Dungeon request "Runners out"

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Poisonwell.1209

Poisonwell.1209

Let me start by saying I’m playing since launch, also played gw1 all campaings.

One of the things I still can not get used to is the fact the famous dungeons runners. What is the point to “RUN” a dungeon and skyp everything only to get gold? Why you ANET expend time making dungeons developing lore for people that later will skyp all new content again? Do you think these is fun or worth it at least?

If the case is you want to reward your players, why dont you just make an instance with full of legendaries and that it! Because the runners only want to kill them for loot and the chest for gold..

If you are a new player and this is the first time you do a dungeon, you will not have ANY IDEA what you are doing, because the runners dont let you, just stack here, run this way, jump in a Tree on TA to get last boss. (guess this was fixed thx for that).

After complete 2-3 dungeons the new players know the way how to do the dungeon, but do you think they really know how to play?? Im sorry to tell this but they just dont..! People learn of course, but this not the way you should play.

I found lot of players that like kill everything, like me, (I have to explain on LFG before go) and this is one of the reason players run because killing everything dont give good rewards, but let me tell you that yes you will! Killing everything in game drop me lot of exotics. but i guess they just dont know it, cuz they learn how to be a bad player and not a real one.

My suggestion: Make all mobs agressive impossible way to run and of course upgrade the rewards of all mobs. Think about the new dungeons to come how much time are you taking for show us a new dungeon and after 24 hours the dungeon is full of runners? think about it anet and thx for listen.

What do you think?

This is my little grain of sand.

Sorry if I offend anyone.

PD: Sorry for bad english and if use the term “run” badly but i guess you got my idea.

Edit to add this

Possible changes:

  • Trash mobs better loot rewards ( this can help ppl to not run)
  • Add new achivements for killing everything
  • Add the option to do casual or hard mode dungeon like gw1 (help runners and others players)
  • Made new dungeons with no skip mode available
  • Create new dungeons with only legendaries like The Crown Pavilion (ppl who like to farm)

(edited by Poisonwell.1209)

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Posted by: Redenaz.8631

Redenaz.8631

Just mention that you’re looking for a casual dungeon party, or find one advertising a casual run on the LFG window. Serious dungeon runners and casuals can both enjoy the dungeon experience they like as long as they’re up-front about what their expectations are.

You already seem to be doing that, so I’m not sure what the issue is. If you’re advertising clearly and still can’t find a casual party, it sounds like they’re simply aren’t enough players who want to play the way you do. Perhaps join a guild that does casual runs?

Serious dungeon-running doesn’t interest me, but I don’t see any reason to make them play my way. I don’t want anyone telling me that I’m not playing the way I “should,” so I’m hesitant to tell anyone else that they’re not playing the game the way I think they “should.”

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Poisonwell.1209

Poisonwell.1209

Hi, yes im a guild from casual players, but the point is the 90% of players only run.

Of course I have the option on LFG tool that what im always do, but why mobs are not agressive and that all, the game will be more competitive and not what is today.

Like i sayed anet can make dungeons full of legendaries and you will see if anyone will do a dungeon again.. that the real question.

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Posted by: Tuntz.8953

Tuntz.8953

tl:dr – “You get something I want by doing something I don’t feel like doing and yet you get rewarded for it. I don’t want you to get rewarded by doing something I don’t feel like doing myself.”

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Posted by: laokoko.7403

laokoko.7403

I think 90% of the players are farmers. That’s the problem.

A easy way is to separate the new players from the farmers. So they don’t need to get angry at each other.

Since obviously if you ran the same dungeon 100 times, and you still do it, you must be farmers. Highly unlikely anyone ran the same dungeon 100 times, they still insist no skipping.

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Posted by: Casmurro.9046

Casmurro.9046

If you dont like skipping you can run the new aetherblade path or do fractals, you dont skip much in fractals. The old gw2 dungeons are meant to be skipped, if you have ever tried arah exp you know that there is no way to clear all that trash mobs in all the paths.

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Posted by: laokoko.7403

laokoko.7403

yes the new aetherblade path and fractals is perfect for you. If you don’t like the skipping thing. Eventhough there are still some skipping in fractal, but it is a bit more limited.

