeon crawling with them as I’m pretty sure that they don’t have the skillset to do dungeons.

I am an avid dungeon crawler and have enjoyed dungeons in every game but this one. Love the game, hate the dungeons…every aspect of it.

I have a lvl 80 ranger and and engineer/necro in mid 30’s and I doubt that I’ll be able to handle the pve aspect of the game if it’s not a mix of dungeon’s. One can lvl only a few hours a day before resorting to a) dungeon crawling or b)PVP.

Ye – ANET doesn’t want you to play the dungeons – your not hardcore enough. If you havn’t pulled out every hair on your head after the first run through then you are not good enough to play more.

This is final from ANET. They can not go back on this so you deside now if you want to play this game or not. For me its mentality that turns me away from the game.

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Posted by: Evil.9061

Evil.9061

why keep these changes

Easy..arrogance

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Posted by: ChairGraveyard.2967

ChairGraveyard.2967

@ Rascial

I want these changes. What you’re seeing is the people that love to complain voicing their opinions. Those of us that are having fun are too busy doing that to post. Also, Have fun having epics handed to your panda like candy. I’ll be too busy enjoying my well-deserved and earned rewards.

Wrong. The vast majority of people here do not agree with the massive nerf to dungeon rewards. Most people here agree with the difficulty fix to CoF #2 (more or less) so stop making up straw man arguments to support your position.

The problem, as every single person in this thread has identified, is not that “we can’t farm the dungeon super easily” but that the dungeons are now not worth playing at all because you will LOSE MONEY doing them.

That is unacceptable.

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Posted by: Orissa.1872

Orissa.1872

Here are few solutions which came to my mind today
Basically dungeon paths should be either euqal or completely varied (difficulty and average time)
I prefer second solution and few features about it:

  1. Mark difficulty level of every path (easy/normal/hard)
  2. Provide more tokens for finishing harder paths
    (chests 5 tokens each, final reward greater by 5 tokens per difficulty level)
  3. Set the drops from different paths. Give better crafting materials and items from harder paths
    (rare mats/items – normal+, exotic items – hard)
  4. Adjust money rewards. Put greater reward for finishing the harder paths as compensation for repairs

Now look at the dungeon vendors, as they seem to be pretty poor for now. Here comes another problem:
We have full dungeon sets, but still want to do dungeons as endgame content. How can we spend tokens?
I’d suggest to put some special crafting materials, so we can develop our professions

Fine:

  1. Tier 1 – 5 tokens per specific, 3 for lotto bag (1 random material of this tier)
  2. Tier 2 – 10 tokens per specific, 6 for lotto bag
  3. Tier 3 – 15 tokens per specific, 9 for lotto bag
  4. Tier 4 – 20 tokens per specific, 12 for lotto bag
  5. Tier 5 – 25 tokens per specific, 15 for lotto bag
  6. Tier 6 – 30 tokens per specific, 18 for lotto bag

Gemstones:

  1. Tier 1 – 7 tokens per specific, 5 for lotto bag
  2. Tier 2 – 14 tokens per specific, 10 for lotto bag
  3. Tier 3 – 21 tokens per specific, 15 for lotto bag
  4. Tier 4 – 28 tokens per specific, 20 for lotto bag
  5. Tier 5 – 35 tokens per specific, 25 for lotto bag
  6. Tier 6 – 42 tokens per specific, 30 for lotto bag

Rare:

  1. Tier 1 – 15 tokens per specific, 10 for lotto bag
  2. Tier 2 – 30 tokens per specific, 20 for lotto bag
  3. Tier 3 – 45 tokens per specific, 30 for lotto bag
  4. Tier 4 – 60 tokens per specific, 40 for lotto bag
  5. Tier 5 – 75 tokens per specific, 50 for lotto bag

Applying those changes:

  • Will never change grindy nature of dungeons (it’s impossible IMO)
  • Will provide them much better lifetime
  • Give us more reasons to do them
  • Help crafters a little, but it’s still impossible to grind mats due to token prices, just a little help

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Posted by: Hilda Raven.8641

Hilda Raven.8641

I really hope Anet is listening to all the suggestions. (not the rawr take it back to speedfarm mode) but the legitimate ones. Dungeons are so awful now, they aren’t fun, many paths seem impossible and we really get kitten at the end. Things are really messed up beyond repair and it is not just a “vocal minority on forums” everyone in game is saying it too.

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Posted by: Aphix.9846

Aphix.9846

We got our set so we do dungeons for crafting ? end game ? really ?

Every single MMORPG I’ve played I’ve never crafted since it’s the most boring activity you can do on a game.

