Dungeon tours - Which paths?
AC 1/2/3, CM 1/2/3, SE 1/(2 if you have a solid group)/3, TA up&fw, CoF 1/2/3, HotW 1, CoE 1/2/3, Arah 1/2/3/4 if you have time and decent group.
So basically all of them.
Alrighty, thanks
If you are pugging then I’d probably do AC 1/3, TA up&fw, SE 1/3, HotW 1, CoF 1/3, CoE 1/2/3 and Arah 1/2/3.
Very few people do CM2 and SE2, as they’re annoying and slow. Arah p4 is also very slow compared to the others. Few people do CoF3, so you might have a hard time finding people for it, but it’s not a bad path (just has a pug killer puzzle at the start).
Very few people do CM2 […], as they’re annoying and slow.
I disagree. CM2 is kind of being rediscovered by lots of people at the moment, and pugs are becoming better and better at this path. What was the nail on its coffin in the past is not a nuisance anymore, people can take barrels and drop them simultaneously now and the hallway of boredom with the cannons is skippable. The path in itself is rather long, yes, but slow? I don’t think so as there are energic fights and mechanics (but not both together). The only “boring” part is the boss that now people want to afk by bugging in the tree, but whatever, this boss is still meleeable with good condition removals timings.
AC 1/2 (P3 if you don’t mind time gated events)
CM (all paths) – CM P2 is around the same length as P1, if not faster, so you could probably also include all of them as mentioned.
TA Fw and Up
SE 1/3
CoF 1/3 (P2, again if you don’t mind time gated events)
HotW 1
CoE 1/3 (unless you like the husk part, which is boring unless your team decides its fun to kill each other)
Arah 1/2/3
AC 1/2 (P3 if you don’t mind time gated events)
CM (all paths) – CM P2 is around the same length as P1, if not faster, so you could probably also include all of them as mentioned.
TA Fw and Up
SE 1/3
CoF 1/3 (P2, again if you don’t mind time gated events)
HotW 1
CoE 1/3 (unless you like the husk part, which is boring unless your team decides its fun to kill each other)
Arah 1/2/3
Pretty much this. I would also do CoE only if you have finished everything else. The time/reward ratio is really low.
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Very few people do CM2 […], as they’re annoying and slow.
I disagree. CM2 is kind of being rediscovered by lots of people at the moment, and pugs are becoming better and better at this path. What was the nail on its coffin in the past is not a nuisance anymore, people can take barrels and drop them simultaneously now and the hallway of boredom with the cannons is skippable. The path in itself is rather long, yes, but slow? I don’t think so as there are energic fights and mechanics (but not both together). The only “boring” part is the boss that now people want to afk by bugging in the tree, but whatever, this boss is still meleeable with good condition removals timings.
Guess I’ll give it another shot!
we do:
ac 1/2
cm 3
ta fw/up
se 1/3
cof 1
coe 1/2/3
hotw 1
arah 1/2/3/4
ac p3 has a stupid time gate, sometimes we do cm 1, se 2 is aids, cof 2 has time gates, cof 3, meh, hotw 2 and 3 are terribly boring
Very few people do CM2 […], as they’re annoying and slow.
I disagree. CM2 is kind of being rediscovered by lots of people at the moment, and pugs are becoming better and better at this path. What was the nail on its coffin in the past is not a nuisance anymore, people can take barrels and drop them simultaneously now and the hallway of boredom with the cannons is skippable. The path in itself is rather long, yes, but slow? I don’t think so as there are energic fights and mechanics (but not both together). The only “boring” part is the boss that now people want to afk by bugging in the tree, but whatever, this boss is still meleeable with good condition removals timings.
The path is not long , I usually finish it under 10mins doing casual runs.
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