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Posted by: velmeister.4187

velmeister.4187

Killing everything in game drop me lot of exotics. but i guess they just dont know it, cuz they learn how to be a bad player and not a real one.

You are challenging the norm. Many people have run these dungeons over and over again. Some people run them for tokens and others, mainly, run them for the end rewards of 1+ gold.

Killing everything is rewarding but, killing everything in the open world does yield any different result than killing everything in a dungeon. And you do not need 5 ppl to kill everything in the open world and you can do it at your leisure. So, many ppl feel they want to optimize the time “team” spend in a group endeavor.

Just because some people want to skip certain parts of a dungeon they are not becoming bad players.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Check out these guys:

This has been discussed multiple times and an ANet dev gave a very sensible comment on the design; in short a) it should allow both playstyles – casual and speedrun, “fun” and “efficient” – for different kind of players, b) not all events are designed to be “kill everyone on the map” and are meant to be skipped and require skill to do it. Don’t have the link at hand, somebody may post it if they have it.

20 level 80s and counting.

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Posted by: Poisonwell.1209

Poisonwell.1209

The point is why we have dungeons then? if ppl only want to get rewarded.

Would you feel good if you’re in a marathon but takes a car to reach the goal?

So the way you are telling is take a car and run to goal and you got rewarded that your point of view here.

Same happen to the game with runners..

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Posted by: Algreg.3629

Algreg.3629

I think you are overconcerned with the way other people play dungeons – which, quite frankly, is none of your business.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

What I don’t get is why mobs in dungeons have leashes at all.

It’s like you’ve broken into their stronghold, but they can’t be bothered to run after you so they just go back to where they were standing. I mean, at the very least they could sound an alarm.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: laokoko.7403

laokoko.7403

let me ask a question. what’s the different between running through a bunch of mob “which can kill you”, or the bulldozer puzzle in cof path 1, or elevator in asura fractal. The thing is you can actually die from skipping. Those are just puzzle to me.

If they want to make mobs non skip-able. They need to make it like the dredge fractal, or burrow in AC. Else it is just killing pointless trash mobs.

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Posted by: Poisonwell.1209

Poisonwell.1209

Check out these guys:

This has been discussed multiple times and an ANet dev gave a very sensible comment on the design; in short a) it should allow both playstyles – casual and speedrun, “fun” and “efficient” – for different kind of players, b) not all events are designed to be “kill everyone on the map” and are meant to be skipped and require skill to do it. Don’t have the link at hand, somebody may post it if they have it.

This could help i guess, or made Dungeron on Hard Mode like GW1 and you get better rewards that is a solution, or include better rewards for killing everything and achivements.

There to many way to fix this.

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Posted by: Redenaz.8631

Redenaz.8631

I think you are overconcerned with the way other people play dungeons – which, quite frankly, is none of your business.

Cannot +1 hard enough.

The point is why we have dungeons then? if ppl only want to get rewarded.

Would you feel good if you’re in a marathon but takes a car to reach the goal?

So the way you are telling is take a car and run to goal and you got rewarded that your point of view here.

Same happen to the game with runners..

That’s not really a fair comparison. Is it really such a competition between you, personally, and the serious dungeon runners? Which one of you gets to say “This is a foot race, not a car race?”

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Poisonwell.1209

Poisonwell.1209

let me ask a question. what’s the different between running through a bunch of mob “which can kill you”, or the bulldozer puzzle in cof path 1, or elevator in asura fractal. The thing is you can actually die from skipping. Those are just puzzle to me.

If they want to make mobs non skip-able. They need to make it like the dredge fractal, or burrow in AC. Else it is just killing pointless trash mobs.

That the point, you need upgrade the rewards of mobs on dungeons or make new achivements for killing all, or hard mode dungeon.

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Posted by: Peetee.9406

Peetee.9406

Content is only new once.