No, no, no………

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Posted by: patasde.6087

patasde.6087

reward from Dungeon run only 6 silvers now? few mins ago i was in my 1st dungeon today and only 6 silvers… i dont even have enough to repair gear…..

put back old reward no point in running dungeons now if ist not profitable anymore

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Posted by: Anon.3041

Anon.3041

I really hope Anet is listening to all the suggestions. (not the rawr take it back to speedfarm mode) but the legitimate ones. Dungeons are so awful now, they aren’t fun, many paths seem impossible and we really get kitten at the end. Things are really messed up beyond repair and it is not just a “vocal minority on forums” everyone in game is saying it too.

It doens’t matter if its the vocal minority or not tbh. GW2 has already got the message out that the dungeons are bad. Ask around – go to twitch and ask why ppl are not running these dungeons.

Anet failed on their none trinity delivery. Thats the big message that is coming from GW2 and the stance that the developers are taking right now will just drive it home.

(edited by Anon.3041)

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Posted by: Gray.9650

Gray.9650

There are surely plenty of people enjoying these dungeons in silence. They go in with their friends, they play well, they get loot and they move on. At no point in that chain of events would they consider going to the forums to express their opinions; certainly not in the same vein that droves of complainers do. There is no compulsion to say thank you, or admire good work from developers, in the same regard as there is to cry and whine of difficulty and lack of rewards.

From my own personal experience, I hugely enjoy ascalon explorable.

and you also have people who dislike them and have no fun and don’t bother with the forums (statement from a guildmate during a arah run today: “suddenly coe seems like fun”).

yes, you get more negative feedback in the forums because players want to vent and offer their opinion to improve the game, nothing new. assuming that all the haters are here and all the happy players are in the game tho is naive.
you also don’t see many positives because in the end a certain level is EXPECTED. some might call that entitled, but people paid money for it and expect sth in return. if these exceptions are not met, they come here (I’m not saying every expectation is valid or should be met, but you get the idea). if you only see a majority of positive/negative threads, you know somethings wrong.

as for ascalon: it’s still one of the better ones of the bunch. but some of the issues you can already see there:
- bad difficulty progression (compare SM/EM, and consider the fact it’s the first dungeon people will see)
- bad rewards (lvl60, really?),
- bad design (kholers 1sec almost invisible oneshot move as an example whats wrong with boss moves and how they’re telegraphed)
- stupid trash (yes, please more champs and elites that are just dull)
- bugs (burrows on the hodgins route that can’t be hit by ranged, even going melee doesn’t work reliably; mobs getting into anti-exploit on the table/chairs).

and that’s just the stuff from the top of my head.

(edited by Gray.9650)

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Posted by: Wayshuba.5912

Wayshuba.5912

There are surely plenty of people enjoying these dungeons in silence. They go in with their friends, they play well, they get loot and they move on. At no point in that chain of events would they consider going to the forums to express their opinions; certainly not in the same vein that droves of complainers do. There is no compulsion to say thank you, or admire good work from developers, in the same regard as there is to cry and whine of difficulty and lack of rewards.

There is completely the opposite too. Many in my guild have said “forget it” to the dungeons and don’t come here to the forums. From the exotic gear costs, cultural armor costs, high level crafted costs and extremely low influx of cash on average, many in my guild just do not get, at all, what ANet it thinking with the end game. The all love the main PvE game but can’t stomach the dungeon/high-level gear game – you know, the stuff that keeps people playing for a long time.
Most of them aren’t even aware of these updates, nor do they care, as until they see the exotic armor vendors in Fort Marion with more reasonable costs, and the cultural armor vendors with them also, they continue to write off the end game.
So, just because people are unhappy they don’t necessarily come here also. This was a lesson BioWare learned with SWTOR. Usually, the forum DO represent a good portion of the sentiment in a game.
ANet would be wise to listen, and promptly, to the outcry on the end game/dungeon reward system here. SWTOR was given just three short months to show their players that they listened and cared. They didn’t and are still paying the price as they watched the game dwindle from almost 2.5 million players to almost 250k six months later. A business doesn’t survive on that kind of loss

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Posted by: souldonkey.9534

souldonkey.9534

@ Rascial

I want these changes. What you’re seeing is the people that love to complain voicing their opinions. Those of us that are having fun are too busy doing that to post. Also, Have fun having epics handed to your panda like candy. I’ll be too busy enjoying my well-deserved and earned rewards.

Wrong. The vast majority of people here do not agree with the massive nerf to dungeon rewards. Most people here agree with the difficulty fix to CoF #2 (more or less) so stop making up straw man arguments to support your position.

