Dungeon difficulty for lower level players

Dungeon difficulty for lower level players

in Fractals, Dungeons & Raids

Posted by: HELLruler.4820

HELLruler.4820

Doing dungeons are really nice, but they can be quite frustrating.
First time I ran AC, I had no problems, the party was friendly and everything went OK. I was lvl 36.
Tryed CM at lvl 45, the first path was a bit hard because the sure-shot guy kept knocking you down and there was no other way to escape then dying at letting a friend aggroing him then. But we managed to finish it without further problems.
Lvl 55 and it was time to try TA. Really, this can’t even be called a lvl 55 dungeon. We were all 55 and couldn’t even kill the hounds. Yeah, we were forced to give up.

ANet just changed the AC dungeon. I totally approved what they did, it’s way more funnier, even though you can’t speed farm it now. But the big problem is that it took a 5-men lvl 80 party to finish path 1 and a bug prevented us from finishing path 2 (the traps were fully charged, we were spamming everything we could and the boss was still protected).

Important part if you don’t want to read the text above: Dungeons are way too hard for lower level players, they generally do not represent the real required level. A good example is Twilight Arbor, it takes some effort to finish with a exotic-geared level 80 party. Level 55 players don’t have so much power, and I could not even get past the hounds when I tryed.
We need a system that balances monster power depending on the party strenght.

(edited by HELLruler.4820)

Dungeon difficulty for lower level players

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Posted by: Sarmach.1547

Sarmach.1547

I agree, currently im with a group ranging from 35-63. We are on the spider boss atm and the adds are slaughtering us. We lack the damage to kill them all in one attempt so we are essentially throwing bodies till they are all dead.

Dungeon difficulty for lower level players

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Posted by: LoSt sOuL.1690

LoSt sOuL.1690

They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?

Dungeon difficulty for lower level players

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Posted by: runeblade.7514

runeblade.7514

They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?

So you can switch at the end.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Dungeon difficulty for lower level players

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Posted by: Jabiacas Horologium.4976

Jabiacas Horologium.4976

Twilight Arbor story mode starts at 50, explorer is 55

Dungeon difficulty for lower level players

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Posted by: Erebus.3897

Erebus.3897

I like the new AC, but its definitively, positively, and most certain a 3+ hour battle for a group that is below lvl 50… even if they are experienced dungeon runners leveling their alts… a full 80s party in exotics we managed p1 in 30+ minutes (remember this is a lvl 40 EM Dungeon)…. if anything CoF needs a revamp… we did a 7 min run ( remember this a lvl 75 Dungeon) ….

Commander Gladius Deum [ART]
Gate of Madness

Dungeon difficulty for lower level players

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Posted by: Zach.2618

Zach.2618

ok so i just tried to test the hatchling spidersXD im a lvl 80 warrior with knights gear, haha not much but still.. 100b and a whirlwind attack couldn’t even kill a spider hatchling!

Dungeon difficulty for lower level players

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Posted by: HELLruler.4820

HELLruler.4820

Twilight Arbor story mode starts at 50, explorer is 55

Hey, my bad. Ty, I’ll change it

They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?

Get items with magic find gear and sell them, tokens for exotic equips

So you can switch at the end.

They should remove that. I believe it’s the most ridiculous way to level another character with so many options. Everything you do rewards you with exp

(edited by HELLruler.4820)

Dungeon difficulty for lower level players

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

ok so i just tried to test the hatchling spidersXD im a lvl 80 warrior with knights gear, haha not much but still.. 100b and a whirlwind attack couldn’t even kill a spider hatchling!

I watched my friend who is a warrior in full zerkers fight the spiders and I was amazed that they don’t die fast anymore. I just started thinking “good thing I am taking a break while they fix this kind of thing because my guardian would epic fail this with no damage.”

Dungeon difficulty for lower level players

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Posted by: HELLruler.4820

HELLruler.4820

The spiderlings are a problem not because they don’t die easily, but because they have a duration-stacking strong-as-hell poison. If you don’t keep removing that condition, you will be dead

Dungeon difficulty for lower level players

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Posted by: Randy.8915

Randy.8915

I hate to bump this, but OP has a point. What is the point of setting minimum level requirements when its so clear you need to be least 10 levels above that to contribute? Try to like GW2 sometimes is like pulling teeth…