Killed one angry skelk stalker, you’ve killed them all.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: dkspins.4670

dkspins.4670

Killing the trash mobs in Arah is likely to wipe your party before dungeon even starts LOL, and running thru the trash along the way is logical. The only dungeon (aside from COF p.1) that I’ve run 100 times is COE p.1 with a core group of guildies in order to get Gift of Knowledge and armor/weps with extra tokens. It was fun trying to shave off time each run. But this was before the guarantee of x amount of gold per path.
As suggested earlier, advertise in LFG what you are looking for clearly. But, please don’t ask that Anet change things so that EVERYONE has to play the way you want to play.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

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Posted by: laokoko.7403

laokoko.7403

let me ask a question. what’s the different between running through a bunch of mob “which can kill you”, or the bulldozer puzzle in cof path 1, or elevator in asura fractal. The thing is you can actually die from skipping. Those are just puzzle to me.

If they want to make mobs non skip-able. They need to make it like the dredge fractal, or burrow in AC. Else it is just killing pointless trash mobs.

That the point, you need upgrade the rewards of mobs on dungeons or make new achivements for killing all, or hard mode dungeon.

I dont’ know about upgrade rewards. All they need is to make the mobs non skip-able. and actually make it challenging.

Why do you want to whack some mob 1 by 1. Even if you get reward it is pretty dull.

And there already are other dungeon with less skipping content you can do. Why don’t you do those.

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Posted by: Poisonwell.1209

Poisonwell.1209

I think you are overconcerned with the way other people play dungeons – which, quite frankly, is none of your business.

Cannot +1 hard enough.

The point is why we have dungeons then? if ppl only want to get rewarded.

Would you feel good if you’re in a marathon but takes a car to reach the goal?

So the way you are telling is take a car and run to goal and you got rewarded that your point of view here.

Same happen to the game with runners..

That’s not really a fair comparison. Is it really such a competition between you, personally, and the serious dungeon runners? Which one of you gets to say “This is a foot race, not a car race?”

See it this way, you are cheating the game that simple, why you have a trash mobs then? do you think they put mobs there only for people run?

The point here is everyone understand that you are lossing your time too, is not for casual players only, isnt better you get a hall of legendaries instead of running?

why most of ppl only made AC and TA and not others one? they answer is they are quickly dungeons. so the point is you want to farm gold, well lets farm gold but in a razonable way not running

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

let me ask a question. what’s the different between running through a bunch of mob “which can kill you”, or the bulldozer puzzle in cof path 1, or elevator in asura fractal. The thing is you can actually die from skipping. Those are just puzzle to me.

If they want to make mobs non skip-able. They need to make it like the dredge fractal, or burrow in AC. Else it is just killing pointless trash mobs.

That the point, you need upgrade the rewards of mobs on dungeons or make new achivements for killing all, or hard mode dungeon.

I dont’ know about upgrade rewards. All they need is to make the mobs non skip-able. and actually make it challenging.

Why do you want to whack some mob 1 by 1. Even if you get reward it is pretty dull.

And there already are other dungeon with less skipping content you can do. Why don’t you do those.

Lol because killing the mobs is difficult. What a laugh. It’s so hard to kill the HP bags. Soooo hard. Not simply time consuming. Soooo hard.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Redenaz.8631

Redenaz.8631

I’m not 100% sure I’m understanding you clearly, Poisonwell, but I’m really not that concerned about what the most efficient way to earn rewards is, whether it’s killing everything or skipping as much as possible. People should play dungeons the way they enjoy.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: hendo.1940

hendo.1940

I think you are overconcerned with the way other people play dungeons – which, quite frankly, is none of your business.

Cannot +1 hard enough.

The point is why we have dungeons then? if ppl only want to get rewarded.

Would you feel good if you’re in a marathon but takes a car to reach the goal?

So the way you are telling is take a car and run to goal and you got rewarded that your point of view here.

Same happen to the game with runners..

That’s not really a fair comparison. Is it really such a competition between you, personally, and the serious dungeon runners? Which one of you gets to say “This is a foot race, not a car race?”

See it this way, you are cheating the game that simple, why you have a trash mobs then? do you think they put mobs there only for people run?

The point here is everyone understand that you are lossing your time too, is not for casual players only, isnt better you get a hall of legendaries instead of running?

why most of ppl only made AC and TA and not others one? they answer is they are quickly dungeons. so the point is you want to farm gold, well lets farm gold but in a razonable way not running

If you run Arah p3, there are a whole load of elite undead patrols. I’m preeeeeetty sure they were designed to be skipped just by the very nature of the way the mobs were grouped and set up in that path.