The problem, as every single person in this thread has identified, is not that “we can’t farm the dungeon super easily” but that the dungeons are now not worth playing at all because you will LOSE MONEY doing them.

That is unacceptable.

As for your straw man quip, yeah because that’s not the pot calling the kettle black. This whole thread is littered with straw man arguments. You only mention mine because it disagrees with your opinion. And running the dungeons isn’t pointless. You won’t lose money if you don’t die, so up your skill level and you’ll be fine. run story modes until you’re good enough to run exploration modes. That’s how the system is supposed to work. And you’re not supposed to get rich from chaining dungeons. There are plenty of other more efficient ways of making coin in this game, go do that if you want more money.

If it’s so unacceptable go play something else. I like it the way it is so I’m going to continue to play and and hope they don’t reverse their changes. Just as I’m free to do that you’re free to leave and play another game if this is not enjoyable to you.

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Posted by: Kurzick.6375

Kurzick.6375

14 pages and counting with a 85% negative feedback and fyi the people not voicing out their opinions here are not the ones enjoying the game right now they are the ones who don’t care to put any effort and go to the forums.

From the ones that do care tho majority of the players feel a slap in the face with the changes made and feel that it is almost pointless to run dungeons, not because of the difficulty but more so on the reward to effort ratio

I mean going into dungeons and coming out negative isn’t anybody’s idea of fun, the cost to reward ratio running dungeons is at a negative and you just end up losing money for the most part, well unless you are one of the so called “elite groups” which from what I feel is Anet starting to cater to more

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Posted by: Anon.3041

Anon.3041

There are surely plenty of people enjoying these dungeons in silence. They go in with their friends, they play well, they get loot and they move on. At no point in that chain of events would they consider going to the forums to express their opinions; certainly not in the same vein that droves of complainers do. There is no compulsion to say thank you, or admire good work from developers, in the same regard as there is to cry and whine of difficulty and lack of rewards.

There is completely the opposite too. Many in my guild have said “forget it” to the dungeons and don’t come here to the forums. From the exotic gear costs, cultural armor costs, high level crafted costs and extremely low influx of cash on average, many in my guild just do not get, at all, what ANet it thinking with the end game. The all love the main PvE game but can’t stomach the dungeon/high-level gear game – you know, the stuff that keeps people playing for a long time.
Most of them aren’t even aware of these updates, nor do they care, as until they see the exotic armor vendors in Fort Marion with more reasonable costs, and the cultural armor vendors with them also, they continue to write off the end game.
So, just because people are unhappy they don’t necessarily come here also. This was a lesson BioWare learned with SWTOR. Usually, the forum DO represent a good portion of the sentiment in a game.
ANet would be wise to listen, and promptly, to the outcry on the end game/dungeon reward system here. SWTOR was given just three short months to show their players that they listened and cared. They didn’t and are still paying the price as they watched the game dwindle from almost 2.5 million players to almost 250k six months later. A business doesn’t survive on that kind of loss

Funny thing is – many ppl will be going SWTOR f2p rather than sticking around with GW2 or their expansions. Im certainly one of them cause for me the naive stance of closing dungeons off to the playerbase is just gamebreaking. No game developer wants to create content that ppl dont play. But ANET just did that. IT sounds to me that ANET thinks that 1% of the player base will be paying for the time spent on creating these dungeons in future expansion. We all know thats not the case.

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Posted by: Gray.9650

Gray.9650

Here are few solutions which came to my mind today
Basically dungeon paths should be either euqal or completely varied (difficulty and average time)

I guess the idea behind the current implementation that people that want the max amount of tokens do all the routes (3x 30 tokens for all routes). but with the current state people prefer to rather run the same route twice even with diminished rewards than do the whole dungeon (that alone should tell the devs something)

imho more currency/different rewars or some label for different routes would be more work than it’s worth (difficulty is subjective, and a.net’s balancing was always wonky. labels won’t fix that).

right now the major complains are
1. not fun
2. too long
3. not rewarding

1: fun is relative, but there is stuff that’s repeated quite often: dull trash, high hp, buggy/bad/unclear boss mechanic – fixing that should ease some of the concern
2: should be fixed with less trash/less hp
3: the main problem. people do all kinds of stuff if they feel rewarded in the end. right now the blues/greens chests have no value (you could put the vendor money in the chest with the same effect), and even if the real reward are the tokens it’s too far between armor parts or what you grind for to make it seem “rewarding”.
chests can easily be fixed by putting a properly scaled (no lvl74 when I’m 80, thx) rare in there, maybe with a unique skin. have a way to reuse the blues/greens in the forge to make a higher tier or a special item which requires stuff from every route etc (sth that resembles the uniques from gw1)

token armor cost is too high, I suggested in another post to remove the runes only a certain number of playes won’t exchange anyway, reduce the price per item, put the runes on the vendor separately (so players who want them run the dungeon), that should help with the notion “I have to farm X times to get item Y”).

another idea would be to allow the exchange of 90 tokens per day (from one dungeon token to another). 90 is the max you can get for a full run, so there is at least some incentive to do another dungeon. some will choose to do the 3 easiest routes in other dungeons, or farm them repeatedly in the same route, in the end people have more choices which dungeon to run and more people run different dungeons/routes, which would mix with the people that farm these dungeons for their armor asf.

