Dungeons - a GRIND and a tiny solution for fixing that.
Not a bad idea actually, supporting that. Or make mobs non-skippable somehow.
“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
I agree.
1) Instance mobs don’t need, and shouldn’t have, a leash. That’s only meaningful for world mobs, not the ones found on dungeons. I undertand it’s useful against some of the tough groups, where you need to rely on ‘mob reset’ to kill them individually. That should be revised and fixed and the leash removed.
2) Make them drop tokens, even if not at a 100% rate. Make it impossible to skip them and give it a better reason to do so.