As someone else said, stop concerning yourself with what other people are doing, it doesn’t concern you. If you don’t want to skip, don’t skip. Just make sure you specify in your lfg “no skipping”.

Rezardi – [DnT]
Game over, yo.

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Posted by: Poisonwell.1209

Poisonwell.1209

I’m not 100% sure I’m understanding you clearly, Poisonwell, but I’m really not that concerned about what the most efficient way to earn rewards is, whether it’s killing everything or skipping as much as possible. People should play dungeons the way they enjoy.

Yes you are rigth, people should play the way the enjoy, imagine all the mobs chase you, you can still play you want, better build, organized parties.

When i say better rewards i mean for trash mobs that dont loot anything. That can help player motivate to kill them.

Possible changes:

  • Trash mobs better loot rewards ( this can help ppl to not run)
  • Add new achivements for killing everything
  • Add the option to do casual or hard mode dungeon like gw1 (help runners and others players)
  • Made new dungeons with no skip mode available
  • Create new dungeons with only legendaries like The Crown Pavilion (ppl who like to farm)

There to many possibilities to upgrade the dungeons we play atm on gw2

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Posted by: Poisonwell.1209

Poisonwell.1209

I think you are overconcerned with the way other people play dungeons – which, quite frankly, is none of your business.

Cannot +1 hard enough.

The point is why we have dungeons then? if ppl only want to get rewarded.

Would you feel good if you’re in a marathon but takes a car to reach the goal?

So the way you are telling is take a car and run to goal and you got rewarded that your point of view here.

Same happen to the game with runners..

That’s not really a fair comparison. Is it really such a competition between you, personally, and the serious dungeon runners? Which one of you gets to say “This is a foot race, not a car race?”

See it this way, you are cheating the game that simple, why you have a trash mobs then? do you think they put mobs there only for people run?

The point here is everyone understand that you are lossing your time too, is not for casual players only, isnt better you get a hall of legendaries instead of running?

why most of ppl only made AC and TA and not others one? they answer is they are quickly dungeons. so the point is you want to farm gold, well lets farm gold but in a razonable way not running

If you run Arah p3, there are a whole load of elite undead patrols. I’m preeeeeetty sure they were designed to be skipped just by the very nature of the way the mobs were grouped and set up in that path.

As someone else said, stop concerning yourself with what other people are doing, it doesn’t concern you. If you don’t want to skip, don’t skip. Just make sure you specify in your lfg “no skipping”.

That what i do friend, the idea is not concerning myself, im trying to ppl undertand that you lost your time running too, read the post before.

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Posted by: JJBigs.8456

JJBigs.8456

The thing about making trash mobs drop more stuff is then it just gets farmed with people not actually doing the dungeon in entirety, as Anet has said many times, The intended way to dungeon is to complete the dungeon in entirety. This is by any means however, skipping mobs, not skipping, etc, but basically the intent is for you to actually finish.

When in the past trash drops good loot, people just farm that part over and over.

TBH, Trash mobs do drop great loot, I think Trash isnt being used by the community properly (Not OP, literally the gw2 community.)

Example:

COE Stairs with risen trash. Orr was known to drop tons of t6 mats back in the day , pre pentient nerf, pre plinx nerf etc. Trash are fast, and drop valuable items, better than any champ bag.

However Elite (Silver) mob trash is what people hate. These drop the same items as their counterpart regular trash mob, but take like 10x longer and do way more damage. This is the bad trash mobs people hate.

Anet tried to balance trash by adding Champ Bags to reward and look what happened. Suprise, It got abused, and now its nerfed.

Same would happen if Elite mobs were buffed. Regular non-silver mobs are great and if you skip them its your loss.

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Posted by: Stooperdale.3560

Stooperdale.3560

If you want to know what happens to content that forces people to fight all the trash mobs then you only need to look at the Aetherblade path in Twilight Arbor. It’s a perfectly good dungeon path but it is long. Therefore almost nobody does it. It is not popular.