(edited by Gray.9650)

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Posted by: Gray.9650

Gray.9650

No game developer wants to create content that ppl dont play. But ANET just did that. IT sounds to me that ANET thinks that 1% of the player base will be paying for the time spent on creating these dungeons in future expansion. We all know thats not the case.

a.net wants that gem and expansion purchases, I doubt the few people that have fun or bite the bullet farming these dungeons will be enough to reach their projections and estimates, the people sitting bored in LA (if they still log in) even less.

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Posted by: Crowl.8791

Crowl.8791

We just ran CM explorable path 2… everyone in the groups first dungeon in 24+ hours. 6 silver for completing path 2. We then ran path 3 and got 2 silver for completing it.

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Posted by: Gray.9650

Gray.9650

14 pages and counting with a 85% negative feedback and fyi the people not voicing out their opinions here are not the ones enjoying the game right now they are the ones who don’t care to put any effort and go to the forums.

I agree with the majority of your post, but please don’t assume everybody who posts here is just a whiner. all the suggestions and feedback alone should tell you otherwise. a lot of people want to improve the game and to succeed. they even come here to post about it – how much more effort can you put in?

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Posted by: Quiznos.4296

Quiznos.4296

Disclaimer: I think this patch was a good idea. Clearly I, as well as many others agree, the patch was poorly executed, and doesn’t appear to work as intended. And may, in some cases (like mine), put players off of dungeons completely.

Difficulty Plan:
Leave it as it is for a week or two. We’ll see what happens, I guess.
Increased difficulty was definitely needed though for some dungeons.
Difficulty should scale from AC being the easiest to Arah being the hardest; or, at very least, the req levels should be updated. (IMO AC and CM should switch places as far as req lvl & reward output)

Rewards Plan:

1. Armor repair on completion.

2. Money

Dungeon: X silver for first story completion. 50%X silver subsequent stories. 150% X silver for an explorable run. 150% X silver bonus for each completion of all explorable options.

AC: 2s first story complete. 1s subsequent stories. 3s explorable run. 3s bonus each time all explorable options are completed.

CM: 3s first story complete. 1.5s subsequent stories. 4.5s explorable run. 4.5s bonus each time all explorable options are completed.

TA: 4s first story complete. 2s subsequent stories. 6s explorable run. 6s bonus each time all explorable options are completed.

SE: 5s first story complete. 2.5s subsequent stories. 7.5s explorable run. 7.5s bonus each time all explorable options are completed.

CoF: 6s first story complete. 3s subsequent stories. 9s explorable run. 9s bonus each time all explorable options are completed.

HotW: 7s first story complete. 3.5s subsequent stories. 10.5s explorable run. 10.5s bonus each time all explorable options are completed.

CoE: 8s first story complete. 4s subsequent stories. 12s explorable run. 12s bonus each time all explorable options are completed.

Arah: 9s first story complete. 4.5s subsequent stories. 13.5s explorable run. 13.5s bonus each time all explorable options are completed.

3. Experience:

3000x the money reward.

For example a non-initial/repeat story run of CM would award 1.5 silver 4,500 experience. AND an armor repair! Don’t forget the armor repair!

Compare to current for the same situation (for a lvl 64) 1silver 4copper 3,815 experience. Need to repair armor (net loss of money).

4. Tokens: Leave them how they are. IMO it should be a grind. I think they’re a little pricey. I can deal with it though, if I also receive some form of immediate satisfaction (even if minuscule in comparison to pre-patch).

If some dungeons are easier to complete than others, so be it, most players will know this and thus the “prestige” of the gear from those easy dungeons will be lessened. It self balances on that.

Any chance of “We’re looking into making some further changes.” or something from a person in QA that may have an opinion on the topic?
Funneling us all into one thread seems to be a bit, “sweep under the rug”ish. I’d really like to feel we’re being listened to. The dungeon designer who got back to us (sorry, I can’t remember your name, and due to said funneling I can’t find it) was nice to hear, but only covered 1/9th of the dungeons. And 0 of the rewards changes. Jon Peters made an attempt on explaining how the new rewards system should work, but it still isn’t very clear, nor does it even appear to be working properly. More transparency on the topic would likely go a long way.

