we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
Dungeon rewards and inflation
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
Unfortunately, that would lead to higher prices, as dungeons add gold to the economy rather than take it out (from tp flipping). While I agree we should be making more, as dungeons are my primary source of income presently, if we all did, I think we would see higher inflation of the prices of goods on the tp. (i.e., I think we would see 2000g+ precursors as a regular thing)
Evidence for this: The fall of the German economy post WW1. Money was printed by the government, and eventually a loaf of bread was costing millions of deutchmarks, which in turn allowed the country to be taken over by fascists. Adding more money to a regular income source that every player can accomplish would eventually lead to hyper-inflation.
Then Scarlet would come back.
No one wants that.
Ever.
Any economist who knows more than I please correct me if I’m wrong.
Unfortunately, that would lead to higher prices, as dungeons add gold to the economy rather than take it out (from tp flipping). While I agree we should be making more, as dungeons are my primary source of income presently, if we all did, I think we would see higher inflation of the prices of goods on the tp. (i.e., I think we would see 2000g+ precursors as a regular thing)
Evidence for this: The fall of the German economy post WW1. Money was printed by the government, and eventually a loaf of bread was costing millions of deutchmarks, which in turn allowed the country to be taken over by fascists. Adding more money to a regular income source that every player can accomplish would eventually lead to hyper-inflation.
Then Scarlet would come back.
No one wants that.
Ever.
Any economist who knows more than I please correct me if I’m wrong.
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
Unfortunately, that would lead to higher prices, as dungeons add gold to the economy rather than take it out (from tp flipping). While I agree we should be making more, as dungeons are my primary source of income presently, if we all did, I think we would see higher inflation of the prices of goods on the tp. (i.e., I think we would see 2000g+ precursors as a regular thing)
Evidence for this: The fall of the German economy post WW1. Money was printed by the government, and eventually a loaf of bread was costing millions of deutchmarks, which in turn allowed the country to be taken over by fascists. Adding more money to a regular income source that every player can accomplish would eventually lead to hyper-inflation.
Then Scarlet would come back.
No one wants that.
Ever.
Any economist who knows more than I please correct me if I’m wrong.
+1
I remember getting smoked in BCT and afterwards having to write a 1000 word essay about how not securing your gear will make things FUBAR. I wrote pages of random stuff like that. My drill sergeant was not pleased to say the least. I remember throwing up after a half hour of front-back-go’s. Ugh. That blew.
Any economist who knows more than I please correct me if I’m wrong.
O.o
Are you trying to summon John Smith to the bowels of the GW2 forums?
Is this some brilliant plan to get a new red post in here??
Hmm….I hope so. And I hope it succeds
I DO think that the other dungeon paths need to get a rework to match AC’s rewards (more for consistency than anything else), but other than that, I agree that increasing the raw gold rewards from dungeons would have more negative than positive consequences.
The time spent in AC for a speedclear group is longer than most other dungeons (besides CoE and Arah) because of the long timegated events. The award is your prize for surviving the boredom.