The newer dungeons do seem to prevent skipping. That design is likely to continue in new releases. That’s fine for the living story temporary dungeons. If any permanent dungeons are added then they will be as unpopular as TA Atherblade if they also take three times as long as the popular skipable dungeons.

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Posted by: Poisonwell.1209

Poisonwell.1209

If you want to know what happens to content that forces people to fight all the trash mobs then you only need to look at the Aetherblade path in Twilight Arbor. It’s a perfectly good dungeon path but it is long. Therefore almost nobody does it. It is not popular.

The newer dungeons do seem to prevent skipping. That design is likely to continue in new releases. That’s fine for the living story temporary dungeons. If any permanent dungeons are added then they will be as unpopular as TA Atherblade if they also take three times as long as the popular skipable dungeons.

Aetherblade path in Twilight Arbor is a special case become part of LS, and yes that dungeon take to long for do it. I did twice only.

Current dungeons are great just need to be improved i think

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Posted by: laokoko.7403

laokoko.7403

You never ran any dungeon path more than 100 times right? The thing is many people here do already. That’s why they skip.

There is nothing challenging about hitting some trash mobs. If you insist, you can buy a set of cleric gear and wack all those trash mob solo. Or if you are good. You can probably do it in berserker gear.

they could just make all the trash mobs in to interesting event. and it’ll just become another aetherblade path and which is too long “for you”.

(edited by laokoko.7403)

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Posted by: Rym.1469

Rym.1469

https://forum-en.gw2archive.eu/forum/game/dungeons/The-Dungeons-The-Fun-and-The-Challange/first#post3947763

I might just leave it here, that’s the post that actually adresses points in this discussion:

You want story and fun ? Story Mode
You want to farm for good rewards and do it whenever you want, fast ? Explore Mode
You want quick completition for gold and rewards, you’re skilled enough? Boss Instance
You want to face hard mode and get awesome loot? Missions
You feel like the challange is not enough/too much? Modify your dungeon and rewards

:)

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Lindbur.2537

Lindbur.2537

Another skipping thread? Really?

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Poisonwell.1209

Poisonwell.1209

Another skipping thread? Really?

if these posts are in the forums is because of something don’t you think? ^^

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Posted by: Lindbur.2537

Lindbur.2537

Another skipping thread? Really?

if these posts are in the forums is because of something don’t you think? ^^

Why you didn’t just pipe in on one of the existing threads is beyond me.

Now, a quick question. Have you tried Arah before?

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Grimezy.5679

Grimezy.5679

I find skipping still needs an element of skill which is why I think there’s nothing wrong with it. You need to know when to roll, you need to have maybe stability skills or condition removers at the ready in-case you get crippled, immobilised, etc and it can actually take longer to do a dungeon if one or two people keep dying while skipping as then they have to keep re-spawning and then they keep dying again.

I tend to find fractals are much better for not skipping content but then fractals don’t necessarily give me as much gold as I receive from doing dungeons.

Plus it’s not like you skip through a whole dungeon, it’s only little sections and let’s face it, in a group of 5 people I want to be killing bosses, not trash mobs that I’d find in PVE.

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Posted by: Lindbur.2537

Lindbur.2537

Regardless of whether you answer my question or not…

One of the things I still can not get used to is the fact the famous dungeons runners. What is the point to “RUN” a dungeon and skyp everything only to get gold? Why you ANET expend time making dungeons developing lore for people that later will skyp all new content again? Do you think these is fun or worth it at least?

Let me begin by saying that the perception of fun is very subjective. For example, a person may find video games in general uninteresting and are quick to dismiss the notion of them being fun, but someone else will most certainly share the exact opposite of his opinion. Even a pair of identical twins can differ in this perception. With that out of the way, we choose to run dungeons as fast as possible because the novelty (for most of us) wore off a long time ago. These dungeons have been around for over one and a half years, which is more than enough time to get comfortable with the encounters and devise strategies to pass them.

If the case is you want to reward your players, why dont you just make an instance with full of legendaries and that it! Because the runners only want to kill them for loot and the chest for gold..

There is a balance between effort and rewards that must be kept in check – whether you feel it is unbalanced or not, however, is irrelevant here.