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Posted by: Kurzick.6375

Kurzick.6375

14 pages and counting with a 85% negative feedback and fyi the people not voicing out their opinions here are not the ones enjoying the game right now they are the ones who don’t care to put any effort and go to the forums.

I agree with the majority of your post, but please don’t assume everybody who posts here is just a whiner. all the suggestions and feedback alone should tell you otherwise. a lot of people want to improve the game and to succeed. they even come here to post about it – how much more effort can you put in?

I think you didn’t get what i was trying to say

I am saying that the people that are NOT posting in the forums which means NOT here voicing out their opinions are the ones who do not care for the game

And the ones that are here that is posting are the ones who do care and majority of them have a negative feedback to the current changes

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Posted by: Gray.9650

Gray.9650

And running the dungeons isn’t pointless. You won’t lose money if you don’t die, so up your skill level and you’ll be fine. run story modes until you’re good enough to run exploration modes. That’s how the system is supposed to work. And you’re not supposed to get rich from chaining dungeons. There are plenty of other more efficient ways of making coin in this game, go do that if you want more money.

If it’s so unacceptable go play something else. I like it the way it is so I’m going to continue to play and and hope they don’t reverse their changes. Just as I’m free to do that you’re free to leave and play another game if this is not enjoyable to you.

it’s pointless if you think it’s pointless and you’d rather do something else for entertainment. I know several people in my guild who would love to do a dungeon, but think it’s pointless in their current state because it’s no fun.
and you’re wrong about the money part, even a.net said dungeons are supposed to be one way to get money. right now, even without dying, it’s not even an alternative compared to others – till these are nerfed.

and while I get the notion “well, just leave” – that’s a very dangerous sentiment. people in TOR said the same, look how that turned out. not saying gw2 is on tor’s level (yet), but it’s still a mmo. if in 2-3 months half the servers are ghost towns because no one bothers to log in anymore, you still might have fun doing the dungeons with your guild. but even you will feel the effect if suddenly a.net’s financial projections are not met and it influences content updates and expansions.

just my 2 cents.

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Posted by: Gray.9650

Gray.9650

14 pages and counting with a 85% negative feedback and fyi the people not voicing out their opinions here are not the ones enjoying the game right now they are the ones who don’t care to put any effort and go to the forums.

I agree with the majority of your post, but please don’t assume everybody who posts here is just a whiner. all the suggestions and feedback alone should tell you otherwise. a lot of people want to improve the game and to succeed. they even come here to post about it – how much more effort can you put in?

I think you didn’t get what i was trying to say

I am saying that the people that are NOT posting in the forums which means NOT here voicing out their opinions are the ones who do not care for the game

And the ones that are here that is posting are the ones who do care and majority of them have a negative feedback to the current changes

ah, then I got it wrong.

my bad, sorry.

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Posted by: Tempnix.9352

Tempnix.9352

Just got infracted for posting a link to a blog post from one of the creators about how this game wont be a grind and things of that nature. And pointed out the fact that everything he said had to have been a complete fabrication because non of what he said is true.

Was told that my post was a “staff call-out”

NO JOKE! it supposed to be, your so called “STAFF” isn’t living up to what they promised.

Example:

NASA says “we will go to mars with a rover” and they don’t deliver..

They will get called out right? OF COURSE. Didn’t live up to their promise, must as you have not in your game!

Don’t want to get called out, don’t promise things and fail to deliver!

With that straw i have NOW officially quit playing GW2.

Hope your game finishes sinking and you some how some way get sued Lol….

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Posted by: fony.5102

fony.5102

i’ll try and keep it short and sweet. this will not be a whining post, i am not angered by the change to CoF and CM. CoF gear i do not want, CM is beneath my notice since the exotic set is lvl 70. anyway, John Peters posted a change to the way dungeon rewards work after a certain amount of time/repeat runs on the same story mode, and one bandwagon i will pile the kitten right into is the “this system is bugged and not working as described” bandwagon, because that’s exactly what’s going on.

just ran SE explorable for the first time ever(exquisitely smooth run btw) and got 6 silver and 77k exp, that kitten is broken. to whom it may concern stop facepalming at complaint threads and thinking “just move past it” and swallow your pride enough to check if your fix actually works(it doesn’t).

that’s it. that’s really all i ask, and oh boy am i not alone(kittenposters keep out please, this isn’t another channel for you to cry in vain about losing your speed run).

