Dungeon question for developers: Are we suppose to be 1 shotted?

Dungeon question for developers: Are we suppose to be 1 shotted?

in Fractals, Dungeons & Raids

Posted by: CoffeeShtoun.6528

CoffeeShtoun.6528

I Just have a question on the game design, as a Hero with Sword and Shield or a Mage with Energy armors of all types ect, are we suppose to be getting 1 shotted by elites in dungeon runs? I really feel underpowered and weak being insta gibbed by that ruffian bandit thug or that elite hound…..How is it im taking 3-4 shots from a normal cave troll whos strength is vastly superior to a bandit thug and being 1 shotted by the latter.

Im just trying to make sense as I emerge myself into the world and role Im playing and it really just reminds me of other MMO’s ( Wow ) where just because theres a golden dragon or symbol above their name they are in God mode, just really throws my game off.

A sense of realism is appreciated and if a human bandit can one shot me then im sure a big jungle troll could do a whole lot worse…..just sayin

Dungeon question for developers: Are we suppose to be 1 shotted?

in Fractals, Dungeons & Raids

Posted by: poiuy.3907

poiuy.3907

Dungeons in this game are not well designed and the problem also includes GW2’s general combat mechanics.

It’s not bad to be one or two shoted by a boss mob. It’s stupid to be one shoted by adds.

The real problem is the combat mechanics are too fast and jerky and suffer from with too many partical effects. This results in players not being able to clearly read and thus memorize boss mob movements. Because you cant see and memorize boss mob movements players can’t use their own skills to time the weapon and utility skills and dodges well. The result is players getting easily one shoted while wondering what the @@@@ just killed me? This makes for game play that lacks and feel of weight or appreciable challenge.