Dungeon question for developers: Are we suppose to be 1 shotted?
Dungeons in this game are not well designed and the problem also includes GW2’s general combat mechanics.
It’s not bad to be one or two shoted by a boss mob. It’s stupid to be one shoted by adds.
The real problem is the combat mechanics are too fast and jerky and suffer from with too many partical effects. This results in players not being able to clearly read and thus memorize boss mob movements. Because you cant see and memorize boss mob movements players can’t use their own skills to time the weapon and utility skills and dodges well. The result is players getting easily one shoted while wondering what the @@@@ just killed me? This makes for game play that lacks and feel of weight or appreciable challenge.