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Posted by: Hellkaiser.6025

Hellkaiser.6025

Just got infracted for posting a link to a blog post from one of the creators about how this game wont be a grind and things of that nature. And pointed out the fact that everything he said had to have been a complete fabrication because non of what he said is true.

Was told that my post was a “staff call-out”

NO JOKE! it supposed to be, your so called “STAFF” isn’t living up to what they promised.

Example:

NASA says “we will go to mars with a rover” and they don’t deliver..

They will get called out right? OF COURSE. Didn’t live up to their promise, must as you have not in your game!

Don’t want to get called out, don’t promise things and fail to deliver!

With that straw i have NOW officially quit playing GW2.

Hope your game finishes sinking and you some how some way get sued Lol….

Why shouldn’t he call out the staff mr/mrs mod?

he’s only holding them accountable for what they claimed would be the product at which he was believed to have bought?

you CANNOT, claim that if you in writing and interviews when asked what your product will provide and how, that he is WRONG to then point out if that is then fallacy.

I’m sorry but by then infracting that player, you are starting to act like a certain other company that has been whitewashed lately and if I’m not mistaken had or has some legal action coming it’s way

That’s like me claiming all sorts of services at a cost, then claiming later on that those costs are now inflated, AFTER you have paid for them and thus I WILL NOT (as opposed to cannot) make good on them, I will however keep the money you gave me for them. after all it’s too late now….

I urge you to stop now, before the backlash starts to get “doxy”

Irony…. xD

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Posted by: Anon.3041

Anon.3041

They are not ignoring ppl anymore. They are full at work locking posts now.

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Posted by: fony.5102

fony.5102

oh, just gonna add that another player in the party got the full money and EXP rewards that should be given on a first run. this system is not working right, and you should have tested it.

hopefully this is already being looked at.

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Posted by: ObiWan.2917

ObiWan.2917

i didnt read every post from start but here is my opinion.
dungeons are very unbalanced. u have bosses which u cant normally kill (meaning the fight turns into ‘’run from closest waypoint back to boss’’ fest). that’s by far the worst tactic i have ever seen. then u have some really easy bosses which are basically stand in one place and burn it
then u have particle effects. i’m a thief and normally i go in boss fight with dual daggers. but u cant see anything around the boss. and no way i’m gonna play melee class with ranged weapons like dual pistols or god forbid shortbow. i can understand u need to use ranged weapons if boss has some sort of mechanic where u will simply turn into dusts if u persist with melee attacks like that boss in CoF story mode (has red circle around him and if u cross it u get burning). but turning an obvious melee class into ranged one is just plain stupid. and only because guys in melee cant execute their play style properly. and it always results in either death, wasted dodge or serious health loss.
why dont u add cast bars on bosses? it would be much easier to see when the boss is doing his attack. or maybe put a line in chat saying: <insert boss name> is preparing throw Rock of Doom.
trash is not trash at all. let me clarify a bit. my 1st dungeon was AC. a bit obvious. we got 2 ppl from guild (including myself) and rest we pugged. i died more times on trash then on the lovers boss. is that normal? i dont think so. in fact i know its not normal. do dungeons need to be challenging? yes of course. but turning them into bloodbath isnt my type of fun.
i can understand the game is still fresh and i respect that. but so far because of these issues i’m starting to dislike dungeons in a serious manner with consideration of totally abandoning them. and i dont want that to happen. i am enjoying this game very much and i cant recall the last time i had so much fun playing my class. not to mention i couldnt w8 to start playing guild wars 2.
so i beg u, please fix these issues. do something about it. i dont want to quit playing this game.

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Posted by: Hellkaiser.6025

Hellkaiser.6025

i didnt read every post from start but here is my opinion.
dungeons are very unbalanced. u have bosses which u cant normally kill (meaning the fight turns into ‘’run from closest waypoint back to boss’’ fest). that’s by far the worst tactic i have ever seen. then u have some really easy bosses which are basically stand in one place and burn it
then u have particle effects. i’m a thief and normally i go in boss fight with dual daggers. but u cant see anything around the boss. and no way i’m gonna play melee class with ranged weapons like dual pistols or god forbid shortbow. i can understand u need to use ranged weapons if boss has some sort of mechanic where u will simply turn into dusts if u persist with melee attacks like that boss in CoF story mode (has red circle around him and if u cross it u get burning). but turning an obvious melee class into ranged one is just plain stupid. and only because guys in melee cant execute their play style properly. and it always results in either death, wasted dodge or serious health loss.
why dont u add cast bars on bosses? it would be much easier to see when the boss is doing his attack. or maybe put a line in chat saying: <insert boss name> is preparing throw Rock of Doom.
trash is not trash at all. let me clarify a bit. my 1st dungeon was AC. a bit obvious. we got 2 ppl from guild (including myself) and rest we pugged. i died more times on trash then on the lovers boss. is that normal? i dont think so. in fact i know its not normal. do dungeons need to be challenging? yes of course. but turning them into bloodbath isnt my type of fun.
i can understand the game is still fresh and i respect that. but so far because of these issues i’m starting to dislike dungeons in a serious manner with consideration of totally abandoning them. and i dont want that to happen. i am enjoying this game very much and i cant recall the last time i had so much fun playing my class. not to mention i couldnt w8 to start playing guild wars 2.
so i beg u, please fix these issues. do something about it. i dont want to quit playing this game.