If you are a new player and this is the first time you do a dungeon, you will not have ANY IDEA what you are doing, because the runners dont let you, just stack here, run this way, jump in a Tree on TA to get last boss. (guess this was fixed thx for that).

Sure, a new player would not have any idea what to do, but surely he could ask?

After complete 2-3 dungeons the new players know the way how to do the dungeon, but do you think they really know how to play?? Im sorry to tell this but they just dont..! People learn of course, but this not the way you should play.

Please don’t define how we should play – it makes you look narrow-minded.

I found lot of players that like kill everything, like me, (I have to explain on LFG before go) and this is one of the reason players run because killing everything dont give good rewards, but let me tell you that yes you will! Killing everything in game drop me lot of exotics. but i guess they just dont know it, cuz they learn how to be a bad player and not a real one.

I’m glad you’ve found like-minded players, but don’t imply we are bad players. I’m very sure that the regulars of this subforum will easily outdo you in your chosen method (or anything even more extreme) in dungeons – have you watched rT’s full clerics/no dodging Arah run? I believe DnT is planning to do a similar run too (correct me if I’m wrong). As for the rewards? Do you really think the exotic drop rates are really so high? Because if it were, I assure you a lot more groups would be attempting to farm the trash, let alone not skipping them in a normal run.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Poisonwell.1209

Poisonwell.1209

Another skipping thread? Really?

if these posts are in the forums is because of something don’t you think? ^^

Why you didn’t just pipe in on one of the existing threads is beyond me.

Now, a quick question. Have you tried Arah before?

Honestly i didnt check the forum if were any other post like this one, if you check my profile i dont post to often. For sure ill do it from now.

Yes, i did Arah story, p1 and p2

Dungeon request "Runners out"

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Posted by: Poisonwell.1209

Poisonwell.1209

Regardless of whether you answer my question or not…

One of the things I still can not get used to is the fact the famous dungeons runners. What is the point to “RUN” a dungeon and skyp everything only to get gold? Why you ANET expend time making dungeons developing lore for people that later will skyp all new content again? Do you think these is fun or worth it at least?

Let me begin by saying that the perception of fun is very subjective. For example, a person may find video games in general uninteresting and are quick to dismiss the notion of them being fun, but someone else will most certainly share the exact opposite of his opinion. Even a pair of identical twins can differ in this perception. With that out of the way, we choose to run dungeons as fast as possible because the novelty (for most of us) wore off a long time ago. These dungeons have been around for over one and a half years, which is more than enough time to get comfortable with the encounters and devise strategies to pass them.

If the case is you want to reward your players, why dont you just make an instance with full of legendaries and that it! Because the runners only want to kill them for loot and the chest for gold..

There is a balance between effort and rewards that must be kept in check – whether you feel it is unbalanced or not, however, is irrelevant here.

If you are a new player and this is the first time you do a dungeon, you will not have ANY IDEA what you are doing, because the runners dont let you, just stack here, run this way, jump in a Tree on TA to get last boss. (guess this was fixed thx for that).

Sure, a new player would not have any idea what to do, but surely he could ask?

After complete 2-3 dungeons the new players know the way how to do the dungeon, but do you think they really know how to play?? Im sorry to tell this but they just dont..! People learn of course, but this not the way you should play.

Please don’t define how we should play – it makes you look narrow-minded.

I found lot of players that like kill everything, like me, (I have to explain on LFG before go) and this is one of the reason players run because killing everything dont give good rewards, but let me tell you that yes you will! Killing everything in game drop me lot of exotics. but i guess they just dont know it, cuz they learn how to be a bad player and not a real one.

I’m glad you’ve found like-minded players, but don’t imply we are bad players. I’m very sure that the regulars of this subforum will easily outdo you in your chosen method (or anything even more extreme) in dungeons – have you watched rT’s full clerics/no dodging Arah run? I believe DnT is planning to do a similar run too (correct me if I’m wrong). As for the rewards? Do you really think the exotic drop rates are really so high? Because if it were, I assure you a lot more groups would be attempting to farm the trash, let alone not skipping them in a normal run.

Hey thx for answer, let answer you some of your post:

“Please don’t define how we should play – it makes you look narrow-minded.”
A: I say bad because i dont want to say noob like you use to say, im spanish and that why at the end of post i say sorry if I offend anyone.

