Dungeon scaling for less than 5?

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: ZaxanRazor.6235

ZaxanRazor.6235

Is this in the thoughts of the devs? Something like Lotro’s missions – for those that haven’t played, they introduced a patch that allowed players to solo the main missions, which previously required groups to complete.

While I don’t want stuff scaled down just for solo players, I spend most of the time playing this game with my wife when we get a spare evening. I’m sure there are plenty of others that just play this game with a single or a couple of friends.

I would love to see the dungeons scale down to a minimum party size of 2. Make it uber difficult, fine, no problem.

There are some achievements in this game that I’ll never get at this point, I’m sure I’m not the only one that feels this way – as like all online games, playing with strangers is, in 90% of cases, a gigantic pain in the kitten.

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

A lot of dungeons can be duo’d.

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: ZaxanRazor.6235

ZaxanRazor.6235

That’s not really the same though is it? – it relies on highly specific builds with highly specific tactics and in some cases exploiting bugs.

Unless I’m mistaken.

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Well you wanted it to scale to allow people to do it as a duo but it would be über difficult. How is that not implying you’ll need specific strategies and certain builds? It being uber difficult with two people implying it would scale in difficulty the less people you have. It currently already does this.

There are many dungeons that can be duo’d the legit way.

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: ZaxanRazor.6235

ZaxanRazor.6235

So then, my question really is whether or not they want to make all dungeons and paths doable by two people, by design rather than by accident.

Dungeons scale with less people? I didn’t know that, I thought they were fixed at levels for five players.

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: dutchiez.7502

dutchiez.7502

Dungeons are designed for 5 players. Bringing less than 5 players in a dungeon you will still be able to complete it, but it will be harder. There is no “scaling” or anything going on, other than your effective level in lower than 80 dungeons.

Some dungeons can’t be completed by fewer than 5 because of boss design requiring a certain amount of players.

Nova [rT]

Dungeon scaling for less than 5?

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Posted by: Lord Kuru.3685

Lord Kuru.3685

There should be gambits a la Queen’s Gauntlet where bringing in fewer than 5 gives you extra rewards.

Since Anet’s not going to ever truly improve the dungeons, this change (and adding other gambits) would be the best we can hope for — plus, Anet doesn’t have to put much work in to get this done so it fits their MO.

Dungeon scaling for less than 5?

in Fractals, Dungeons & Raids

Posted by: maxinion.8396

maxinion.8396

There are very few paths which have a hard requirement for 5. CoFp1 is one famous example. Swamp and dredge require 3.

It’ll be very hard— you’ll be missing 50% or more of your party dps! But hey, a party of 3 zerkers is basically as good as 3 zerkers and 2 PTV.

One option is to just get your small group together and pug the rest. Bonus: making fun of silly pugs with your friends.