I’m so sorry if this is off topic, but due to your username I must implore you for the screenie that it will leave me with for uses in years to come potentially, could you in large capitals simply post

“YOU WERE SUPPOSED TO BE THE CHOSEN ONE!”

Irony…. xD

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Posted by: Quiznos.4296

Quiznos.4296

blah blah (see above)

Please try to keep this about the Dungeon update. Though I may agree it seems a little absurd for the staff to do these things. (and locking out threads without giving a valid reason)

Why not look at some of the suggestions herein? and post you’re opinions on those?

Otherwise, please, start a new thread.

Keeping on topic reduces their aggravation. It improves the likely hood they will read and take the time to understand to what we have to say. Who knows? they may even make some changes for the better.

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Posted by: Quickener.8597

Quickener.8597

I did a few CoF runs today magg bomb part requires dying trillions of times to complete if you are in a pug group. spend more silver than i earn in dungeon. mobs hit too much, do too much stun and kd’s. drops are terribad. did ac right after got 2s for completing for first time. dungeons are the best ways to earn gold experience and tokens… are we talking about guild wars 2 or a game in development noone has ever played? i will never ever buy gems from anet. hard to find groups now for dungeons noone wants to do them. people are starting to get scarce in servers since worst patch in history. if you want a dungeon to be not a grind then make it require less tokens for each piece. grinding was not intention… hmm actually it was, everything about endgame is grinding. if some dungeons are easier than others who cares? if i omg make a gold piece, who cares? if i get dungeon armor quickly, omg who cares? o wait i didnt spend money on gems for it must patch to fix that. would not want to “circumvent normal rewards” ya normal rewards=money from my wallet. circumvent=earn without money from my wallet. fix this so that u lose no more players eventually noone will be playing where is the “fun” in that???

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Posted by: Quiznos.4296

Quiznos.4296

@ObiWan I agree with you on feeling forced to go range.

This isn’t the case with every mob or evey boss in GW2, but going melee is insta death with most bosses. Why not have one that ENCOURAGES people to go melee range? That’s something I KNOW I haven’t seen before.

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Posted by: Hellkaiser.6025

Hellkaiser.6025

blah blah (see above)

Please try to keep this about the Dungeon update. Though I may agree it seems a little absurd for the staff to do these things. (and locking out threads without giving a valid reason)

Why not look at some of the suggestions herein? and post you’re opinions on those?

Otherwise, please, start a new thread.

Keeping on topic reduces their aggravation. It improves the likely hood they will read and take the time to understand to what we have to say. Who knows? they may even make some changes for the better.

Apologies, I’m not trying to derail the thread, or troll it. Heck I’m not even trying to threaten vex or annoy anet staff, the forum mods don’t even have a say in what they do they just have to follow the rules, poor sods. It’s not their fault.

But that’s not how others see it, that’s not how it reports in terms of PR and it only serves to fan the flames.

I’ve “weighed in” when it comes to my concerns, my opinions on the suggestions are simply that it makes me think there was many ways to handle and indeed to salvage this situation, and none of the punishments for wanting to work towards something in any meaningful time are going to be positive influences, why would I like to be TOLD how to play a game that touted “play the way you want” in it’s trailers and teasers?

what was wrong with Cm story? it’s a opening instance, the SECOND instance you do if you want to experience the dungeon content.
Now it’s full of 1 shot mechanics, something we’ve been saying WE DON’T LIKE
it’s just cheeky :S to put it simply. like when Blizz added more enrage timers to bosses, when the majority felt they were cheap and annoying.