“I’m glad you’ve found like-minded players, but don’t imply we are bad players.”
A: As sayed before Im sorry if it is not treated in the right way im using most of time google translator so some words can be undertod badly.

“Do you really think the exotic drop rates are really so high? Because if it were, I assure you a lot more groups would be attempting to farm the trash, let alone not skipping them in a normal run”
A: if you read my previous posts i say anet should upgrade the rewards for trash mobs.

A summary was added in first thread:

Possible changes:

  • Trash mobs better loot rewards ( this can help ppl to not run)
  • Add new achivements for killing everything
  • Add the option to do casual or hard mode dungeon like gw1 (help runners and others players)
  • Made new dungeons with no skip mode available
  • Create new dungeons with only legendaries like The Crown Pavilion (ppl who like to farm)

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Poisonwell.1209

Poisonwell.1209

I take the suggestion of another player to read the Dungeons FAQ

I found that part of the game and ANET accepts in such manner. Asking for find a group who like not run, stack or whatever you dont like on LFG tool and your guild.

Seeing this all I can add is that the catacombs most be upgrade to be “harder and better fit mobs attack strategy”

I want to add too, ANET you must take a look to others player who dont like this way, and you sure know about it.

I never thought that ANET would agree on something that ruins the perspective of many players.

That all

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Anierna.6918

Anierna.6918

@Poisonwell: Perhaps people would take you seriously if you used proper English. I recommend proof-reading before hitting “Post Reply.”

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Poisonwell.1209

Poisonwell.1209

@Poisonwell: Perhaps people would take you seriously if you used proper English. I recommend proof-reading before hitting “Post Reply.”

Thanks ill do my best

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: RSLongK.8961

RSLongK.8961

Attachments:

Main: Warrior|Character counter: 16

(edited by RSLongK.8961)

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Lilith Ajit.6173

Lilith Ajit.6173

@Poisonwell: Perhaps people would take you seriously if you used proper English. I recommend proof-reading before hitting “Post Reply.”

Thanks ill do my best

We appreciate the effort.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Trash mobs are really bad because of terrible AI and scripting.

Bosses are slightly interesting because of moderately better AI (sometimes) and better skill sets.

The replay value of dungeons is mainly the bosses, no one cares for badly scripted minor mobs. Seriously, the scripting of these mobs are just atrocious and shouldn’t even be used in today’s gaming industry for AAA games.

Dungeon request "Runners out"

in Fractals, Dungeons & Raids

Posted by: Saint.5647

Saint.5647

I think you are overconcerned with the way other people play dungeons – which, quite frankly, is none of your business.

Cannot +1 hard enough.

The point is why we have dungeons then? if ppl only want to get rewarded.

Would you feel good if you’re in a marathon but takes a car to reach the goal?

So the way you are telling is take a car and run to goal and you got rewarded that your point of view here.

Same happen to the game with runners..

That’s not really a fair comparison. Is it really such a competition between you, personally, and the serious dungeon runners? Which one of you gets to say “This is a foot race, not a car race?”

See it this way, you are cheating the game that simple, why you have a trash mobs then? do you think they put mobs there only for people run?

The point here is everyone understand that you are lossing your time too, is not for casual players only, isnt better you get a hall of legendaries instead of running?

why most of ppl only made AC and TA and not others one? they answer is they are quickly dungeons. so the point is you want to farm gold, well lets farm gold but in a razonable way not running

If you run Arah p3, there are a whole load of elite undead patrols. I’m preeeeeetty sure they were designed to be skipped just by the very nature of the way the mobs were grouped and set up in that path.

As someone else said, stop concerning yourself with what other people are doing, it doesn’t concern you. If you don’t want to skip, don’t skip. Just make sure you specify in your lfg “no skipping”.

That what i do friend, the idea is not concerning myself, im trying to ppl undertand that you lost your time running too, read the post before.

Ok. Maybe. But there are already many threads about this. You starting your own is suspicious. It looks more like a passive aggressive shot at speedrunners, thinly veiled as a question.

If you have a problem with skips, don’t do it. If you have a problem with stacking, don’t do it. If you want to know why people do it, read an existing thread.

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