(edited by HELLruler.4820)
Dungeon difficulty for lower level players
I agree, currently im with a group ranging from 35-63. We are on the spider boss atm and the adds are slaughtering us. We lack the damage to kill them all in one attempt so we are essentially throwing bodies till they are all dead.
They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?
They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?
So you can switch at the end.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Twilight Arbor story mode starts at 50, explorer is 55
I like the new AC, but its definitively, positively, and most certain a 3+ hour battle for a group that is below lvl 50… even if they are experienced dungeon runners leveling their alts… a full 80s party in exotics we managed p1 in 30+ minutes (remember this is a lvl 40 EM Dungeon)…. if anything CoF needs a revamp… we did a 7 min run ( remember this a lvl 75 Dungeon) ….
Gate of Madness
ok so i just tried to test the hatchling spidersXD im a lvl 80 warrior with knights gear, haha not much but still.. 100b and a whirlwind attack couldn’t even kill a spider hatchling!
Twilight Arbor story mode starts at 50, explorer is 55
Hey, my bad. Ty, I’ll change it
They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?
Get items with magic find gear and sell them, tokens for exotic equips
So you can switch at the end.
They should remove that. I believe it’s the most ridiculous way to level another character with so many options. Everything you do rewards you with exp
(edited by HELLruler.4820)
ok so i just tried to test the hatchling spidersXD im a lvl 80 warrior with knights gear, haha not much but still.. 100b and a whirlwind attack couldn’t even kill a spider hatchling!
I watched my friend who is a warrior in full zerkers fight the spiders and I was amazed that they don’t die fast anymore. I just started thinking “good thing I am taking a break while they fix this kind of thing because my guardian would epic fail this with no damage.”
The spiderlings are a problem not because they don’t die easily, but because they have a duration-stacking strong-as-hell poison. If you don’t keep removing that condition, you will be dead
I hate to bump this, but OP has a point. What is the point of setting minimum level requirements when its so clear you need to be least 10 levels above that to contribute? Try to like GW2 sometimes is like pulling teeth…