I’m very pleased however with the innovative idea’s I’m reading here hence why I’m actually still around (that and a strange, I dunno if i should log in fully feeling) aside from lingering on the forums to watch this unfold and in hope it will all turn out to be a big mistake.

also dungeon = ranged for the most part, damage is just too..insert the next part of meme here…high.

too much emphasis on dodge, not enough support of the mechanic on top of that. and you can take a fireball to the face and lose 90% of your hp if you’re in melee?

good lord no…. test stuff first this is unacceptable

Irony…. xD

(edited by Hellkaiser.6025)

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Posted by: D W.5179

D W.5179

Wow, reading these posts… I was a bit upset about the changes made, and I’m sure we will eventually find a middle ground, but posts that include “Hope your game finishes sinking and you some how some way get sued” and the variations on “I’m quitting” are just silly. Let’s keep it realistic here.
Thank you to all that pointed out their issues with the changes and presented reasonable alternatives to the actions taken on dungeons. Posts like these are going to help us find a middle ground with the developers. I don’t need to go in to detail on how I think we could fix the fix as many good ideas have already been presented.

If you want to be taken seriously, post your concerns and thoughts on a realistic solution.

I very much look forward to seeing what sort of middle-ground the developers come up with, assuming we are not going to stick with the current system that appears to have upset many (although 14 pages isn’t much considering the size of the community). Maybe it’s just wishful thinking, but please (ANet) consider some of the thoughtful suggestions that have been made.

(edited by D W.5179)

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Posted by: Chrysalis.3142

Chrysalis.3142

But why limit the tokens? I just ran Ac explore and got only five tokens instead of 15 at the end (excluding the chests). I don’t mind much about the loss of silver and xp (since I’m low level), but how are we supposed to get the dungeon gear if we have diminishing returns on tokens??

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Posted by: Alur.7510

Alur.7510

Chrysalis.3142 You get 15 the first time of the day, then 5 in each path, that been since release, no comments.

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Posted by: Alur.7510

Alur.7510

I sent a ticket to them too, waiting for a reponse, is really not working at all :<

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Posted by: fony.5102

fony.5102

uh, i think tokens are fine. the money/exp is not functioning as described.

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Posted by: Gray.9650

Gray.9650

I very much look forward to seeing what sort of middle-ground the developers come up with, assuming we are not going to stick with the current system that appears to have upset many (although 14 pages isn’t much considering the size of the community). Maybe it’s just wishful thinking, but please (ANet) consider some of the thoughtful suggestions that have been made.

well, given the fact there was an extended beta period, the tone of the official posts and how it was handled in gw1 – don’t get your hopes up.

another thing: THIS thread has 14 pages. they closed a lot of other threads and directed people here.

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Posted by: Hellkaiser.6025

Hellkaiser.6025

GW2: Reimagining the endgame……For pigeonholing and monetary games.

INB4 a “dear money” post xD

@gray:
I hope they realise the mistake, this feels like I’ve bought an illusion of an ideal and it’s slowly started degrading my will to even play, it’s WoW with different problems heading in a bad path as well not improving my experience :S

Irony…. xD

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Posted by: TPlaricBlaST.3894

TPlaricBlaST.3894

I love this game just until this patch. The players shouldn’t be punished for doing something effectively. Instead I’d hope that the devs could try to raise the difficulty (also, not the hp pool) so that this game could last longer because of the constant changing of difficulty. Slowing the players down from exploring is NOT a good way to extend the life span of a MMORPG

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Posted by: Eviator.9746

Eviator.9746

I’m behind the times and just now getting to AC story mode level (lots of alts, lots of exploring, lots of real life). My dungeon groups like a challenge and like to work out fight mechanics. These are far and away more rewarding than a piece of shiny at the end. To us the rewards are experiences, not digital things, and we’re good with that even if it means losing coin in the process.

Reading these forums has been a bit of a bummer, but not because of ANet’s changes. It’s because so many people seem to care so little about the dungeons themselves. They don’t want them to be entertaining, they want them to be reliably completeable so they can reach cool shiny stuff at the end with a high degree of likelihood. If that’s the way MMOs are and must always be in order to keep the masses happy, that is a severe limitation on the genre. I want GW2 to be different, and so far it has succeeded in doing that in a good way.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

(edited by Eviator.9746)

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Posted by: tommy.1924

tommy.1924

I just looted some chests they had 1 and 4 copper in them, and some trash level gear, really? I mean…..really?

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Posted by: Quiznos.4296

Quiznos.4296

Eviator, I agree the first ever completion of story provides a feeling of accomplishment. As it stands though, with the update, you should not lose any money the first run through. It should still be profitable.

Even still, losing money once or twice doesn’t bother most of us. If we’re running the dungeon consistently (for the gear) it should be pretty obvious by the fourth or 5th time of seeing the same exact content we want to at least be rewarded. Even if we spread runs across the various paths available we don’t get a proper reward (though we should).