NOTE: This post has one goal: to inform the team who works in dungeons for Guild Wars 2 how their dungeons are. Please do not play the Anet fan and say their dungeons are perfect. They will never improve dungeons if we don’t let them know the issues that plague GW2’s dungeons.
Please write a list of bugs, issues and concerns in the dungeons, and please do not troll or harass the opinions of those who participate. Thank you all!*
1- Twilight Arbor:
Guys, please don’t judge the removal of the Foward Up path so fast, let us see if the new dungeon path is well designed, inspired and fair. You have to realize that not everyone is an elite as you guys are, who can finish up the Foward Up path like if it is nothing. That path was full of bugs, unfair, uninspired and boring to many. All of the paths in this dungeon need some revisions.
2- Fractals of the Mist:
• Dredge fractal:
This fractal needs some SERIOUS adjustments. Way too many dredges with incredible respawn times. Most people just hate it and cheat it for a reason.
• Uncategorized Fractal:
Those irritating harpies are just unfair: You can’t shoot them from far, they become invulnerable easily, and the fractal only favors certain classes that can reflect projectiles. Fix the harpies and reduce the amount of knock-backs they can dish out and this fractal will be fine.
• Volcanic Fractal:
This fractal has some strange videos popping in that can kill a player when the rocks start to slide down the volcano, plus the shamans have been a little too fast lately, even ignoring cc and knock backs lately. Plus, throwing the rocks at the Champion Shamman have a weird issue where they don’t hit the target and fall close to the edge of the little hill where it is at.
• Cliffside Fractal:
Most of it is really good except that the final two seals on the top can become hectic really fast because of the spawn rate of the mobs protecting the seals. Maybe just a tad bit of balance here can allow this fractal to be near perfect.
3- Ascalon Catacombs:
Many avoid AC path 2 because of the Ghost Eater boss. Sure some parties can manage to kill it, but it seems that this boss does way too much vulnerability, and can be fairly unintuitive for players without experience or a communication program (Teamspeak). Also, the cave troll is a bit overpowered, stunning with every single attack.
3- Cadecaus Manor:
It really needs to be improved (mobs need adjustments to fit their level requirements, the stealth part where you need to sneak past all the guards needs another look, etc.)
6- The Ruined City of Arah:
Oh Arah… all of it needs another look. Most of the fights in this dungeon are a mess. The Melandru fight is super irritating: Melandru shoots trees that for some reason have incredible amounts of health (and can actually move!), has monkeys that don’t die, green stuff that knocks you down indefinitely, roots that root you in place……… omg. Then there is the Grenth fight, which is boring and uninspired, and then Simin, which is arguably the most stressing boss in the game for no good reason. The only saving grace of this dungeon is Lupicus.
7- Honor of the Waves:
The incredible large pools of health from most of the champs are just ridiculous. Path 1 is easier compared to the other 2 paths, but path 3 is just horrid. Why doe the jellyfish on path 3 have so much health?
What do you guys think? Please post YOUR list of the worst dungeons and the issues in them below.